Difference between revisions of "Portal:AI"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Qazaaq
(better)
imported>Qazaaq
m (fluid design)
Line 5: Line 5:
</div>
</div>


<div id="esstyle" style="width:333px;float:left;">
<div class="floatleft" style="width:48%;">
 
<div id="esstyle">
<h2 class="header">Featured</h2>
<h2 class="header">Featured</h2>
{{Portal:AI/Featured}}
{{Portal:AI/Featured}}
</div>
</div>


<div id="esstyle" style="width:333px;float:right;">
<div id="esstyle">
<h2 class="header">Tutorials</h2>
*[[Basic NPC Patrols Tutorial]]
*[[My First Shop]]
*[[Audio Settings For Dialogue Video Tutorial]]
*[[Dialogue Tutorial]]
*[[Fix dialogues in localized non english versions]]
*[[Removing default dialog tutorial]]
*[[Unclean Dialogue]]
</div>
 
<div id="esstyle">
<h2 class="header">Tools</h2>
*[[Audacity]]
*[[MP3 Conversion Batch-File]]
*[[TES4Gecko]]
</div>
 
</div>
 
<div class="floatright" style="width:48%;">
 
<div id="esstyle">
<h2 class="header">Things you can do</h2>
<h2 class="header">Things you can do</h2>
*Rewrite the [[Horse for Sale Tutorial]]
*Rewrite the [[Horse for Sale Tutorial]]
Line 17: Line 41:
</div>
</div>


<div id="esstyle" style="width:333px;float:right;">
<div id="esstyle">
<h2 class="header">Getting Started</h2>
<h2 class="header">Getting Started</h2>
*[[Dialogue Tutorial]]
*[[Dialogue Tutorial]]
Line 25: Line 49:
</div>
</div>


<div id="esstyle" style="width:333px;float:right;">
<div id="esstyle">
<h2 class="header">Related Pages</h2>
<h2 class="header">Related Pages</h2>
*[[:Category:Packages|Packages]]
*[[:Category:Packages|Packages]]
Line 37: Line 61:
</div>
</div>


<div id="esstyle" style="width:333px;float:left;">
<div id="esstyle">
<h2 class="header">Tutorials</h2>
*[[Basic NPC Patrols Tutorial]]
*[[My First Shop]]
*[[Audio Settings For Dialogue Video Tutorial]]
*[[Dialogue Tutorial]]
*[[Fix dialogues in localized non english versions]]
*[[Removing default dialog tutorial]]
*[[Unclean Dialogue]]
</div>
 
<div id="esstyle" style="width:333px;float:right;">
<h2 class="header">Troubleshooting</h2>
<h2 class="header">Troubleshooting</h2>
*[[TES_Construction_Set#The Construction Set v1.0|Generate lip sync files with the CS v1.0]]
*[[TES_Construction_Set#The Construction Set v1.0|Generate lip sync files with the CS v1.0]]
Line 58: Line 71:
</div>
</div>


<div id="esstyle" style="width:333px;float:left;">
<h2 class="header">Tools</h2>
*[[Audacity]]
*[[MP3 Conversion Batch-File]]
*[[TES4Gecko]]
</div>
</div>


Line 70: Line 77:
<div id="esstyle">
<div id="esstyle">
<h2 class="header">Related Portals</h2>
<h2 class="header">Related Portals</h2>
{|width="666" style="border:none;"
{|width="99%" style="border:none;"
|width="72"|
|
|
*[[Portal:Quests]]
*[[Portal:Quests]]
Line 80: Line 86:
|}
|}
</div>
</div>


[[Category: Actor Behavior]]
[[Category: Actor Behavior]]

Revision as of 19:12, 21 February 2008

The AI Portal

AI or artificial intelligence is the part of modding that controls what actors do. It can be one of the most easy parts, but at the same time it's one of the aspects that requires a great deal of testing and tweaking to get right. In Oblivion the behavior of actors is controlled by the actor's active package. The current time and conditions on the actor's packages control which package becomes active. Packages can be influenced by scripts in various ways.

Featured

Basic NPC Patrols Tutorial

Patrols can be a tremendous boon when trying to make an area feel more lifelike. This tutorial will share a technique for quickly creating a very basic two-point ("ping-pong") patrol and getting it in-game. The user should have a basic understanding of NPC, package, and pathgrid editing with the CS.

The very first thing we want to do is create an NPC to put these packages on. Open the NPC "BanditMeleeMale2" and give it the new ID "MyPatrolTemplate01". More on why we chose this ID later. Open the AI panel on this new NPC. We can delete the standard bandit packages, but it's a good practice to leave a basic wander at the bottom of every NPC's package stack as a failsafe. Go ahead and remove BanditSleep4x4 and BanditGruntWanderExterior now.