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<h2 class="header">Welcome to The Elder Scrolls Construction Set Wiki</h2>
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Revision as of 15:31, 16 January 2008

Welcome to The Elder Scrolls Construction Set Wiki

This is a community-run site where you'll find everything you need to use the The Elder Scrolls Construction Set and make mods for Oblivion. You'll find documentation on the Construction Set, tutorials on how to build your own dungeons and quests, and more.

If you are interested in joining our community, create an account and start contributing -- we have 5 articles and growing! Please check out the Welcome to the Wiki guide for more information about what we're striving for and how you can help, and take a look at our Community Portal to see what we're working on at the moment!

Wiki News: August 7, 2007

Welcome to the first ever Wiki News!

Several updates have been made to the Wiki recently. First of all, notice the new Community Portal, complete with its very own link in your Navigation toolbar! This is the place for discussions, thoughts, and comments on the Wiki - feel free to comment on any thing you'd like to see done! Or learn all about what we do here and help out!

Secondly, and this is huge, the Search function has been changed to search Categories and User Pages by default. This is very important, because a very large amount of information is included in Category pages, which you previously could not find by Searching. If you had previously created an account, your preferences were not changed! You can set your own preferences in the Preferences page, under Search.

Also, please note the creation of Article Tags. You can easily help out at the Wiki by learning what these tags are and how to use them, and marking any articles that you come across that fit in these categories! If there are other tags you would like to see, please say so in the appropriate section of the Community Portal.

Finally, highlighting a policy change. While the rules themselves are not new, previously they had been unclear and unenforced. When submitting articles onto the Wiki, you are officially waiving any special rights you have to that text - it may be edited, moved, or deleted by others as necessary. You may, of course, maintain the article, and contributors are expected to discuss an article in its Talk page when multiple people are working on it. Therefore, you may not add a "byline" to the article, as this discourages others from improving the article.

Articles which had been bylined before have been marked, and those authors will be contacted regarding their wishes for the articles.

Please go to the Community Portal for the latest news and discussions here at the Wiki.


The Elder Scrolls Construction Set

The Elder Scrolls Construction Set allows you to edit and create any data for use with The Elder Scrolls IV: Oblivion. Any data that goes into the game goes in through the Construction Set and is stored in data files (labeled either ESM or ESP files) that are read by the game. The Construction Set allows you to create your own areas (towns, dungeons, islands, etc.) and populate them with characters, creatures, and stories. You can add new races, classes, spells, quests, potions, magic items, and anything else your mind can dream up.


Download the Elder Scrolls Construction Set here.


You can also edit the data that comes with Oblivion. Don't like how fast everyone moves? Change the movement settings. Do you want Nords to start with better abilities? Want to rebalance spell costs? It's all here.


The most powerful feature of the Construction Set is the ability to create new data and stories, which are stored as plugin files. You can place your plugin on the Internet and have others play the quests and areas you have created. And since they are plugins, they add directly into someone's existing game without damaging the data already there.

Featured article

A Beginner's Guide

This is a series of Tutorial Lessons aimed at teaching how to mod TES IV: Oblivion aimed at beginners. It will build up into a Complete Modding Course. Don't worry; there are no exams, though there is some homework. It is not intended to aid the transfer of modders from Morrowind nor it is intended for experienced modders, though experienced users may find something of interest here.

The lesson structure will begin by looking at buildings and structure Mods. They will then move on to NPC's, scripting and Quest Writing. Finally they will explore texturing and re-meshing.

It will at times be very simplistic, but as the series develops they will delve deeper into the Construction Set's functions. The series allows you to work from a base knowledge of zero.

So if you've never modded before and feel inspired then join me.