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Revision as of 23:15, 26 June 2007
Welcome to The Elder Scrolls Construction Set Wiki
This is a community-run site where you'll find everything you need to use the The Elder Scrolls Construction Set and make mods for Oblivion. You'll find documentation on the Construction Set, tutorials on how to build your own dungeons and quests, and more.
If you're not familiar with the Wiki concept, see About The Elder Scrolls Construction Set Wiki for more information. The basic idea is that the Construction Set Wiki will evolve and improve over time as the TES community explores the possibilities of modding Oblivion with the Construction Set.
Remember, the TES Construction Set Wiki is your site. We hope you find it useful, and we hope you join the community and contribute to making it even better.
Create an account and start contributing -- we have 5 articles and growing!
Please be patient if you are unable to find the information you are looking for. This wiki is meant to grow along with the community. The Oblivion team also uses this wiki as a reference so we will continue to be updating and editing as we go forward.
The Elder Scrolls Construction Set
The Elder Scrolls Construction Set allows you to edit and create any data for use with The Elder Scrolls IV: Oblivion. Any data that goes into the game goes in through the Construction Set and is stored in data files (labeled either ESM or ESP files) that are read by the game. The Construction Set allows you to create your own areas (towns, dungeons, islands, etc.) and populate them with characters, creatures, and stories. You can add new races, classes, spells, quests, potions, magic items, and anything else your mind can dream up.
Download the Elder Scrolls Construction Set here.
You can also edit the data that comes with Oblivion. Don't like how fast everyone moves? Change the movement settings. Do you want Nords to start with better abilities? Want to rebalance spell costs? It's all here.
The most powerful feature of the Construction Set is the ability to create new data and stories, which are stored as plugin files. You can place your plugin on the Internet and have others play the quests and areas you have created. And since they are plugins, they add directly into someone's existing game without damaging the data already there.
Featured article
A Beginner's Guide
This is a series of Tutorial Lessons aimed at teaching how to mod TES IV: Oblivion aimed at beginners. It will build up into a Complete Modding Course. Don't worry; there are no exams, though there is some homework. It is not intended to aid the transfer of modders from Morrowind nor it is intended for experienced modders, though experienced users may find something of interest here.
The lesson structure will begin by looking at buildings and structure Mods. They will then move on to NPC's, scripting and Quest Writing. Finally they will explore texturing and re-meshing.
It will at times be very simplistic, but as the series develops they will delve deeper into the Construction Set's functions. The series allows you to work from a base knowledge of zero.
So if you've never modded before and feel inspired then join me.
Index