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Revision as of 06:00, 27 April 2008

Welcome to

The Elder Scrolls


Construction Set Wiki

Featured Article

A Beginner's Guide

This is a series of Tutorial Lessons aimed at teaching how to mod TES IV: Oblivion aimed at beginners. It will build up into a Complete Modding Course. Don't worry; there are no exams, though there is some homework. It is not intended to aid the transfer of modders from Morrowind nor it is intended for experienced modders, though experienced users may find something of interest here.

The lesson structure will begin by looking at buildings and structure Mods. They will then move on to NPC's, scripting and Quest Writing. Finally they will explore texturing and re-meshing.

It will at times be very simplistic, but as the series develops they will delve deeper into the Construction Set's functions. The series allows you to work from a base knowledge of zero.

So if you've never modded before and feel inspired then join me.

Did You Know...


  • ...that Effective Skill Level is a combination of the base skill level, any abilities, spells, etc. that affect that skill, and base luck?
  • ...that when PlaceAtMe creates a new reference to something, that reference is added to the savegame, and in most situations it cannot be removed?
  • ...that Climates allow you to define what types of weather a given worldspace will experience, as well as the behavior of sky objects such as the sun, moons, and stars?
  • ...that Combat Styles are used to govern NPC choices made in the melee and maneuver decisions?
  • ...that books use a simplified HTML markup to display book text?


Wiki News: April 26, 2008

Welcome to the new Elder Scrolls Construction Set Wiki Main Page! This is our grand unveiling of a new organizational scheme, designed to make finding articles easier than ever.

Portals
We are proud to introduce Portals! These are pages are designed to give access to all of the information on a given subject in one easy to understand page. These pages have their own featured articles, for content specific to that topic, lists of useful information, tutorials, troubleshooting tips, and useful tools to make modding easier.

Help Pages
Also, long over-due, the Wiki now hosts a full complement of Help Pages, designed to help you find information on the Wiki, ask questions, and contribute to the Wiki, complete with an all-new Welcome to the Wiki, with a bunch of starter tips for using the Wiki. Of special note is the list of simple things you can do to improve the Wiki - by taking just a few moments to improve the articles you're looking at, you can make huge improvements on the Wiki!

New Service Pages
We have added two important pages to the Wiki - the Administration Noticeboard for getting help from the Wiki system operators, and the Request an Article page, with directions for requesting new articles on the Wiki.

Wiki Improvements
Speaking of improving the Wiki, we have a number of ways to make the Wiki better for yourself and for others! First of all, there is the Community Portal - your input on discussions is valuable!

Next up, there's Nominated articles - these articles are being considered for Features, and we need your input to learn what last polishing steps are needed.

There's also the new Search Terms feature - by adding these to pages, the Search tool can be improved, making information easier to find. This is still very much an on-going process - your help could really make a difference here!

After that, there's the new Toolkit - the Toolkit is a handy list of links and references, to help you edit the Wiki. The Toolkit has been added to everyone's Navigation box.

Finally, we have Wiki User Styles - these bits of code can be used to customize the way you view the Wiki, from changing sizes to completely rearranging content. Check them out!


Clean-Up of Old Questions Category
The Wiki has decided to remove the Questions category, in favor of such questions going to the Forums. As a result, the Wiki is in the process of going through the Questions on this site, extracting important or relevant information, and cleaning up that section of the site.

Please go to the Community Portal for the latest news and discussions here at the Wiki.

  

Welcome to the TESCS Wiki!

This is a community-run site where you'll find everything you need to use the The Elder Scrolls Construction Set and make mods for Oblivion. You'll find documentation on the Construction Set, tutorials on how to build your own dungeons and quests, and more.

If you are interested in joining our community, create an account and start contributing -- we have 5 articles and growing! Please check out the Welcome to the Wiki guide for more information about what we're striving for and how you can help, and take a look at our Community Portal to see what we're working on at the moment!

Using the Wiki

The Elder Scrolls Construction Set Wiki is a very large resource - if this is your first time using it, it can be quite daunting! Even if you have been using the Wiki for months, there's almost certainly things here that you didn't even know about.

So come this way for a list of tips and tricks for finding the information you want, for improving your experience, and for simple ways you can help out!

The Elder Scrolls Construction Set

The Elder Scrolls Construction Set allows you to edit and create any data for use with The Elder Scrolls IV: Oblivion. Any data that goes into the game goes in through the Construction Set and is stored in data files (labeled either ESM or ESP files) that are read by the game. The Construction Set allows you to create your own areas (towns, dungeons, islands, etc.) and populate them with characters, creatures, and stories. You can add new races, classes, spells, quests, potions, magic items, and anything else your mind can dream up.


Download the Elder Scrolls Construction Set here.


You can also edit the data that comes with Oblivion. Don't like how fast everyone moves? Change the movement settings. Do you want Nords to start with better abilities? Want to rebalance spell costs? It's all here.


The most powerful feature of the Construction Set is the ability to create new data and stories, which are stored as plugin files. You can place your plugin on the Internet and have others play the quests and areas you have created. And since they are plugins, they add directly into someone's existing game without damaging the data already there.