Difference between revisions of "Template:Floating Point Settings List"

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imported>Ezmegaz
m (Fixed (sic) texts.)
imported>Saebel
m (corrected spelling of FMagicMightEyeAmbient to FMagicNightEyeAmbient)
 
(30 intermediate revisions by 12 users not shown)
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[[fAbsorbBoltGrowWidth]]
__NOTOC__ __NOEDITSECTION__
 
{| width=100%
[[fAbsorbBoltSmallWidth]]
| valign="top" width=50% |<h3>A</h3>
 
* [[FAbsorbBoltGrowWidth|<span style="color: #f00;">fAbsorbBoltGrowWidth</span>]]
[[fAbsorbBoltsRadius]]
* [[FAbsorbBoltSmallWidth|<span style="color: #f00;">fAbsorbBoltSmallWidth</span>]]
 
* [[FAbsorbBoltsRadius|<span style="color: #f00;">fAbsorbBoltsRadius</span>]]
[[fAbsorbBoltsRadiusStrength]]
* [[FAbsorbBoltsRadiusStrength|<span style="color: #f00;">fAbsorbBoltsRadiusStrength</span>]]
 
* [[FAbsorbCoreColorB|<span style="color: #f00;">fAbsorbCoreColorB</span>]]
[[fAbsorbCoreColorB]]
* [[FAbsorbCoreColorG|<span style="color: #f00;">fAbsorbCoreColorG</span>]]
 
* [[FAbsorbCoreColorR|<span style="color: #f00;">fAbsorbCoreColorR</span>]]
[[fAbsorbCoreColorG]]
* [[FAbsorbGlowColorB|<span style="color: #f00;">fAbsorbGlowColorB</span>]]
 
* [[FAbsorbGlowColorG|<span style="color: #f00;">fAbsorbGlowColorG</span>]]
[[fAbsorbCoreColorR]]
* [[FAbsorbGlowColorR|<span style="color: #f00;">fAbsorbGlowColorR</span>]]
 
* [[FAbsorbMoveSpeed|<span style="color: #f00;">fAbsorbMoveSpeed</span>]]
[[fAbsorbGlowColorB]]
* [[FAbsorbSegmentLength|<span style="color: #f00;">fAbsorbSegmentLength</span>]]
 
* [[FAbsorbSegmentVariance|<span style="color: #f00;">fAbsorbSegmentVariance</span>]]
[[fAbsorbGlowColorG]]
* [[FAbsorbTortuosityVariance|<span style="color: #f00;">fAbsorbTortuosityVariance</span>]]
 
* [[FActorAnimZAdjust|fActorAnimZAdjust]]
[[fAbsorbGlowColorR]]
* [[FActorArmorDesirabilityDamageMult|<span style="color: #f00;">fActorArmorDesirabilityDamageMult</span>]]
 
* [[FActorArmorDesirabilitySkillMult|<span style="color: #f00;">fActorArmorDesirabilitySkillMult</span>]]
[[fAbsorbMoveSpeed]]
* [[FActorLuckSkillMult|fActorLuckSkillMult]]
 
* [[FActorStrengthEncumbranceMult|fActorStrengthEncumbranceMult]]
[[fAbsorbSegmentLength]]
* [[FActorSwimBreathBase|fActorSwimBreathBase]]
 
* [[FActorSwimBreathDamage|fActorSwimBreathDamage]]
[[fAbsorbSegmentVariance]]
* [[FActorSwimBreathMult|fActorSwimBreathMult]]
 
* [[FActorTeleportFadeSeconds|fActorTeleportFadeSeconds]]
[[fAbsorbTortuosityVariance]]
* [[FActorTurnAnimMinTime|<span style="color: #f00;">fActorTurnAnimMinTime</span>]]
 
* [[FActorWeaponDesirabilityDamageMult|<span style="color: #f00;">fActorWeaponDesirabilityDamageMult</span>]]
[[fActorAnimZAdjust]]
* [[FActorWeaponDesirabilitySkillMult|<span style="color: #f00;">fActorWeaponDesirabilitySkillMult</span>]]
 
* [[FAIAcquireObjectDistance|<span style="color: #f00;">fAIAcquireObjectDistance</span>]]
[[fActorArmorDesirabilityDamageMult]]
* [[FAIAquireKillBase|<span style="color: #f00;">fAIAquireKillBase</span>]]
 
* [[FAIAquireKillMult|<span style="color: #f00;">fAIAquireKillMult</span>]]
[[fActorArmorDesirabilitySkillMult]]
* [[FAIAquirePickBase|<span style="color: #f00;">fAIAquirePickBase</span>]]
 
* [[FAIAquirePickMult|<span style="color: #f00;">fAIAquirePickMult</span>]]
[[fActorLuckSkillMult]]
* [[FAIAquireStealBase|<span style="color: #f00;">fAIAquireStealBase</span>]]
 
* [[FAIAquireStealMult|<span style="color: #f00;">fAIAquireStealMult</span>]]
[[fActorStrengthEncumbranceMult]]
* [[FAIAwareofPlayerTimer|<span style="color: #f00;">fAIAwareofPlayerTimer</span>]]
 
* [[FAIBestHeadTrackDistance|<span style="color: #f00;">fAIBestHeadTrackDistance</span>]]
[[fActorSwimBreathBase]]
* [[FAICombatFleeScoreThreshold|<span style="color: #f00;">fAICombatFleeScoreThreshold</span>]]
 
* [[FAICombatNoAreaEffectAllyDistance|<span style="color: #f00;">fAICombatNoAreaEffectAllyDistance</span>]]
[[fActorSwimBreathDamage]]
* [[FAICombatNoTargetLOSPriorityMult|<span style="color: #f00;">fAICombatNoTargetLOSPriorityMult</span>]]
 
* [[FAICombatSlopeDifference|<span style="color: #f00;">fAICombatSlopeDifference</span>]]
[[fActorSwimBreathMult]]
* [[FAICombatTargetUnreachablePriorityMult|<span style="color: #f00;">fAICombatTargetUnreachablePriorityMult</span>]]
 
* [[FAICombatUnreachableTargetPriorityMult|<span style="color: #f00;">fAICombatUnreachableTargetPriorityMult</span>]]
[[fActorTeleportFadeSeconds]]
* [[FAIConversationExploreTime|<span style="color: #f00;">fAIConversationExploreTime</span>]]
 
* [[FAIDefaultAttackDuringAttackMult|<span style="color: #f00;">fAIDefaultAttackDuringAttackMult</span>]]
[[fActorTurnAnimMinTime]]
* [[FAIDefaultAttackDuringBlockMult|<span style="color: #f00;">fAIDefaultAttackDuringBlockMult</span>]
 
[[fActorWeaponDesirabilityDamageMult]]
 
[[fActorWeaponDesirabilitySkillMult]]
 
[[fAIAcquireObjectDistance]]
 
[[fAIAquireKillBase]]
 
[[fAIAquireKillMult]]
 
[[fAIAquirePickBase]]
 
[[fAIAquirePickMult]]
 
[[fAIAquireStealBase]]
 
[[fAIAquireStealMult]]
 
[[fAIAwareofPlayerTimer]]
 
[[fAIBestHeadTrackDistance]]
 
[[fAICombatFleeScoreThreshold]]
 
[[fAICombatNoAreaEffectAllyDistance]]
 
[[fAICombatNoTargetLOSPriorityMult]]
 
[[fAICombatSlopeDifference]]
 
[[fAICombatTargetUnreachablePriorityMult]]
 
[[fAICombatUnreachableTargetPriorityMult]]
 
[[fAIConversationExploreTime]]
 
[[fAIDefaultAttackDuringAttackMult]]
 
[[fAIDefaultAttackDuringBlockMult]]
 
[[fAIDefaultAttackDuringRecoilStaggerBonus]]
 
[[fAIDefaultAttackDuringUnconsciousBonus]]
 
[[fAIDefaultAttackHandBonus]]
 
[[fAIDefaultAttackNoAttackMult]]
 
[[fAIDefaultAttackSkillBase]]
 
[[fAIDefaultAttackSkillMult]]
 
[[fAIDefaultBlockDuringAttackMult]]
 
[[fAIDefaultBlockNoAttackMult]]
 
[[fAIDefaultBlockSkillBase]]
 
[[fAIDefaultBlockSkillMult]]
 
[[fAIDefaultBuffStandoffDistance]]
 
[[fAIDefaultDodgeBackDuringAttackMult]]
 
[[fAIDefaultDodgeBackNoAttackMult]]
 
[[fAIDefaultDodgeBackwardMaxTime]]
 
[[fAIDefaultDodgeBackwardMinTime]]
 
[[fAIDefaultDodgeDuringAttackMult]]
 
[[fAIDefaultDodgeFatigueBase]]
 
[[fAIDefaultDodgeFatigueMult]]
 
[[fAIDefaultDodgeFowardMaxTime]]
 
[[fAIDefaultDodgeFowardMinTime]]
 
[[fAIDefaultDodgeForwardNotAttackingMult]]
 
[[fAIDefaultDodgeForwardWhileAttackingMult]]
 
[[fAIDefaultDodgeLeftRightMaxTime]]
 
[[fAIDefaultDodgeLeftRightMinTime]]
 
[[fAIDefaultDodgeNoAttackMult]]
 
[[fAIDefaultDodgeSpeedBase]]
 
[[fAIDefaultDodgeSpeedMult]]
 
[[fAIDefaultGroupStandoffDistance]]
 
[[fAIDefaultHoldMaxTime]]
 
[[fAIDefaultHoldMinTime]]
 
[[fAIDefaultIdleMaxTime]]
 
[[fAIDefaultIdleMinTime]]
 
[[fAIDefaultMaximumRangeMult]]
 
[[fAIDefaultOptimalRangeMult]]
 
[[fAIDefaultPowerAttackFatigueBase]]
 
[[fAIDefaultPowerAttackFatigueMult]]
 
[[fAIDefaultPowerAttackRecoilStaggerBonus]]
 
[[fAIDefaultPowerAttackUnconsciousBonus]]
 
[[fAIDefaultRangedStandoffDistance]]
 
[[fAIDefaultRushingAttackDistanceMult]]
 
[[fAIDefaultSpeechMult]]
 
[[fAIDefaultSwitchToMeleeDistance]]
 
[[fAIDefaultSwitchToRangedDistance]]
 
[[fAIDodgeDecisionBase]]
 
[[fAIDodgeFavorLeftRightMult]]
 
[[fAIDodgeVerticalRangedAttackMult]]
 
[[fAIDodgeWalkChance]]
 
[[fAIEnergyLevelBase]]
 
[[fAIEngergyLevelMult]] (sic)
 
[[fAIEscortWaitDistanceExterior]]
 
[[fAIEscortWaitDistanceInterior]]
 
[[fAIExteriorSpectatorDetection]]
 
[[fAIExteriorSpectatorDistance]]
 
[[fAIFaceTargetAnimationAngle]]
 
[[fAIFleeConfBase]]
 
[[fAIFleeConfMult]]
 
[[fAIFleeHealthMult]]
 
[[fAIFleeSuccessTimeout]]
 
[[fAIGreetingTimer]]
 
[[fAIIdleAnimationDistance]]
 
[[fAIIdleWaitTime]]
 
[[fAIInteriorHeadTrackMult]]
 
[[fAIInteriorSpectatorDetection]]
 
[[fAIInteriorSpectatorDistance]]
 
[[fAIMagicSpellMult]]
 
[[fAIMagicTimer]]
 
[[fAIMaxHeadTrackDistance]]
 
[[fAIMaxHeadTrackDistanceFromPC]]
 
[[fAIMaxSmileDistance]]
 
[[fAIMaxWanderTime]]
 
[[fAIMeleeArmorMult]]
 
[[fAIMeleeHandMult]]
 
[[fAIMeleeWeaponMult]]
 
[[fAIMinGreetingDistance]]
 
[[fAIMoveDistanceToRecalcFollowPath]]
 
[[fAIPowerAttackCreatureChance]]
 
[[fAIPowerAttackFatigueBase]]
 
[[fAIPowerAttackFatigueMult]]
 
[[fAIPowerAttackKnockdownBonus]]
 
[[fAIPowerAttackNPCChance]]
 
[[fAIPowerAttackRecoilBonus]]
 
[[fAIPursueDistanceLineOfSight]]
 
[[fAIRadiusToRunDetectionExterior]]
 
[[fAIRadiusToRunDetectionInterior]]
 
[[fAIRangedWeaponMult]]
 
[[fAIRangMagicSpellMult]] (sic)
 
[[fAISocialchanceForConversation]]
 
[[fAISocialchanceForConversationInterior]]
 
[[fAISocialRadiusToTriggerConversation]]
 
[[fAISocialRadiusToTriggerConversationInterior]]
 
[[fAISpectatorCommentTimer]]
 
[[fAItalktoNPCtimer]]
 
[[fAItalktosameNPCtimer]]
 
[[fAITrespassWarningTimer]]
 
[[fAIUpdateMovementRestrictionsDistance]]
 
[[fAIYieldBase]]
 
[[fAIYieldDurationBase]]
 
[[fAIYieldDurationMult]]
 
[[fAIYieldMult]]
 
[[fAlchemyGoldMult]]
 
[[fArmorRatingBase]]
 
[[fArmorRatingConditionBase]]
 
[[fArmorRatingConditionMult]]
 
[[fArmorRatingMax]]
 
[[fArmorWeightLightMaxMod]]
 
[[fArrowAgeMax]]
 
[[fArrowBounceBlockPercentage]]
 
[[fArrowBounceLinearSpeed]]
 
[[fArrowBounceRotateSpeed]]
 
[[fArrowBowTimerBase]]
 
[[fArrowBowTimerMult]]
 
[[fArrowFakeMass]]
 
[[fArrowFOVTimeChange]]
 
[[fArrowFOVTimeStart]]
 
[[fArrowFOVZoom]]
 
[[fArrowGravityBase]]
 
[[fArrowGravityMin]]
 
[[fArrowGravityMult]]
 
[[fArrowMaxDistance]]
 
[[fArrowOptimalDistance]]
 
[[fArrowSpeedMult]]
 
[[fArrowWeakGravity]]
 
[[fArrowWeakSpeed]]
 
[[fAttributeClassPrimaryBonus]]
 
[[fAttributeClassSecondaryBonus]]
 
[[fAutoDoorActivateDistance]]
 
[[fBarterBuyBase]]
 
[[fBarterBuyMult]]
 
[[fBarterDispBase]]
 
[[fBarterDispositionMod]]
 
[[fBarterHaggleBase]]
 
[[fBarterHaggleCurve]]
 
[[fBarterHaggleDispMult]]
 
[[fBarterHaggleMax]]
 
[[fBarterSellBase]]
 
[[fBarterSellMult]]
 
[[fBlinkDelayMin]]
 
[[fBlinkDownTime]]
 
[[fBlinkUpTime]]
 
[[fBlockAmountHandToHandMult]]
 
[[fBlockAmountWeaponMult]]
 
[[fBlockMax]]
 
[[fBlockScoreNoShieldMult]]
 
[[fBlockSkillBase]]
 
[[fBlockSkillMult]]
 
[[fBowHoldTimer]]
 
[[fBribeBase]]
 
[[fBribeCostCurve]]
 
[[fBribeCurve]]
 
[[fBribeMult]]
 
[[fBribeNPCLevelMult]]
 
[[fBribeScale]]
 
[[fBribeSpeechcraftMult]]
 
[[fBuoyancyCloth]]
 
[[fBuoyancyDirt]]
 
[[fBuoyancyGlass]]
 
[[fBuoyancyGrass]]
 
[[fBuoyancyMetal]]
 
[[fBuoyancyMultBody]]
 
[[fBuoyancyMultExtremity]]
 
[[fBuoyancyOrganic]]
 
[[fBuoyancySkin]]
 
[[fBuoyancyStone]]
 
[[fBuoyancyWater]]
 
[[fBuoyancyWood]]
 
[[fChameleonMaxRefraction]]
 
[[fChameleonMinRefraction]]
 
[[fCharacterControllerMultipleStepSpeed]]
 
[[fChase3rdPersonVanityXYMult]]
 
[[fChase3rdPersonXYMult]]
 
[[fChase3rdPersonZUnitsPerSecond]]
 
[[fCheckDeadBodyTimer]]
 
[[fCheckPositionFallDistance]]
 
[[fClothingArmorBase]]
 
[[fClothingArmorScale]]
 
[[fClothingBase]]
 
[[fClothingClassScale]]
 
[[fClothingJewelryBase]]
 
[[fClothingJewelryScale]]
 
[[fCombatAdvanceNormalAttackChance]]
 
[[fCombatBetweenAdvanceTimer]]
 
[[fCombatBuffMaxTimer]]
 
[[fCombatBuffStandoffTimer]]
 
[[fCombatCollectAlliesTimer]]
 
[[fCombatDamageScale]]
 
[[fCombatDistance]]
 
[[fCombatDistanceMin]]
 
[[fCombatForwardAttackChance]]
 
[[fCombatGiantCreatureReachMult]]
 
[[fCombatHitConeAngle]]
 
[[fCombatInTheWayTimer]]
 
[[fCombatLineOfSightTimer]]
 
[[fCombatMaxHoldScore]]
 
[[fCombatMinEngageDistance]]
 
[[fCombatMonitorBuffsTimer]]
 
[[fCombatRangedStandoffTimer]]
 
[[fCombatRelativeDamageMod]]
 
[[fCombatRoundAmount]]
 
[[fCombatSoundArmorPct]]
 
[[fCombatSoundFleshPct]]
 
[[fCombatSoundWeaponPct]]
 
[[fCombatSpeakAttackChance]]
 
[[fCombatSpeakHitChance]]
 
[[fCombatSpeakHitThreshold]]
 
[[fCombatSpeakPowerAttackChance]]
 
[[fCombatSpeakTauntChance]]
 
[[fCombatStaffTimer]]
 
[[fCombatStepAdvanceDistance]]
 
[[fCombatVulnerabilityMod]]
 
[[fCreatureCalcCombat]]
 
[[fCreatureCalcDamage]]
 
[[fCreatureCalcMagic]]
 
[[fCreatureCalcStealth]]
 
[[fCrimeAlarmRespMult]]
 
[[fCrimeDispAttack]]
 
[[fCrimeDispMurder]]
 
[[fCrimeDispPersonal]]
 
[[fCrimeDispPickpocket]]
 
[[fCrimeDispSteal]]
 
[[fCrimeDispTresspass]]
 
[[fCrimeGoldSteal]]
 
[[fCrimeSoundBase]]
 
[[fCrimeSoundMult]]
 
[[fDamagePowerAttackBackBonus]]
 
[[fDamagePowerAttackBonus]]
 
[[fDamagePowerAttackForwardBonus]]
 
[[fDamagePowerAttackSideBonus]]
 
[[fDamagePowerAttackStandBonus]]
 
[[fDamageSkillBase]]
 
[[fDamageSkillMult]]
 
[[fDamageSneakAttackMult]]
 
[[fDamageStrengthBase]]
 
[[fDamageStrengthMult]]
 
[[fDamageToArmorPercentage]]
 
[[fDamageToWeaponPercentage]]
 
[[fDamageWeaponConditionBase

Latest revision as of 07:57, 28 February 2012

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