Difference between revisions of "Template:Floating Point Settings List"
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imported>ShadowDancer (formatting) |
imported>ShadowDancer (New template organization) |
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{| width=700 | |||
|[[fAbsorbBoltGrowWidth|<span style="color: #f00;">fAbsorbBoltGrowWidth</span>]] | |||
|[[fKnockdownDamageBase]] | |||
|- | |||
|[[fAbsorbBoltSmallWidth|<span style="color: #f00;">fAbsorbBoltSmallWidth</span>]] | |||
|[[fKnockdownDamageMult]] | |||
|- | |||
|[[fAbsorbBoltsRadius|<span style="color: #f00;">fAbsorbBoltsRadius</span>]] | |||
|[[fLeafRockAmountSwayInfluence]] | |||
|- | |||
|[[fAbsorbBoltsRadiusStrength|<span style="color: #f00;">fAbsorbBoltsRadiusStrength</span>]] | |||
|[[fLeafRockSpeedSwayInfluence]] | |||
|- | |||
|[[fAbsorbCoreColorB|<span style="color: #f00;">fAbsorbCoreColorB</span>]] | |||
|[[fLeafRockTimeScale]] | |||
|- | |||
|[[fAbsorbCoreColorG|<span style="color: #f00;">fAbsorbCoreColorG</span>]] | |||
|[[fLeafRustleAmountSwayInfluence]] | |||
|- | |||
|[[fAbsorbCoreColorR|<span style="color: #f00;">fAbsorbCoreColorR</span>]] | |||
|[[fLeafRustleSpeedSwayInfluence]] | |||
|- | |||
|[[fAbsorbGlowColorB|<span style="color: #f00;">fAbsorbGlowColorB</span>]] | |||
|[[fLeafRustleTimeScale]] | |||
|- | |||
|[[fAbsorbGlowColorG|<span style="color: #f00;">fAbsorbGlowColorG</span>]] | |||
|[[fLeveledLockMult]] | |||
|- | |||
|[[fAbsorbGlowColorR|<span style="color: #f00;">fAbsorbGlowColorR</span>]] | |||
|[[fLockLevelBase]] | |||
|- | |||
|[[fAbsorbMoveSpeed|<span style="color: #f00;">fAbsorbMoveSpeed</span>]] | |||
|[[fLockLevelMult]] | |||
|- | |||
|[[fAbsorbSegmentLength|<span style="color: #f00;">fAbsorbSegmentLength</span>]] | |||
|[[fLockPickAutoBase]] | |||
|- | |||
|[[fAbsorbSegmentVariance|<span style="color: #f00;">fAbsorbSegmentVariance</span>]] | |||
|[[fLockPickAutoDifficulty]] | |||
|- | |||
|[[fAbsorbTortuosityVariance|<span style="color: #f00;">fAbsorbTortuosityVariance</span>]] | |||
|[[fLockPickAutoOffset]] | |||
|- | |||
|[[fActorAnimZAdjust]] | |||
|[[fLockPickBreakBase]] | |||
|- | |||
|[[fActorArmorDesirabilityDamageMult|<span style="color: #f00;">fActorArmorDesirabilityDamageMult</span>]] | |||
|[[fLockPickBreakMult]] | |||
|- | |||
|[[fActorArmorDesirabilitySkillMult|<span style="color: #f00;">fActorArmorDesirabilitySkillMult</span>]] | |||
|[[fLockPickQualityBase]] | |||
|- | |||
|[[fActorLuckSkillMult]] | |||
|[[fLockPickQualityMult]] | |||
|- | |||
|[[fActorStrengthEncumbranceMult]] | |||
|[[fLockSkillBase]] | |||
|- | |||
|[[fActorSwimBreathBase]] | |||
|[[fLockSkillMult]] | |||
|- | |||
|[[fActorSwimBreathDamage]] | |||
|[[fLockTrapGoOffBase]] | |||
|- | |||
|[[fActorSwimBreathMult]] | |||
|[[fLockTrapGoOffMult]] | |||
|- | |||
|[[fActorTeleportFadeSeconds|<span style="color: #f00;">fActorTeleportFadeSeconds</span>]] | |||
|[[fLowActorSpeedBoost]] | |||
|- | |||
|[[fActorTurnAnimMinTime|<span style="color: #f00;">fActorTurnAnimMinTime</span>]] | |||
|[[fLowLevelNPCBaseHealthMult]] | |||
|- | |||
|[[fActorWeaponDesirabilityDamageMult|<span style="color: #f00;">fActorWeaponDesirabilityDamageMult</span>]] | |||
|[[fMagicAbsorbDistanceReachMult]] | |||
|- | |||
|[[fActorWeaponDesirabilitySkillMult|<span style="color: #f00;">fActorWeaponDesirabilitySkillMult</span>]] | |||
|[[fMagicAreaBaseCostMult]] | |||
|- | |||
|[[fAIAcquireObjectDistance|<span style="color: #f00;">fAIAcquireObjectDistance</span>]] | |||
|[[fMagicAreaScale]] | |||
|- | |||
|[[fAIAquireKillBase|<span style="color: #f00;">fAIAquireKillBase</span>]] | |||
|[[fMagicAreaScaleMax]] | |||
|- | |||
|[[fAIAquireKillMult|<span style="color: #f00;">fAIAquireKillMult</span>]] | |||
|[[fMagicAreaScaleMin]] | |||
|- | |||
|[[fAIAquirePickBase|<span style="color: #f00;">fAIAquirePickBase</span>]] | |||
|[[fMagicArmorPenaltyMax]] | |||
|- | |||
|[[fAIAquirePickMult|<span style="color: #f00;">fAIAquirePickMult</span>]] | |||
|[[fMagicArmorPenaltyMin]] | |||
|- | |||
|[[fAIAquireStealBase|<span style="color: #f00;">fAIAquireStealBase</span>]] | |||
|[[fMagicBallMaximumDistance]] | |||
|- | |||
|[[fAIAquireStealMult|<span style="color: #f00;">fAIAquireStealMult</span>]] | |||
|[[fMagicBallOptimalDistance]] | |||
|- | |||
|[[fAIAwareofPlayerTimer|<span style="color: #f00;">fAIAwareofPlayerTimer</span>]] | |||
|[[fMagicBoltDuration]] | |||
|- | |||
|[[fAIBestHeadTrackDistance|<span style="color: #f00;">fAIBestHeadTrackDistance</span>]] | |||
|[[fMagicBoltMaximumDistance]] | |||
|- | |||
|[[fAICombatFleeScoreThreshold|<span style="color: #f00;">fAICombatFleeScoreThreshold</span>]] | |||
|[[fMagicBoltOptimalDistance]] | |||
|- | |||
|[[fAICombatNoAreaEffectAllyDistance|<span style="color: #f00;">fAICombatNoAreaEffectAllyDistance</span>]] | |||
|[[fMagicBoltSegmentLength]] | |||
|- | |||
|[[fAICombatNoTargetLOSPriorityMult|<span style="color: #f00;">fAICombatNoTargetLOSPriorityMult</span>]] | |||
|[[fMagicCasterSkillCostBase]] | |||
|- | |||
|[[fAICombatSlopeDifference|<span style="color: #f00;">fAICombatSlopeDifference</span>]] | |||
|[[fMagicCasterSkillCostMult]] | |||
|- | |||
|[[fAICombatTargetUnreachablePriorityMult|<span style="color: #f00;">fAICombatTargetUnreachablePriorityMult</span>]] | |||
|[[fMagicCEEnchantMagOffset]] | |||
|- | |||
|[[fAICombatUnreachableTargetPriorityMult|<span style="color: #f00;">fAICombatUnreachableTargetPriorityMult</span>]] | |||
|[[fMagicCloudAreaMin]] | |||
|- | |||
|[[fAIConversationExploreTime|<span style="color: #f00;">fAIConversationExploreTime</span>]] | |||
|[[fMagicCloudDurationMin]] | |||
|- | |||
|[[fAIDefaultAttackDuringAttackMult|<span style="color: #f00;">fAIDefaultAttackDuringMult</span>]] | |||
|[[fMagicCloudFindTargetTime]] | |||
|- | |||
|[[fAIDefaultAttackDuringBlockMult|<span style="color: #f00;">fAIDefaultAttackDuringBlockMult</span>]] | |||
|[[fMagicCloudLifeScale]] | |||
|- | |||
|[[fAIDefaultAttackDuringRecoilStaggerBonus|<span style="color: #f00;">fAIDefaultAttackDuringRecoilStaggerBonus</span>]] | |||
|[[fMagicCloudSizeScale]] | |||
|- | |||
|[[fAIDefaultAttackDuringUnconsciousBonus|<span style | |||