Difference between revisions of "Portal:Scripting"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>DragoonWraith
m (fixing All Portals link)
imported>Qazaaq
(added Scripting Tutorial: Summoned Creatures to tutorials and getting started)
Line 28: Line 28:
*[[Scripting Tutorial: My First Spell|My First Spell]]
*[[Scripting Tutorial: My First Spell|My First Spell]]
*[[Scripting Tutorial: My Second Script|My Second Script]]
*[[Scripting Tutorial: My Second Script|My Second Script]]
*[[Scripting Tutorial: Summoned Creatures|Summoned Creatures]]
*[[Start Your Mod]]
*[[Start Your Mod]]
</div>
</div>
Line 42: Line 43:
*[[Scripting Tutorial: My First Script|My First Script]]
*[[Scripting Tutorial: My First Script|My First Script]]
*[[Scripting Tutorial: My First Spell|My First Spell]]
*[[Scripting Tutorial: My First Spell|My First Spell]]
*[[Scripting Tutorial: Summoned Creatures|Summoned Creatures]]
*[[Scripting Tutorial: Basic Scripting Knowledge|Basic Scripting Knowledge]]
*[[Scripting Tutorial: Basic Scripting Knowledge|Basic Scripting Knowledge]]
</div>
</div>

Revision as of 09:41, 13 June 2008

The Scripting Portal

With scripts the standard action of objects can be changed and new actions can be created, but scripts can also enhance actor behavior, change quests and sometimes influence dialogue.

Scripts are limited to the functions available, most of them are provided by the game and a few are provided by the 1.2 patch. The Oblivion Script Extender greatly increases the number of functions and thereby the capabilities of scripting.

Featured Article

Start Your Mod

The aim of this tutorial is to teach modders how to make their mods start the next time the player loads a save file with the mod activated. The method described is similar to the way that every official mod in integrated into the game, thus creating a more professional feel to your mod.

The majority of mods I have downloaded require the player to:

  • use console commands to get the items or spells
  • require the player to find an item only identified in the read me file

By the end of this tutorial you should be able to make a mod that:

  • Activates the next time you play with a new or existing character
  • Informs the player in the game where to go instead of relying on the read me files in the mod, thus creating a better role-play environment.
  

Things you can do

Related Portals