Difference between revisions of "Terrain Texturing"

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1 byte added ,  13:21, 21 November 2015
m
trying to fix the one recovered image I have archeologically re-discovered on the net
imported>JBurgess
m (edited for more data / clarity)
imported>Megalomaniakaal
m (trying to fix the one recovered image I have archeologically re-discovered on the net)
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==Terrain Texturing==
==Terrain Texturing==
As it stands, we have a rock and door slapped onto some mounded terrain.  In order to make this formation feel more like a natural part of its surroundings, we need to do a few things.  Let's start with some dirt around the entrance.
As it stands, we have a rock and door slapped onto some mounded terrain.  In order to make this formation feel more like a natural part of its surroundings, we need to do a few things.  Let's start with some dirt around the entrance.
[[Image:Tut2_img_4.jpg|thumb|right|Painting a path]]
[[Image:Tut2_img_4.jpg|border|right|Painting a path]]
[[Image:Tut2_img_6.jpg|thumb|right|Textures by Quad]]
[[Image:Tut2_img_6.jpg|thumb|right|Textures by Quad]]
While holding '''ctrl''', ''right''-click on some dirt in the area, you'll notice that you copy this to your selected texture preview in the landscape editing window.
While holding '''ctrl''', ''right''-click on some dirt in the area, you'll notice that you copy this to your selected texture preview in the landscape editing window.

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