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- && → If#Combining Comparisons
- 3DSExport → 3ds Max: Exporting Rigged Models
- 3ds Max → 3D Studio Max Trial Versions
- 3ds Max: Exporting Transparant Textures → 3ds Max: Exporting Transparent Textures
- AVString → ActorValueToString
- A beginner's guide → Category:A beginner's guide
- Acos → ACos
- Acrobatics Skill → Acrobatics
- Activator → Category:Activators
- Actor → Category:Actors
- Actor Functions → Actor State Functions
- Actor State Function → Actor State Functions
- Actor Value → Category:Actor Values
- Actor Values → Category:Actor Values
- Adapting Armor to Bodies Using A Lattice in Blender → Blender/Adapting Armor to Bodies with Lattices
- AddMECounter → AddMagicEffectCounter
- AddMECounterC → AddMagicEffectCounter
- AddMagicEffectCounterC → AddMagicEffectCounter
- AddTopicBug → Fixing the AddTopic Bug
- Adding Collision Model - Step by Step Guide → NifSkope: Adding Collision Model
- An unknown world → A beginner's guide, lesson 3 - The external world
- Animation → Category:Animations
- Article vs Discussion Distinctions → Community Portal/Article vs Discussion Distinctions
- Asin → ASin
- Atan → ATan
- Atan2 → ATan2
- Audio Settings For Dialogue Tutorial → Audio Settings For Dialogue Video Tutorial
- AutoSclHudT → AutoSclHudS
- Avoiding Message Spam → Message Spam
- BSA → BSA Files
- BSA Unpackers → Category:Tools: BSA Unpackers
- BSA file → BSA Files
- Barter → Barter Overview
- Basic Landscaping 1.Intro and Landscaping → Intro and Landscaping
- Basic Landscaping 2.Height Editing → Height Editing
- Better Icons The Easy Way With GIMP → GIMP: Creating Inventory Icons
- Blender/GIMP: Texturing From A UV Map → Blender/Texturing From A UV Map
- Blender: Creating a Character Animation → Blender/Creating a Character Animation
- Blender: Creature Meshes 101 → Blender/Creature Meshes 101
- Blender: Custom Cuirass (part 1) → Blender/Custom Cuirass (part 1)
- Blender: Custom Cuirass (part 2) → Blender/Custom Cuirass (part 2)
- Blender: Custom Shield → Blender/Custom Shield
- Blender: Custom Sword → Blender/Custom Sword
- BlenderCustom Collision → Blender/Custom Collision
- Blender\Custom Collision → Blender/Custom Collision
- Blocktype → Begin
- Bound Item Tutorial → Scripting Tutorial: Custom Bound Items
- Ceil Floor → Ceiling and Floor
- Cell → Category:Cells
- Class → Classes
- ClearHotKey → ClearHotkey
- ColVec → ForceColumnVector
- Command → Category:Commands
- Condition → Logical Conditions
- Console command → Console Commands
- Console commands → Console Commands
- Console functions → Category:Console Functions
- Construction Set Extender → Category:Construction Set Extender
- Creating Transparent Icons → Photoshop: Creating Transparent Icons
- Creating Transparent Weapon Icons Tutorial → Photoshop: Creating Transparent Icons
- Creature → Category:Creatures
- Creature Meshes 101 → Blender/Creature Meshes 101
- Crime → Crime Overview
- Cross → VectorCross
- Cs → The Elder Scrolls Construction Set
- Custom Collision in Blender → Blender/Custom Collision
- Custom Creatures: How To Get Custom Creatures Ingame → 3ds Max: Custom Creatures
- Custom Cuirass in Blender Part 1 → Blender/Custom Cuirass (part 1)
- Custom Cuirass in Blender Part 2 → Blender/Custom Cuirass (part 2)
- Custom Shield in Blender → Blender/Custom Shield
- Custom Sword in Blender → Blender/Custom Sword
- Custom Texturing From A UV Map → Blender/Texturing From A UV Map
- Custom Weapons with NifSkope → 3ds Max/NifSkope: Custom Weapons
- Custom Weapons with Nifskope → 3ds Max/NifSkope: Custom Weapons
- Custom shield mesh → 3ds Max: Custom Shield
- DDS → DDS Files
- DDS Converter → DDS Tools
- DDS file → DDS Files
- Dacos → ACos
- Dasin → ASin
- Datan → ATan
- Datan2 → ATan2
- Dcos → Cos
- Dcosh → Cosh
- Debate on Discussions → Community Portal/Debate on Discussions
- DelAllHudTs → DelAllHudSs
- DelHudT → DelHudS
- DelTxtFile → DelFile
- Destruction Skill → Destruction
- Det → MatrixDeterminant
- Detection → Category:Detection
- Dialog → Category:Dialogue
- Dialogue → Category:Dialogue
- DispelNthAE → DispelNthActiveEffect
- Dot → VectorDot
- Dragaan → ShowRaceMenu
- Dsin → Sin
- Dsinh → Sinh
- Dtan → Tan
- Dtanh → Tanh
- Dungeon Catalog:Corner → Dungeon Catalog - Corner
- DupArray → CopyArray
- Dynamically Adding Spells to Merchants to Avoid Mod Conflicts → Dynamically Adding Spells to Merchants
- Else → If
- Elseif → If
- Endif → If
- Esp → DDS Tools
- Eula → CSwiki:Eula
- Evp → EvaluatePackage
- Exporting Transparant Textures → 3ds Max: Exporting Transparent Textures
- FArmorWeightLightMaxMod → Movement Game Settings
- FBribeBase → Bribery
- FBribeCostCurve → Bribery
- FBribeCurve → Bribery
- FBribeMult → Bribery
- FBribeNPCLevelMult → Bribery
- FBribeNPCLevelMultBase → Bribery
- FBribeScale → Bribery
- FBribeSpeechcraftMult → Bribery
- FEnchantCommonLimit → FEnchantXXLimit
- FEnchantGrandLimit → FEnchantXXLimit
- FEnchantGreaterLimit → FEnchantXXLimit
- FEnchantLesserLimit → FEnchantXXLimit
- FEnchantPettyLimit → FEnchantXXLimit
- FFatigueAttackWeaponBase → Fatigue Game Settings
- FFatigueAttackWeaponMult → Fatigue Game Settings
- FFatigueBase → Fatigue Game Settings
- FFatigueBlockBase → Fatigue Game Settings
- FFatigueBlockMult → Fatigue Game Settings
- FFatigueBlockSkillBase → Fatigue Game Settings
- FFatigueBlockSkillMult → Fatigue Game Settings
- FFatigueCastBase → Fatigue Game Settings
- FFatigueCastMult → Fatigue Game Settings
- FFatigueJumpBase → Fatigue Game Settings
- FFatigueJumpMult → Fatigue Game Settings
- FFatigueMult → Fatigue Game Settings
- FFatigueReturnBase → Fatigue Game Settings
- FFatigueReturnMult → Fatigue Game Settings
- FFatigueRunBase → Fatigue Game Settings
- FFatigueRunMult → Fatigue Game Settings
- FHandDamageSkillBase → Hand to Hand Game Settings
- FHandDamageSkillMult → Hand to Hand Game Settings
- FHandDamageStrengthBase → Hand to Hand Game Settings
- FHandDamageStrengthMult → Hand to Hand Game Settings
- FHandFatigueDamageBase → Hand to Hand Game Settings
- FHandFatigueDamageMult → Hand to Hand Game Settings
- FHandHealthMax → Hand to Hand Game Settings
- FHandHealthMin → Hand to Hand Game Settings
- FHandReachMult → Hand to Hand Game Settings
- FMagicBallMaxDistance → FMagicBallMaximumDistance
- FMagicBoltMaxDistance → FMagicBoltMaximumDistance
- FMagicFogMaxDistance → FMagicFogMaximumDistance
- FMagicMightEyeAmbient → Category:FMagicNightEyeAmbient
- FMagicSpellLevelApprenticeMin → FMagicSpellLevelXXMin
- FMagicSpellLevelExpertMin → FMagicSpellLevelXXMin
- FMagicSpellLevelJourneymanMin → FMagicSpellLevelXXMin
- FMagicSpellLevelMasterMin → FMagicSpellLevelXXMin
- FMagicSprayMaxDistance → FMagicSprayMaximumDistance
- FMarksmanFatigueBurnPerSecond → Fatigue Game Settings
- FMarksmanFatigueBurnPerShot → Fatigue Game Settings
- FMoveCharWalkMax → Movement Game Settings
- FMoveCharWalkMin → Movement Game Settings
- FMoveCreatureWalkMax → Movement Game Settings
- FMoveCreatureWalkMin → Movement Game Settings
- FMoveEncumEffect → Movement Game Settings
- FMoveEncumEffectNoWea → Movement Game Settings
- FMoveMaxFlySpeed → Movement Game Settings
- FMoveMinFlySpeed → Movement Game Settings
- FMoveNoWeaponMult → Movement Game Settings
- FMoveRunAthleticsMult → Movement Game Settings
- FMoveRunMult → Movement Game Settings
- FMoveSneakMult → Movement Game Settings
- FMoveSwimRunAthleticsMult → Movement Game Settings
- FMoveSwimRunBase → Movement Game Settings
- FMoveSwimWalkAthleticsMult → Movement Game Settings
- FMoveSwimWalkBase → Movement Game Settings
- FMoveWeightMax → Movement Game Settings
- FMoveWeightMin → Movement Game Settings
- FPerkAthleticsApprenticeFatigueMult → FPerkAthleticsXXFatigueMult
- FPerkAthleticsExpertFatigueMult → FPerkAthleticsXXFatigueMult
- FPerkAthleticsJouneymanFatigueMult → FPerkAthleticsXXFatigueMult
- FPerkAthleticsMasterFatigueMult → FPerkAthleticsXXFatigueMult
- FPerkAthleticsNoviceFatigueMult → FPerkAthleticsXXFatigueMult
- FPerkHeavyArmorExpertSpeedMult → Movement Game Settings
- FPerkHeavyArmorMasterSpeedMult → Movement Game Settings
- FPerkHeavyArmorSinkGravityMult → Movement Game Settings
- FPerkJumpFatigueExpertMult → Fatigue Game Settings
- FPerkLightArmorExpertSpeedMult → Movement Game Settings
- FPerkSneakAttackMarksmanApprenticeMult → FPerkSneakAttackXXMult
- FPerkSneakAttackMarksmanExpertMult → FPerkSneakAttackXXMult
- FPerkSneakAttackMarksmanJourneymanMult → FPerkSneakAttackXXMult
- FPerkSneakAttackMarksmanMasterMult → FPerkSneakAttackXXMult
- FPerkSneakAttackMarksmanNoviceMult → FPerkSneakAttackXXMult
- FPerkSneakAttackMeleeApprenticeMult → FPerkSneakAttackXXMult
- FPerkSneakAttackMeleeExpertMult → FPerkSneakAttackXXMult
- FPerkSneakAttackMeleeJourneymanMult → FPerkSneakAttackXXMult
- FPerkSneakAttackMeleeMasterMult → FPerkSneakAttackXXMult
- FPerkSneakAttackMeleeNoviceMult → FPerkSneakAttackXXMult
- FPowerAttackFatiguePenalty → Fatigue Game Settings
- FSubmergedMaxSpeed → Movement Game Settings
- Faction → Category:Factions
- Feint Death → Feing Death
- FirstInArray → FirstFreeInArray
- Float → Floating Point
- Floating Point Settings → Template:Floating Point Settings List
- Floating point → Floating Point
- Floating point variables → Floating Point
- From 3dsmax9 to Oblivion CS → From 3dsmax to Oblivion CS
- Function → Category:Functions
- Function syntax → Help:Function syntax
- Functions → Category:Functions
- Game settings → Comprehensive Settings List
- Gamemode → GameMode
- Gamesettings → Comprehensive Settings List
- General Cohesion Initiative → Community Portal/General Cohesion Initiative
- GetAPBowEnch → GetArrowProjectileBowEnchantment
- GetAPEnch → GetArrowProjectileEnchantment
- GetAPPoison → GetArrowProjectilePoison
- GetAV → GetActorValue
- GetAVC → GetActorValueC
- GetCellFactionRank → GetParentCellOwningFactionRequiredRank
- GetCloudSpeedLower → GetWeatherCloudSpeedLower
- GetCloudSpeedUpper → GetWeatherCloudSpeedUpper
- GetFogDayFar → GetWeatherFogDayFar
- GetFogDayNear → GetWeatherFogDayNear
- GetFogNightFar → GetWeatherFogNightFar
- GetFogNightNear → GetWeatherFogNightNear
- GetGS → GetGameSetting
- GetHDRValue → GetWeatherHDRValue
- GetHotKeyItem → GetHotkeyItem
- GetLastSS → GetLastUsedSigilStone
- GetLastSSCreated → GetLastSigilStoneCreatedItem
- GetLastSSItem → GetLastSigilStoneEnchantedItem
- GetLightningFrequency → GetWeatherLightningFrequency
- GetMEAreaSound → GetMagicEffectAreaSound
- GetMEAreaSoundC → GetMagicEffectAreaSound
- GetMEBarterC → GetMagicEffectBarterFactor
- GetMEBaseCost → GetMagicEffectBaseCost
- GetMEBaseCostC → GetMagicEffectBaseCost
- GetMEBoltSound → GetMagicEffectBoltSound
- GetMEBoltSoundC → GetMagicEffectBoltSound
- GetMECastingSound → GetMagicEffectCastingSound
- GetMECastingSoundC → GetMagicEffectCastingSound
- GetMECode → GetMagicEffectCode
- GetMECounters → GetMagicEffectCounters
- GetMECountersC → GetMagicEffectCounters
- GetMEEBarter → GetMagicEffectBarterFactor
- GetMEEnchant → GetMagicEffectEnchantFactor
- GetMEEnchantC → GetMagicEffectEnchantFactor
- GetMEEnchantShader → GetMagicEffectEnchantShader
- GetMEEnchantShaderC → GetMagicEffectEnchantShader
- GetMEHitShader → GetMagicEffectHitShader
- GetMEHitShaderC → GetMagicEffectHitShader
- GetMEHitSound → GetMagicEffectHitSound
- GetMEHitSoundC → GetMagicEffectHitSound
- GetMEIcon → GetMagicEffectIcon
- GetMEIconC → GetMagicEffectIcon
- GetMELight → GetMagicEffectLight
- GetMELightC → GetMagicEffectLight
- GetMEModel → GetMagicEffectModel
- GetMEModelC → GetMagicEffectModel
- GetMEName → GetMagicEffectName
- GetMENameC → GetMagicEffectName
- GetMENumCounters → GetMagicEffectNumCounters
- GetMENumCountersC → GetMagicEffectNumCounters
- GetMEOtherActorValue → GetMagicEffectOtherActorValue
- GetMEOtherActorValueC → GetMagicEffectOtherActorValue
- GetMEProjSpeed → GetMagicEffectProjectileSpeed
- GetMEProjSpeedC → GetMagicEffectProjectileSpeed
- GetMEResistValue → GetMagicEffectResistValue
- GetMEResistValueC → GetMagicEffectResistValue
- GetMESchool → GetMagicEffectSchool
- GetMESchoolC → GetMagicEffectSchool
- GetMEUsedObject → GetMagicEffectUsedObject
- GetMEUsedObjectC → GetMagicEffectUsedObject
- GetMIEffectCount → GetMagicItemEffectCount
- GetMIType → GetMagicItemType
- GetMPSpell → GetMagicProjectileSpell
- GetMagicEffectAreaSoundC → GetMagicEffectAreaSound
- GetMagicEffectBarterFactorC → GetMagicEffectBarterFactor
- GetMagicEffectBaseCostC → GetMagicEffectBaseCost
- GetMagicEffectBoltSoundC → GetMagicEffectBoltSound
- GetMagicEffectCastingSoundC → GetMagicEffectCastingSound
- GetMagicEffectCountersC → GetMagicEffectCounters
- GetMagicEffectEnchantFactorC → GetMagicEffectEnchantFactor
- GetMagicEffectEnchantShaderC → GetMagicEffectEnchantShader
- GetMagicEffectHitShaderC → GetMagicEffectHitShader
- GetMagicEffectHitSoundC → GetMagicEffectHitSound
- GetMagicEffectIconC → GetMagicEffectIcon
- GetMagicEffectLightC → GetMagicEffectLight
- GetMagicEffectModelC → GetMagicEffectModel
- GetMagicEffectNameC → GetMagicEffectName
- GetMagicEffectNumCountersC → GetMagicEffectNumCounters
- GetMagicEffectProjectileSpeedC → GetMagicEffectProjectileSpeed
- GetMagicEffectResistValueC → GetMagicEffectResistValue
- GetMagicEffectSchoolC → GetMagicEffectSchool
- GetMaxLevel → GetActorMaxLevel
- GetMinLevel → GetActorMinLevel
- GetMoonPhaseLength → GetClimateMoonPhaseLength
- GetNthAEBoundItem → GetNthActiveEffectBoundItem
- GetNthAECaster → GetNthActiveEffectCaster
- GetNthAECode → GetNthActiveEffectCode
- GetNthAEData → GetNthActiveEffectData
- GetNthAEDuration → GetNthActiveEffectDuration
- GetNthAEEnchantObject → GetNthActiveEffectEnchantObject
- GetNthAEMagicItem → GetNthActiveEffectMagicItem
- GetNthAEMagicItemIndex → GetNthActiveEffectMagicItemIndex
- GetNthAEMagnitude → GetNthActiveEffectMagnitude
- GetNthAESummonRef → GetNthActiveEffectSummonRef
- GetNthAETime → GetNthActiveEffectTimeElapsed
- GetNthEIAV → GetNthEffectItemActorValue
- GetNthEIArea → GetNthEffectItemArea
- GetNthEICode → GetNthEffectItemCode
- GetNthEIDuration → GetNthEffectItemDuration
- GetNthEIMagnitude → GetNthEffectItemMagnitude
- GetNthEIName → GetNthEffectItemName
- GetNthEIRange → GetNthEffectItemRange
- GetNthEISSchool → GetNthEffectItemScriptSchool
- GetNthEISVisualEffect → GetNthEffectItemScriptVisualEffect
- GetNthEIScript → GetNthEffectItemScript
- GetNthMECounter → GetNthMagicEffectCounter
- GetNthMECounterC → GetNthMagicEffectCounter
- GetNthMagicEffectCounterC → GetNthMagicEffectCounter
- GetOwningFactionRank → GetOwningFactionRequiredRank
- GetPCLastHorse → GetPlayersLastRiddenHorse
- GetPCLastLoadDoor → GetPlayersLastActivatedLoadDoor
- GetPlayerSkillAdvancesC → GetPlayerSkillAdvances
- GetPlayerSkillUseC → GetPlayerSkillUse
- GetQMCurrent → GetQuantityMenuCurrentQuantity
- GetQMItem → GetQuantityMenuItem
- GetQMMaximum → GetQuantityMenuMaximumQuantity
- GetSkillGoverningAttributeC → GetSkillGoverningAttribute
- GetSpellHostile → IsSpellHostile
- GetSunDamage → GetWeatherSunDamage
- GetSunGlare → GetWeatherSunGlare
- GetSunriseBegin → GetClimateSunriseBegin
- GetSunriseEnd → GetClimateSunriseEnd
- GetSunsetBegin → GetClimateSunsetBegin
- GetSunsetEnd → GetClimateSunsetEnd
- GetTotalAEMagnitude → GetTotalActiveEffectMagnitude
- GetTotalAEMagnitudeC → GetTotalActiveEffectMagnitude
- GetTransDelta → GetWeatherTransDelta
- GetWaterHeight → GetParentCellWaterHeight
- GetWorldParentWorld → GetWorldSpaceParentWorldSpace
- Get Script Variable → Cross Script Variables
- GetplayerinSEworld → GetPlayerInSEWorld
- Gimp:Retexturing Oblivion → GIMP:Retexturing Oblivion
- Global Script → Global Scripts
- Global Variable List → List of global variables
- HMTK → House Modder's Tool Kit
- HMTK (House Modder's Tool Kit) → House Modder's Tool Kit
- HasMasser → GetClimateHasMasser
- HasSecunda → GetClimateHasSecunda
- HasWater → ParentCellHasWater
- How To Create Custom Menu Icons → Paintshop Pro: Creating Inventory Icons
- How to allow object name changing in-game → Text Input With OBSE#Specific code example : How to allow object name changing in-game
- How to create billboards for Oblivion SpeedTree trees → SpeedTree/Paintshop Pro: Billboards for Oblivion SpeedTree trees
- How to make a ground area mark that follows the crosshair:Create page → How to make a ground area mark that follows the crosshair
- How to make lockable doors & containers → How to make re-lockable doors & containers
- HudTEsp → HudSEsp
- HudTProtect → HudSProtect
- HudT Align → HudS Align
- HudT L → HudS L
- HudT Opac → HudS Opac
- HudT SclX → HudS SclX
- HudT SclY → HudS SclY
- HudT X → HudS X
- HudT Y → HudS Y
- Hypotenuse → Pythagorean Theorem
- IArmorDamageBootsChance → IArmorDamageXXChance
- IArmorDamageCuirassChance → IArmorDamageXXChance
- IArmorDamageGauntletsChance → IArmorDamageXXChance
- IArmorDamageGreavesChance → IArmorDamageXXChance
- IArmorDamageHelmChance → IArmorDamageXXChance
- IArmorDamageShieldChance → IArmorDamageXXChance
- ICrimeGoldAttack → ICrimeGoldXX
- ICrimeGoldJailBreak → ICrimeGoldXX
- ICrimeGoldMurder → ICrimeGoldXX
- ICrimeGoldPickpocket → ICrimeGoldXX
- ICrimeGoldStealHorse → ICrimeGoldXX
- ICrimeGoldTresspass → ICrimeGoldXX
- IF → If
- IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII → User:DragoonWraith
- ILevelUp01Mult → ILevelUpXXMult
- ILevelUp02Mult → ILevelUpXXMult
- ILevelUp03Mult → ILevelUpXXMult
- ILevelUp04Mult → ILevelUpXXMult
- ILevelUp05Mult → ILevelUpXXMult
- ILevelUp06Mult → ILevelUpXXMult
- ILevelUp07Mult → ILevelUpXXMult
- ILevelUp08Mult → ILevelUpXXMult
- ILevelUp09Mult → ILevelUpXXMult
- ILevelUp10Mult → ILevelUpXXMult
- ILockLevelMaxAverage → ILockLevelMax
- ILockLevelMaxEasy → ILockLevelMax
- ILockLevelMaxHard → ILockLevelMax
- ILockLevelMaxVeryEasy → ILockLevelMax
- ILockLevelMaxVeryHard → ILockLevelMax
- IMarksmanFatigueBurnPerSecondSkill → Fatigue Game Settings
- ISkillApprenticeMin → ISkillXXMin
- ISkillExpertMin → ISkillXXMin
- ISkillJourneymanMin → ISkillXXMin
- ISkillMasterMin → ISkillXXMin
- ISoulLevelValueCommon → ISoulLevelValueXX
- ISoulLevelValueGrand → ISoulLevelValueXX
- ISoulLevelValueGreater → ISoulLevelValueXX
- ISoulLevelValueLesser → ISoulLevelValueXX
- ISoulLevelValuePetty → ISoulLevelValueXX
- I DO NOT HAVE A GREETING text → I Do Not Have A Greeting Text
- IconPathIncludes → CompareIconPath
- IdentityMat → GenerateIdentityMatrix
- Idle Manager → Idle Animations
- Illusion Skill → Illusion
- IncrementPlayerSkillUseC → IncrementPlayerSkillUse
- Ingame Functions → Activation Functions
- Int → Short Integer
- IsClassAttributeC → IsClassAttribute
- IsClassSkillC → IsClassSkill
- IsEOnSelfAllowedC → IsMagicEffectOnSelfAllowed
- IsMECanRecover → IsMagicEffectCanRecover
- IsMECanRecoverC → IsMagicEffectCanRecover
- IsMEDetrimental → IsMagicEffectDetrimental
- IsMEDetrimentalC → IsMagicEffectDetrimental
- IsMEForEnchantingC → IsMagicEffectForEnchanting
- IsMEForSpellmaking → IsMagicEffectForSpellmaking
- IsMEForSpellmakingC → IsMagicEffectForSpellmaking
- IsMEHostile → IsMagicEffectHostile
- IsMEHostileC → IsMagicEffectHostile
- IsMEMagnitudePercent → IsMagicEffectMagnitudePercent
- IsMEMagnitudePercentC → IsMagicEffectMagnitudePercent
- IsMEOnSelfAllowed → IsMagicEffectOnSelfAllowed
- IsMEOnTargetAllowed → IsMagicEffectOnTargetAllowed
- IsMEOnTargetAllowedC → IsMagicEffectOnTargetAllowed
- IsMagicEffectHostileC → IsMagicEffectHostile
- IsMajor → IsClassSkill
- IsMajorC → IsClassSkill
- IsNthEISHostile → IsNthEffectItemScriptHostile
- IsPotion → IsAlchemyItem
- IsQuestComplete → IsQuestCompleted
- IsScroll → GetBookIsScroll
- IsTaken → HasBeenPickedUp
- IsUnsafeContainer → GetContainerRespawns
- Item → Category:Items
- LightArmor Skill → Light Armor
- Loading Screens → Loading Screen Images
- Lofting, and it's efficiency in collision modelling → 3ds Max: Lofting, and it's efficiency in collision modelling
- Long → Long Integer
- MEHasNoAreaC → MagicEffectHasNoArea
- MEHasNoDuration → MagicEffectHasNoDuration
- MEHasNoDurationC → MagicEffectHasNoDuration
- MEHasNoHitEffect → MagicEffectHasNoHitEffect
- MEHasNoHitEffectC → MagicEffectHasNoHitEffect
- MEHasNoIngredient → MagicEffectHasNoIngredient
- MEHasNoIngredientC → MagicEffectHasNoIngredient
- MEHasNoMagnitude → MagicEffectHasNoMagnitude
- MEHasNoMagnitudeC → MagicEffectHasNoMagnitude
- MENUMODE → MenuMode
- MEUsesArmorC → MagicEffectUsesArmor
- MEUsesAttribute → MagicEffectUsesAttribute
- MEUsesAttributeC → MagicEffectUsesAttribute
- MEUsesCreature → MagicEffectUsesCreature
- MEUsesCreatureC → MagicEffectUsesCreature
- MEUsesOtherActorValue → MagicEffectUsesOtherActorValue
- MEUsesOtherActorValueC → MagicEffectUsesOtherActorValue
- MEUsesWeapon → MagicEffectUsesWeapon
- MEUsesWeaponC → MagicEffectUsesWeapon
- MagicHasEffect → MagicItemHasEffect
- MagicHasEffectC → MagicItemHasEffect
- MagicItemHasEffectCountC → MagicItemHasEffectCount
- Main page → Main Page
- Make character dissapear → Make character disappear
- Making new armor from cut and paste → Making New Armor Using NifSkope
- MapMarker → Editor Markers#MapMarker
- Map marker → Editor Markers#MapMarker
- Master file → TES Files#Masters
- MatAdd → MatrixAdd
- MatInv → MatrixInvert
- MatMult → MatrixMultiply
- MatScale → MatrixScale
- MatSubtract → MatrixSubtract
- MenuMate → Category:MenuMate
- Menumode → MenuMode
- Menumode (Function) → MenuMode (Function)
- MessageBoxEX → MessageBoxEx
- MessageBoxEx-based Text Input Box → Text Input With OBSE
- MessageBox Tutorial: Centralized Decision Catching → MessageBox Tutorial/Centralized Decision Catching
- MessageBox Tutorial: Ensuring Your Menu Is Seen → MessageBox Tutorial/Ensuring Your Menu Is Seen
- MessageBox Tutorial: External Menu Selection → MessageBox Tutorial/External Menu Selection
- MessageBox Tutorial: Quest Scripts → MessageBox Tutorial/Quest Scripts
- MessageBox Tutorial: Spell Scripts → MessageBox Tutorial/Spell Scripts
- MessageBox Tutorial: Token Scripts → MessageBox Tutorial/Token Scripts
- MessageEX → MessageEx
- Messagebox Tutorial: GameMode And MenuMode → Messagebox Tutorial/GameMode And MenuMode
- Messagebox Tutorial: Set Variables → Messagebox Tutorial/Set Variables
- Mgef → Magic Effects
- Misc Tutorial: How To Make A NPC Playable → How To Make an NPC Playable
- ModAV → ModActorValue
- ModAV2 → ModActorValue2
- ModAVC → ModActorValueC
- ModNthAEMagnitude → ModNthActiveEffectMagnitude