Category:Actor Functions (CS 1.0)
Revision as of 15:43, 5 July 2007 by imported>DragoonWraith (Category: Function Types (CS 1.0))
Functions that work on Actors provided by the Construction Set v1.0.
Pages in category "Actor Functions (CS 1.0)"
The following 146 pages are in this category, out of 146 total.
G
- GetActorValue
- GetAlarmed
- GetArmorRating
- GetArmorRatingUpperBody
- GetAttacked
- GetBaseActorValue
- GetCombatTarget
- GetCrime
- GetCrimeKnown
- GetCurrentAIPackage
- GetCurrentAIProcedure
- GetDead
- GetDetected
- GetDetectionLevel
- GetDisposition
- GetEquipped
- GetFactionRank
- GetFactionRankDifference
- GetFatiguePercentage
- GetForceRun
- GetForceSneak
- GetFriendHit
- GetGold
- GetIgnoreFriendlyHits
- GetInCell
- GetInFaction
- GetInWorldspace
- GetIsAlerted
- GetIsCreature
- GetIsCurrentPackage
- GetIsGhost
- GetIsPlayableRace
- GetIsUsedItem
- GetIsUsedItemType
- GetItemCount
- GetLevel
- GetLOS
- GetSitting
- GetSleeping
- GetVampire
- GetWeaponAnimType
- GetWeaponSkillType
I
- IsActorAVictim
- IsActorDetected
- IsActorEvil
- IsActorsAIOff
- IsActorUsingATorch
- IsContinuingPackagePCNear
- IsCurrentFurnitureObj
- IsCurrentFurnitureRef
- IsEssential
- IsFacingUp
- IsGuard
- IsHorseStolen
- IsIdlePlaying
- IsInCombat
- IsInDangerousWater
- IsInInterior
- IsInMyOwnedCell
- IsLeftUp
- IsRidingHorse
- IsRunning
- IsShieldOut
- IsSneaking
- IsSpellTarget
- IsSwimming
- IsTalking
- IsTorchOut
- IsTrespassing
- IsWaiting
- IsWeaponOut
- IsYielding
L
S
- SameFaction
- SameFactionAsPC
- SameRace
- SameRaceAsPC
- SameSex
- SameSexAsPC
- Say
- SayTo
- SendTrespassAlarm
- SetActorAlpha
- SetActorFullName
- SetActorRefraction
- SetActorValue
- SetAlert
- SetBarterGold
- SetClass
- SetCombatStyle
- SetEssential
- SetFactionRank
- SetForceSneak
- SetGhost
- SetIgnoreFriendlyHits
- SetInvestmentGold
- SetLevel
- SetNoRumors
- SetPackDuration
- SetRestrained
- SetSize
- SetUnconscious
- SkipAnim
- StartCombat
- StartConversation
- StopCombat
- StopCombatAlarmOnActor
- StopLook
- StopWaiting