Difference between revisions of "Template:Articles Test"
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imported>ShadowDancer (test) |
imported>ShadowDancer (Table setup for Floats) |
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{| width=700 | |||
{ | |[[fAbsorbBoltGrowWidth|<span style="color: #f00;">fAbsorbBoltGrowWidth</span>]] | ||
|width= | |[[fKnockdownDamageBase]] | ||
| | |||
| | |||
|- | |- | ||
| | |[[fAbsorbBoltSmallWidth|<span style="color: #f00;">fAbsorbBoltSmallWidth</span>]] | ||
|[[fKnockdownDamageMult]] | |||
|- | |- | ||
| | |[[fAbsorbBoltsRadius|<span style="color: #f00;">fAbsorbBoltsRadius</span>]] | ||
|< | |[[fLeafRockAmountSwayInfluence]] | ||
| | |||
|- | |- | ||
| | |[[fAbsorbBoltsRadiusStrength|<span style="color: #f00;">fAbsorbBoltsRadiusStrength</span>]] | ||
|[[fLeafRockSpeedSwayInfluence]] | |||
| | |||
|- | |- | ||
| | |[[fAbsorbCoreColorB|<span style="color: #f00;">fAbsorbCoreColorB</span>]] | ||
|< | |[[fLeafRockTimeScale]] | ||
|- | |||
|[[fAbsorbCoreColorG|<span style="color: #f00;">fAbsorbCoreColorG</span>]] | |||
|[[fLeafRustleAmountSwayInfluence]] | |||
|- | |||
|[[fAbsorbCoreColorR|<span style="color: #f00;">fAbsorbCoreColorR</span>]] | |||
|[[fLeafRustleSpeedSwayInfluence]] | |||
|- | |||
|[[fAbsorbGlowColorB|<span style="color: #f00;">fAbsorbGlowColorB</span>]] | |||
|[[fLeafRustleTimeScale]] | |||
|- | |||
|[[fAbsorbGlowColorG|<span style="color: #f00;">fAbsorbGlowColorG</span>]] | |||
|[[fLeveledLockMult]] | |||
|- | |||
|[[fAbsorbGlowColorR|<span style="color: #f00;">fAbsorbGlowColorR</span>]] | |||
|[[fLockLevelBase]] | |||
|- | |||
|[[fAbsorbMoveSpeed|<span style="color: #f00;">fAbsorbMoveSpeed</span>]] | |||
|[[fLockLevelMult]] | |||
|- | |||
|[[fAbsorbSegmentLength|<span style="color: #f00;">fAbsorbSegmentLength</span>]] | |||
|[[fLockPickAutoBase]] | |||
|- | |||
|[[fAbsorbSegmentVariance|<span style="color: #f00;">fAbsorbSegmentVariance</span>]] | |||
|[[fLockPickAutoDifficulty]] | |||
|- | |||
|[[fAbsorbTortuosityVariance|<span style="color: #f00;">fAbsorbTortuosityVariance</span>]] | |||
|[[fLockPickAutoOffset]] | |||
|- | |||
|[[fActorAnimZAdjust]] | |||
|[[fLockPickBreakBase]] | |||
|- | |||
|[[fActorArmorDesirabilityDamageMult|<span style="color: #f00;">fActorArmorDesirabilityDamageMult</span>]] | |||
|[[fLockPickBreakMult]] | |||
|- | |||
|[[fActorArmorDesirabilitySkillMult|<span style="color: #f00;">fActorArmorDesirabilitySkillMult</span>]] | |||
|[[fLockPickQualityBase]] | |||
|- | |||
|[[fActorLuckSkillMult]] | |||
|[[fLockPickQualityMult]] | |||
|- | |||
|[[fActorStrengthEncumbranceMult]] | |||
|[[fLockSkillBase]] | |||
|- | |||
|[[fActorSwimBreathBase]] | |||
|[[fLockSkillMult]] | |||
|- | |||
|[[fActorSwimBreathDamage]] | |||
|[[fLockTrapGoOffBase]] | |||
|- | |||
|[[fActorSwimBreathMult]] | |||
|[[fLockTrapGoOffMult]] | |||
|- | |||
|[[fActorTeleportFadeSeconds|<span style="color: #f00;">fActorTeleportFadeSeconds</span>]] | |||
|[[fLowActorSpeedBoost]] | |||
|- | |||
|[[fActorTurnAnimMinTime|<span style="color: #f00;">fActorTurnAnimMinTime</span>]] | |||
|[[fLowLevelNPCBaseHealthMult]] | |||
|- | |||
|[[fActorWeaponDesirabilityDamageMult|<span style="color: #f00;">fActorWeaponDesirabilityDamageMult</span>]] | |||
|[[fMagicAbsorbDistanceReachMult]] | |||
|- | |||
|[[fActorWeaponDesirabilitySkillMult|<span style="color: #f00;">fActorWeaponDesirabilitySkillMult</span>]] | |||
|[[fMagicAreaBaseCostMult]] | |||
|- | |||
|[[fAIAcquireObjectDistance|<span style="color: #f00;">fAIAcquireObjectDistance</span>]] | |||
|[[fMagicAreaScale]] | |||
|- | |||
|[[fAIAquireKillBase|<span style="color: #f00;">fAIAquireKillBase</span>]] | |||
|[[fMagicAreaScaleMax]] | |||
|- | |||
|[[fAIAquireKillMult|<span style="color: #f00;">fAIAquireKillMult</span>]] | |||
|[[fMagicAreaScaleMin]] | |||
|- | |||
|[[fAIAquirePickBase|<span style="color: #f00;">fAIAquirePickBase</span>]] | |||
|[[fMagicArmorPenaltyMax]] | |||
|- | |||
|[[fAIAquirePickMult|<span style="color: #f00;">fAIAquirePickMult</span>]] | |||
|[[fMagicArmorPenaltyMin]] | |||
|- | |||
|[[fAIAquireStealBase|<span style="color: #f00;">fAIAquireStealBase</span>]] | |||
|[[fMagicBallMaximumDistance]] | |||
|- | |||
|[[fAIAquireStealMult|<span style="color: #f00;">fAIAquireStealMult</span>]] | |||
|[[fMagicBallOptimalDistance]] | |||
|- | |||
|[[fAIAwareofPlayerTimer|<span style="color: #f00;">fAIAwareofPlayerTimer</span>]] | |||
|[[fMagicBoltDuration]] | |||
|- | |||
|[[fAIBestHeadTrackDistance|<span style="color: #f00;">fAIBestHeadTrackDistance</span>]] | |||
|[[fMagicBoltMaximumDistance]] | |||
|- | |||
|[[fAICombatFleeScoreThreshold|<span style="color: #f00;">fAICombatFleeScoreThreshold</span>]] | |||
|[[fMagicBoltOptimalDistance]] | |||
|- | |||
|[[fAICombatNoAreaEffectAllyDistance|<span style="color: #f00;">fAICombatNoAreaEffectAllyDistance</span>]] | |||
|[[fMagicBoltSegmentLength]] | |||
|- | |||
|[[fAICombatNoTargetLOSPriorityMult|<span style="color: #f00;">fAICombatNoTargetLOSPriorityMult</span>]] | |||
|[[fMagicCasterSkillCostBase]] | |||
|- | |||
|[[fAICombatSlopeDifference|<span style="color: #f00;">fAICombatSlopeDifference</span>]] | |||
|[[fMagicCasterSkillCostMult]] | |||
|- | |||
|[[fAICombatTargetUnreachablePriorityMult|<span style="color: #f00;">fAICombatTargetUnreachablePriorityMult</span>]] | |||
|[[fMagicCEEnchantMagOffset]] | |||
|- | |||
|[[fAICombatUnreachableTargetPriorityMult|<span style="color: #f00;">fAICombatUnreachableTargetPriorityMult</span>]] | |||
|[[fMagicCloudAreaMin]] | |||
|- | |||
|[[fAIConversationExploreTime|<span style="color: #f00;">fAIConversationExploreTime</span>]] | |||
|[[fMagicCloudDurationMin]] | |||
|- | |||
|[[fAIDefaultAttackDuringAttackMult|<span style="color: #f00;">fAIDefaultAttackDuringMult</span>]] | |||
|[[fMagicCloudFindTargetTime]] | |||
|- | |||
|[[fAIDefaultAttackDuringBlockMult|<span style="color: #f00;">fAIDefaultAttackDuringBlockMult</span>]] | |||
|[[fMagicCloudLifeScale]] | |||
|- | |||
|[[fAIDefaultAttackDuringRecoilStaggerBonus|<span style="color: #f00;">fAIDefaultAttackDuringRecoilStaggerBonus</span>]] | |||
|[[fMagicCloudSizeScale]] | |||
|- | |||
|[[fAIDefaultAttackDuringUnconsciousBonus|<span style="color: #f00;">fAIDefaultAttackDuringUnconsciousBonus</span>]] | |||
|[[fMagicCloudSlowdownRate]] | |||
|- | |||
|[[fAIDefaultAttackHandBonus|<span style="color: #f00;">fAIDefaultAttackHandBonus</span>]] | |||
|[[fMagicCloudSpeedBase]] | |||
|- | |||
|[[fAIDefaultAttackNoAttackMult|<span style="color: #f00;">fAIDefaultAttackNoAttackMult</span>]] | |||
|[[fMagicCloudSpeedScale]] | |||
|- | |||
|[[fAIDefaultAttackSkillBase|<span style="color: #f00;">fAIDefaultAttackSkillBase</span>]] | |||
|[[fMagicCostScale]] | |||
|- | |||
|[[fAIDefaultAttackSkillMult|<span style="color: #f00;">fAIDefaultAttackSkillMult</span>]] | |||
|[[fMagicDefaultCEBarterFactor]] | |||
|- | |||
|[[fAIDefaultBlockDuringAttackMult|<span style="color: #f00;">fAIDefaultBlockDuringAttackMult</span>]] | |||
|[[fMagicDefaultCEEnchantFactor]] | |||
|- | |||
|[[fAIDefaultBlockNoAttackMult|<span style="color: #f00;">fAIDefaultBlockNoAttackMult</span>]] | |||
|[[fMagicDefaultTouchDistance]] | |||
|- | |||
|[[fAIDefaultBlockSkillBase|<span style="color: #f00;">fAIDefaultBlockSkillBase</span>]] | |||
|[[fMagicDiseaseTransferBase]] | |||
|- | |||
|[[fAIDefaultBlockSkillMult|<span style="color: #f00;">fAIDefaultBlockSkillMult</span>]] | |||
|[[fMagicDiseaseTransferMult]] | |||
|- | |||
|[[fAIDefaultBuffStandoffDistance|<span style="color: #f00;">fAIDefaultBuffStandoffDistance</span>]] | |||
|[[fMagicDispelMagnitudeMult]] | |||
|- | |||
|[[fAIDefaultDodgeBackDuringAttackMult|<span style="color: #f00;">fAIDefaultDodgeBackDuringAttackMult</span>]] | |||
|[[fMagicDurMagBaseCostMult]] | |||
|- | |||
|[[fAIDefaultDodgeBackNoAttackMult|<span style="color: #f00;">fAIDefaultDodgeBackNoAttackMult</span>]] | |||
|[[fMagicEnchantmentChargeBase]] | |||
|- | |||
|[[fAIDefaultDodgeBackwardMaxTime|<span style="color: #f00;">fAIDefaultDodgeBackwardMaxTime</span>]] | |||
|[[fMagicEnchantmentChargeMult]] | |||
|- | |||
|[[fAIDefaultDodgeBackwardMinTime|<span style="color: #f00;">fAIDefaultDodgeBackwardMinTime</span>]] | |||
|[[fMagicEnchantmentDrainBase]] | |||
|- | |||
|[[fAIDefaultDodgeDuringAttackMult|<span style="color: #f00;">fAIDefaultDodgeDuringAttackMult</span>]] | |||
|[[fMagicEnchantmentDrainMult]] | |||
|- | |||
|[[fAIDefaultDodgeFatigueBase|<span style="color: #f00;">fAIDefaultDodgeFatigueBase</span>]] | |||
|[[fMagicExplosionAgilityMult]] | |||
|- | |||
|[[fAIDefaultDodgeFatigueMult|<span style="color: #f00;">fAIDefaultDodgeFatigueMult</span>]] | |||
|[[fMagicExplosionClutterMult]] | |||
|- | |||
|[[fAIDefaultDodgeFowardMaxTime|<span style="color: #f00;">fAIDefaultDodgeFowardMaxTime</span>]] | |||
|[[fMagicExplosionIncorporealMult]] | |||
|- | |||
|[[fAIDefaultDodgeFowardMinTime|<span style="color: #f00;">fAIDefaultDodgeFowardMinTime</span>]] | |||
|[[fMagicExplosionIncorporealTime]] | |||
|- | |||
|[[fAIDefaultDodgeForwardNotAttackingMult|<span style="color: #f00;">fAIDefaultDodgeForwardNotAttackingMult</span>]] | |||
|[[fMagicExplosionPowerBase]] | |||
|- | |||
|[[fAIDefaultDodgeForwardWhileAttackingMult|<span style="color: #f00;">fAIDefaultDodgeForwardWhileAttackingMult</span>]] | |||
|[[fMagicExplosionPowerMax]] | |||
|- | |||
|[[fAIDefaultDodgeLeftRightMaxTime|<span style="color: #f00;">fAIDefaultDodgeLeftRightMaxTime</span>]] | |||
|[[fMagicExplosionPowerMin]] | |||
|- | |||
|[[fAIDefaultDodgeLeftRightMinTime|<span style="color: #f00;">fAIDefaultDodgeLeftRightMinTime</span>]] | |||
|[[fMagicExplosionPowerMult]] | |||
|- | |||
|[[fAIDefaultDodgeNoAttackMult|<span style="color: #f00;">fAIDefaultDodgeNoAttackMult</span>]] | |||
|[[fMagicFatigueDrainBase]] | |||
|- | |||
|[[fAIDefaultDodgeSpeedBase|<span style="color: #f00;">fAIDefaultDodgeSpeedBase</span>]] | |||
|[[fMagicFatigueDrainMult]] | |||
|- | |||
|[[fAIDefaultDodgeSpeedMult|<span style="color: #f00;">fAIDefaultDodgeSpeedMult</span>]] | |||
|[[fMagicFogMaximumDistance]] | |||
|- | |||
|[[fAIDefaultGroupStandoffDistance|<span style="color: #f00;">fAIDefaultGroupStandoffDistance</span>]] | |||
|[[fMagicFogOptimalDistance]] | |||
|- | |||
|[[fAIDefaultHoldMaxTime|<span style="color: #f00;">fAIDefaultHoldMaxTime</span>]] | |||
|[[fMagickaReturnBase]] | |||
|- | |||
|[[fAIDefaultHoldMinTime|<span style="color: #f00;">fAIDefaultHoldMinTime</span>]] | |||
|[[fMagickaReturnMult]] | |||
|- | |||
|[[fAIDefaultIdleMaxTime|<span style="color: #f00;">fAIDefaultIdleMaxTime</span>]] | |||
|[[fMagicLevelMagnitudeMult]] | |||
|- | |||
|[[fAIDefaultIdleMinTime|<span style="color: #f00;">fAIDefaultIdleMinTime</span>]] | |||
|[[fMagicLightForwardOffset]] | |||
|- | |||
|[[fAIDefaultMaximumRangeMult|<span style="color: #f00;">fAIDefaultMaximumRangeMult</span>]] | |||
|[[fMagicLightHeightOffset]] | |||
|- | |||
|[[fAIDefaultOptimalRangeMult|<span style="color: #f00;">fAIDefaultOptimalRangeMult</span>]] | |||
|[[fMagicLightRadiusBase]] | |||
|- | |||
|[[fAIDefaultPowerAttackFatigueBase|<span style="color: #f00;">fAIDefaultPowerAttackFatigueBase</span>]] | |||
|[[fMagicMightEyeAmbient]] | |||
|- | |||
|[[fAIDefaultPowerAttackFatigueMult|<span style="color: #f00;">fAIDefaultPowerAttackFatigueMult</span>]] | |||
|[[fMagicPlayerMinimumInvisibility]] | |||
|- | |||
|[[fAIDefaultPowerAttackRecoilStaggerBonus|<span style="color: #f00;">fAIDefaultPowerAttackRecoilStaggerBonus</span>]] | |||
|[[fMagicProjectileBaseSpeed]] | |||
|- | |||
|[[fAIDefaultPowerAttackUnconsciousBonus|<span style="color: #f00;">fAIDefaultPowerAttackUnconsciousBonus</span>]] | |||
|[[fMagicProjectileMaxDistance]] | |||
|- | |||
|[[fAIDefaultRangedStandoffDistance|<span style="color: #f00;">fAIDefaultRangedStandoffDistance</span>]] | |||
|[[fMagicRangeTargetCostMult]] | |||
|- | |||
|[[fAIDefaultRushingAttackDistanceMult|<span style="color: #f00;">fAIDefaultRushingAttackDistanceMult</span>]] | |||
|[[fMagicResistActorSkillBase]] | |||
|- | |||
|[[fAIDefaultSpeechMult]] | |||
|[[fMagicResistActorSkillMult]] | |||
|- | |||
|[[fAIDefaultSwitchToMeleeDistance|<span style="color: #f00;">fAIDefaultSwitchToMeleeDistance</span>]] | |||
|[[fMagicResistTargetWillpowerBase]] | |||
|- | |||
|[[fAIDefaultSwitchToRangedDistance|<span style="color: #f00;">fAIDefaultSwitchToRangedDistance</span>]] | |||
|[[fMagicResistTargetWillpowerMult]] | |||
|- | |||
|[[fAIDodgeDecisionBase|<span style="color: #f00;">fAIDodgeDecisionBase</span>]] | |||
|[[fMagicSpellLevelApprenticeMin]] | |||
|- | |||
|[[fAIDodgeFavorLeftRightMult|<span style="color: #f00;">fAIDodgeFavorLeftRightMult</span>]] | |||
|[[fMagicSpellLevelCostBase]] | |||
|- | |||
|[[fAIDodgeVerticalRangedAttackMult|<span style="color: #f00;">fAIDodgeVerticalRangedAttackMult</span>]] | |||
|[[fMagicSpellLevelCostMult]] | |||
|- | |||
|[[fAIDodgeWalkChance|<span style="color: #f00;">fAIDodgeWalkChance</span>]] | |||
|[[fMagicSpellLevelExpertMin]] | |||
|- | |||
|[[fAIEnergyLevelBase|<span style="color: #f00;">fAIEnergyLevelBase</span>]] | |||
|[[fMagicSpellLevelJourneymanMin]] | |||
|- | |||
|[[fAIEngergyLevelMult]] (sic) | |||
|[[fMagicSpellLevelMasterMin]] | |||
|- | |||
|[[fAIEscortWaitDistanceExterior|<span style="color: #f00;">fAIEscortWaitDistanceExterior</span>]] | |||
|[[fMagicSprayMaximumDistance]] | |||
|- | |||
|[[fAIEscortWaitDistanceInterior|<span style="color: #f00;">fAIEscortWaitDistanceInterior</span>]] | |||
|[[fMagicSprayOptimalDistance]] | |||
|- | |||
|[[fAIExteriorSpectatorDetection|<span style="color: #f00;">fAIExteriorSpectatorDetection</span>]] | |||
|[[fMagicSunDamageBaseDamage]] | |||
|- | |||
|[[fAIExteriorSpectatorDistance|<span style="color: #f00;">fAIExteriorSpectatorDistance</span>]] | |||
|[[fMagicSunDamageMinWeather]] | |||
|- | |||
|[[fAIFaceTargetAnimationAngle|<span style="color: #f00;">fAIFaceTargetAnimationAngle</span>]] | |||
|[[fMagicSunDamagePainInitialDelay]] | |||
|- | |||
|[[fAIFleeConfBase]] | |||
|[[fMagicSunDamagePainTimer]] | |||
|- | |||
|[[fAIFleeConfMult]] | |||
|[[fMagicSunDamageScreenGlowMult]] | |||
|- | |||
|[[fAIFleeHealthMult]] | |||
|[[fMagicSunDamageScreenGlowRateDown]] | |||
|- | |||
|[[fAIFleeSuccessTimeout|<span style="color: #f00;">fAIFleeSuccessTimeout</span>]] | |||
|[[fMagicSunDamageScreenGlowRateUp]] | |||
|- | |||
|[[fAIGreetingTimer|<span style="color: #f00;">fAIGreetingTimer</span>]] | |||
|[[fMagicSunDamageSunHiddenScale]] | |||
|- | |||
|[[fAIIdleAnimationDistance|<span style="color: #f00;">fAIIdleAnimationDistance</span>]] | |||
|[[fMagicSunDamageWaterScale]] | |||
|- | |||
|[[fAIIdleWaitTime|<span style="color: #f00;">fAIIdleWaitTime</span>]] | |||
|[[fMagicTelekinesiDistanceMult]] (sic) | |||
|- | |||
|[[fAIInteriorHeadTrackMult|<span style="color: #f00;">fAIInteriorHeadTrackMult</span>]] | |||
|[[fMagicTelekinesisComplexMaxForce]] | |||
|- | |||
|[[fAIInteriorSpectatorDetection|<span style="color: #f00;">fAIInteriorSpectatorDetection</span>]] | |||
|[[fMagicTelekinesisComplexObjectDamping]] | |||
|- | |||
|[[fAIInteriorSpectatorDistance|<span style="color: #f00;">fAIInteriorSpectatorDistance</span>]] | |||
|[[fMagicTelekinesisComplexSpringDamping]] | |||
|- | |||
|[[fAIMagicSpellMult|<span style="color: #f00;">fAIMagicSpellMult</span>]] | |||
|[[fMagicTelekinesisComplexSpringElasticity]] | |||
|- | |||
|[[fAIMagicTimer|<span style="color: #f00;">fAIMagicTimer</span>]] | |||
|[[fMagicTelekinesisDistanceMin]] | |||
|- | |||
|[[fAIMaxHeadTrackDistance|<span style="color: #f00;">fAIMaxHeadTrackDistance</span>]] | |||
|[[fMagicTelekinesisLiftPowerMult]] | |||
|- | |||
|[[fAIMaxHeadTrackDistanceFromPC|<span style="color: #f00;">fAIMaxHeadTrackDistanceFromPC</span>]] | |||
|[[fMagicTelekinesisMaxForce]] | |||
|- | |||
|[[fAIMaxSmileDistance|<span style="color: #f00;">fAIMaxSmileDistance</span>]] | |||
|[[fMagicTelekinesisMoveAccelerate]] | |||
|- | |||
|[[fAIMaxWanderTime]] | |||
|[[fMagicTelekinesisMoveBase]] | |||
|- | |||
|[[fAIMeleeArmorMult|<span style="color: #f00;">fAIMeleeArmorMult</span>]] | |||
|[[fMagicTelekinesisMoveMax]] | |||
|- | |||
|[[fAIMeleeHandMult|<span style="color: #f00;">fAIMeleeHandMult</span>]] | |||
|[[fMagicTelekinesisObjectDamping]] | |||
|- | |||
|[[fAIMeleeWeaponMult|<span style="color: #f00;">fAIMeleeWeaponMult</span>]] | |||
|[[fMagicTelekinesisSpringDamping]] | |||
|- | |||
|[[fAIMinGreetingDistance|<span style="color: #f00;">fAIMinGreetingDistance</span>]] | |||
|[[fMagicTelekinesisSpringElasticity]] | |||
|- | |||
|[[fAIMoveDistanceToRecalcFollowPath|<span style="color: #f00;">fAIMoveDistanceToRecalcFollowPath</span>]] | |||
|[[fMagicTelekinesisThrow]] | |||
|- | |||
|[[fAINPCSpeechMult|<span style="color: #f00;">fAINPCSpeechMult</span>]] | |||
|[[fMagicTrackingLimit]] | |||
|- | |||
|[[fAIPowerAttackCreatureChance|<span style="color: #f00;">fAIPowerAttackCreatureChance</span>]] | |||
|[[fMagicTrackingLimitComplex]] | |||
|- | |||
|[[fAIPowerAttackFatigueBase|<span style="color: #f00;">fAIPowerAttackFatigueBase</span>]] | |||
|[[fMagicTrackingMultBall]] | |||
|- | |||
|[[fAIPowerAttackFatigueMult|<span style="color: #f00;">fAIPowerAttackFatigueMult</span>]] | |||
|[[fMagicTrackingMultBolt]] | |||
|- | |||
|[[fAIPowerAttackKnockdownBonus|<span style="color: #f00;">fAIPowerAttackKnockdownBonus</span>]] | |||
|[[fMagicTrackingMultFog]] | |||
|- | |||
|[[fAIPowerAttackNPCChance|<span style="color: #f00;">fAIPowerAttackNPCChance</span>]] | |||
|[[fMagicUnitsPerFoot]] | |||
|- | |||
|[[fAIPowerAttackRecoilBonus|<span style="color: #f00;">fAIPowerAttackRecoilBonus</span>]] | |||
|[[fMarksmanFatigueBurnPerSecond]] | |||
|- | |||
|[[fAIPursueDistanceLineOfSight|<span style="color: #f00;">fAIPursueDistanceLineOfSight</span>]] | |||
|[[fMarksmanFatigueBurnPerShot]] | |||
|- | |||
|[[fAIRadiusToRunDetectionExterior]] | |||
|[[fMasserAngleFadeEnd]] | |||
|- | |||
|[[fAIRadiusToRunDetectionInterior]] | |||
|[[fMasserAngleFadeStart]] | |||
|- | |||
|[[fAIRangedWeaponMult|<span style="color: #f00;">fAIRangedWeaponMult</span>]] | |||
|[[fMasserAngleShadowEarlyFade]] | |||
|- | |||
|[[fAIRangMagicSpellMult|<span style="color: #f00;">fAIRangMagicSpellMult</span>]] (sic) | |||
|[[fMasserSpeed]] | |||
|- | |||
|[[fAISocialchanceForConversation|<span style="color: #f00;">fAISocialchanceForConversation</span>]] | |||
|[[fMasserZOffset]] | |||
|- | |||
|[[fAISocialchanceForConversationInterior|<span style="color: #f00;">fAISocialchanceForConversationInterior</span>]] | |||
|[[fMaxArmorRating]] | |||
|- | |||
|[[fAISocialRadiusToTriggerConversation|<span style="color: #f00;">fAISocialRadiusToTriggerConversation</span>]] | |||
|[[fMaximumWind]] | |||
|- | |||
|[[fAISocialRadiusToTriggerConversationInterior|<span style="color: #f00;">fAISocialRadiusToTriggerConversationInterior</span>]] | |||
|[[fMinDistanceUseHorse]] | |||
|- | |||
|[[fAISpectatorCommentTimer|<span style="color: #f00;">fAISpectatorCommentTimer</span>]] | |||
|[[fMountedMaxLookingDown]] | |||
|- | |||
|[[fAItalktoNPCtimer]] | |||
|[[fMoveCharWalkMax]] | |||
|- | |||
|[[fAItalktosameNPCtimer]] | |||
|[[fMoveCharWalkMin]] | |||
|- | |||
|[[fAITrespassWarningTimer|<span style="color: #f00;">fAITrespassWarningTimer</span>]] | |||
|[[fMoveCreatureWalkMax]] | |||
|- | |||
|[[fAIUpdateMovementRestrictionsDistance|<span style="color: #f00;">fAIUpdateMovementRestrictionsDistance</span>]] | |||
|[[fMoveCreatureWalkMin]] | |||
|- | |||
|[[fAIYieldBase|<span style="color: #f00;">fAIYieldBase</span>]] | |||
|[[fMoveEncumEffect]] | |||
|- | |||
|[[fAIYieldDurationBase|<span style="color: #f00;">fAIYieldDurationBase</span>]] | |||
|[[fMoveEncumEffectNoWea]] | |||
|- | |||
|[[fAIYieldDurationMult|<span style="color: #f00;">fAIYieldDurationMult</span>]] | |||
|[[fMoveMaxFlySpeed]] | |||
|- | |||
|[[fAIYieldMult|<span style="color: #f00;">fAIYieldMult</span>]] | |||
|[[fMoveMinFlySpeed]] | |||
|- | |||
|[[fAlchemyGoldMult|<span style="color: #f00;">fAlchemyGoldMult</span>]] | |||
|[[fMoveNoWeaponMult]] | |||
|- | |||
|[[fArmorRatingBase]] | |||
|[[fMoveRunAthleticsMult]] | |||
|- | |||
|[[fArmorRatingConditionBase|<span style="color: #f00;">fArmorRatingConditionBase</span>]] | |||
|[[fMoveRunMult]] | |||
|- | |||
|[[fArmorRatingConditionMult]] | |||
|[[fMoveSneakMult]] | |||
|- | |||
|[[fArmorRatingMax]] | |||
|[[fMoveSwimRunAthleticsMult]] | |||
|- | |||
|[[fArmorWeightLightMaxMod]] | |||
|[[fMoveSwimRunBase]] | |||
|- | |||
|[[fArrowAgeMax]] | |||
|[[fMoveSwimWalkAthleticsMult]] | |||
|- | |||
|[[fArrowBounceBlockPercentage]] | |||
|[[fMoveSwimWalkBase]] | |||
|- | |||
|[[fArrowBounceLinearSpeed]] | |||
|[[fMoveWeightMax]] | |||
|- | |||
|[[fArrowBounceRotateSpeed]] | |||
|[[fMoveWeightMin]] | |||
|- | |||
|[[fArrowBowTimerBase]] | |||
|[[fNoticeTextTimePerCharacter]] | |||
|- | |||
|[[fArrowBowTimerMult]] | |||
|[[fNPCAttributeHealthMult]] | |||
|- | |||
|[[fArrowFakeMass]] | |||
|[[fNPCBaseMagickaMult]] | |||
|- | |||
|[[fArrowFOVTimeChange]] | |||
|[[fNPCGeneticVariation]] | |||
|- | |||
|[[fArrowFOVTimeStart]] | |||
|[[fObjectHitWeaponReach]] | |||
|- | |||
|[[fArrowFOVZoom]] | |||
|[[fObjectWeightPickupDetectionMult]] | |||
|- | |||
|[[fArrowGravityBase]] | |||
|[[fPainDelay]] | |||
|- | |||
|[[fArrowGravityMin]] | |||
|[[fPathAvoidanceCreatureIntLimit]] | |||
|- | |||
|[[fArrowGravityMult]] | |||
|[[fPathAvoidanceObstacleCheckTimeLimit]] | |||
|- | |||
|[[fArrowMaxDistance]] | |||
|[[fPathAvoidanceTimeOut]] | |||
|- | |||
|[[fArrowOptimalDistance]] | |||
|[[fPathAvoidanceWaitTimeLimit]] | |||
|- | |||
|[[fArrowSpeedMult]] | |||
|[[fPathImpassableDoorPenalty]] | |||
|- | |||
|[[fArrowWeakGravity]] | |||
|[[fPathInvalidMovementTypePenalty]] | |||
|- | |||
|[[fArrowWeakSpeed]] | |||
|[[fPathMinimalUseDoorPenalty]] | |||
|- | |||
|[[fAttributeClassPrimaryBonus]] | |||
|[[fPathMustLockpickPenalty]] | |||
|- | |||
|[[fAttributeClassSecondaryBonus]] | |||
|[[fPathNonFishSwimmingPenalty]] | |||
|- | |||
|[[fAutoDoorActivateDistance]] | |||
|[[fPathNPCWadingPenalty]] | |||
|- | |||
|[[fBarterBuyBase]] | |||
|[[fPathPointFailureTimeLimit]] | |||
|- | |||
|[[fBarterBuyMult]] | |||
|[[fPathPointForceAngleSnapDistance]] | |||
|- | |||
|[[fBarterDispBase]] | |||
|[[fPathPointMaxAngleDeltaTurnSpeedScalar]] | |||
|- | |||
|[[fBarterDispositionMod]] | |||
|[[fPathPointReachDistance]] | |||
|- | |||
|[[fBarterHaggleBase]] | |||
|[[fPathPointReachDistanceError]] | |||
|- | |||
|[[fBarterHaggleCurve]] | |||
|[[fPathPointStartCheckDistance]] | |||
|- | |||
|[[fBarterHaggleDispMult]] | |||
|[[fPathPointTurnDistanceExterior]] | |||
|- | |||
|[[fBarterHaggleMax]] | |||
|[[fPathPointTurnDistanceInterior]] | |||
|- | |||
|[[fBarterSellBase]] | |||
|[[fPathPointTurningSpeed]] | |||
|- | |||
|[[fBarterSellMult]] | |||
|[[fPathPointWalkTime]] | |||
|- | |||
|[[fBlinkDelayMax]] | |||
|[[fPathPointZDistanceAllowance]] | |||
|- | |||
|[[fBlinkDelayMin]] | |||
|[[fPathPreferredPointBonus]] | |||
|- | |||
|[[fBlinkDownTime]] | |||
|[[fPathSpaceExitPenalty]] | |||
|- | |||
|[[fBlinkUpTime]] | |||
|[[fPathWaterExitPenalty]] | |||
|- | |||
|[[fBlockAmountHandToHandMult]] | |||
|[[fPCBaseHealthMult]] | |||
|- | |||
|[[fBlockAmountWeaponMult]] | |||
|[[fPCBaseMagickaMult]] | |||
|- | |||
|[[fBlockMax]] | |||
|[[fPerkAthleticsApprenticeFatigueMult]] | |||
|- | |||
|[[fBlockScoreNoShieldMult]] | |||
|[[fPerkAthleticsExpertFatigueMult]] | |||
|- | |||
|[[fBlockSkillBase]] | |||
|[[fPerkAthleticsJouneymanFatigueMult]] | |||
|- | |||
|[[fBlockSkillMult]] | |||
|[[fPerkAthleticsMasterFatigueMult]] | |||
|- | |||
|[[fBowHoldTimer]] | |||
|[[fPerkAthleticsNoviceFatigueMult]] | |||
|- | |||
|[[fBribeBase]] | |||
|[[fPerkHeavyArmorExpertSpeedMult]] | |||
|- | |||
|[[fBribeCostCurve]] | |||
|[[fPerkHeavyArmorJourneymanDamageMult]] | |||
|- | |||
|[[fBribeCurve]] | |||
|[[fPerkHeavyArmorMasterSpeedMult]] | |||
|- | |||
|[[fBribeMult]] | |||
|[[fPerkHeavyArmorNoviceDamageMult]] | |||
|- | |||
|[[fBribeNPCLevelMult]] | |||
|[[fPerkHeavyArmorSinkGravityMult]] | |||
|- | |||
|[[fBribeScale]] | |||
|[[fPerkJumpFatigueExpertMult]] | |||
|- | |||
|[[fBribeSpeechcraftMult]] | |||
|[[fPerkLightArmorExpertSpeedMult]] | |||
|- | |||
|[[fBuoyancyCloth]] | |||
|[[fPerkLightArmorJourneymanDamageMult]] | |||
|- | |||
|[[fBuoyancyDirt]] | |||
|[[fPerkLightArmorMasterRatingMult]] | |||
|- | |||
|[[fBuoyancyGlass]] | |||
|[[fPerkLightArmorNoviceDamageMult]] | |||
|- | |||
|[[fBuoyancyGrass]] | |||
|[[fPerkSneakAttackMarksmanApprenticeMult]] | |||
|- | |||
|[[fBuoyancyMetal]] | |||
|[[fPerkSneakAttackMarksmanExpertMult]] | |||
|- | |||
|[[fBuoyancyMultBody]] | |||
|[[fPerkSneakAttackMarksmanJourneymanMult]] | |||
|- | |||
|[[fBuoyancyMultExtremity]] | |||
|[[fPerkSneakAttackMarksmanMasterMult]] | |||
|- | |||
|[[fBuoyancyOrganic]] | |||
|[[fPerkSneakAttackMarksmanNoviceMult]] | |||
|- | |||
|[[fBuoyancySkin]] | |||
|[[fPerkSneakAttackMeleeApprenticeMult]] | |||
|- | |||
|[[fBuoyancyStone]] | |||
|[[fPerkSneakAttackMeleeExpertMult]] | |||
|- | |||
|[[fBuoyancyWater]] | |||
|[[fPerkSneakAttackMeleeJourneymanMult]] | |||
|- | |||
|[[fBuoyancyWood]] | |||
|[[fPerkSneakAttackMeleeMasterMult]] | |||
|- | |||
|[[fChameleonMaxRefraction]] | |||
|[[fPerkSneakAttackMeleeNoviceMult]] | |||
|- | |||
|[[fChameleonMinRefraction]] | |||
|[[fPersAdmireAggr]] | |||
|- | |||
|[[fCharacterControllerMultipleStepSpeed]] | |||
|[[fPersAdmireConf]] | |||
|- | |||
|[[fChase3rdPersonVanityXYMult]] | |||
|[[fPersAdmireEner]] | |||
|- | |||
|[[fChase3rdPersonXYMult]] | |||
|[[fPersAdmireIntel]] | |||
|- | |||
|[[fChase3rdPersonZUnitsPerSecond]] | |||
|[[fPersAdmirePers]] | |||
|- | |||
|[[fCheckDeadBodyTimer]] | |||
|[[fPersAdmireResp]] | |||
|- | |||
|[[fCheckPositionFallDistance]] | |||
|[[fPersAdmireStre]] | |||
|- | |||
|[[fClothingArmorBase]] | |||
|[[fPersAdmireWillp]] | |||
|- | |||
|[[fClothingArmorScale]] | |||
|[[fPersBoastAggr]] | |||
|- | |||
|[[fClothingBase]] | |||
|[[fPersBoastConf]] | |||
|- | |||
|[[fClothingClassScale]] | |||
|[[fPersBoastEner]] | |||
|- | |||
|[[fClothingJewelryBase]] | |||
|[[fPersBoastIntel]] | |||
|- | |||
|[[fClothingJewelryScale]] | |||
|[[fPersBoastPers]] | |||
|- | |||
|[[fCombatAdvanceNormalAttackChance]] | |||
|[[fPersBoastResp]] | |||
|- | |||
|[[fCombatBetweenAdvanceTimer]] | |||
|[[fPersBoastStre]] | |||
|- | |||
|[[fCombatBuffMaxTimer]] | |||
|[[fPersBoastWillp]] | |||
|- | |||
|[[fCombatBuffStandoffTimer]] | |||
|[[fPersBullyAggr]] | |||
|- | |||
|[[fCombatCollectAlliesTimer]] | |||
|[[fPersBullyConf]] | |||
|- | |||
|[[fCombatDamageScale]] | |||
|[[fPersBullyEner]] | |||
|- | |||
|[[fCombatDistance]] | |||
|[[fPersBullyIntel]] | |||
|- | |||
|[[fCombatDistanceMin]] | |||
|[[fPersBullyPers]] | |||
|- | |||
|[[fCombatForwardAttackChance]] | |||
|[[fPersBullyResp]] | |||
|- | |||
|[[fCombatGiantCreatureReachMult]] | |||
|[[fPersBullyStre]] | |||
|- | |||
|[[fCombatHitConeAngle]] | |||
|[[fPersBullyWillp]] | |||
|- | |||
|[[fCombatInTheWayTimer]] | |||
|[[fPersJokeAggr]] | |||
|- | |||
|[[fCombatLineOfSightTimer]] | |||
|[[fPersJokeConf]] | |||
|- | |||
|[[fCombatMaxHoldScore]] | |||
|[[fPersJokeEner]] | |||
|- | |||
|[[fCombatMinEngageDistance]] | |||
|[[fPersJokeIntel]] | |||
|- | |||
|[[fCombatMonitorBuffsTimer]] | |||
|[[fPersJokePers]] | |||
|- | |||
|[[fCombatRangedStandoffTimer]] | |||
|[[fPersJokeResp]] | |||
|- | |||
|[[fCombatRelativeDamageMod]] | |||
|[[fPersJokeStre]] | |||
|- | |||
|[[fCombatRoundAmount]] | |||
|[[fPersJokeWillp]] | |||
|- | |||
|[[fCombatSoundArmorPct]] | |||
|[[fPersuasionAccuracyMaxDisposition]] | |||
|- | |||
|[[fCombatSoundFleshPct]] | |||
|[[fPersuasionAccuracyMaxSelect]] | |||
|- | |||
|[[fCombatSoundWeaponPct]] | |||
|[[fPersuasionAccuracyMinDisposition]] | |||
|- | |||
|[[fCombatSpeakAttackChance]] | |||
|[[fPersuasionAccuracyMinSelect]] | |||
|- | |||
|[[fCombatSpeakHitChance]] | |||
|[[fPersuasionBaseValueMaxDisposition]] | |||
|- | |||
|[[fCombatSpeakHitThreshold]] | |||
|[[fPersuasionBaseValueMaxSelect]] | |||
|- | |||
|[[fCombatSpeakPowerAttackChance]] | |||
|[[fPersuasionBaseValueMinDisposition]] | |||
|- | |||
|[[fCombatSpeakTauntChance]] | |||
|[[fPersuasionBaseValueMinSelect]] | |||
|- | |||
|[[fCombatStaffTimer]] | |||
|[[fPersuasionBaseValueShape]] | |||
|- | |||
|[[fCombatStepAdvanceDistance]] | |||
|[[fPersuasionCurve]] | |||
|- | |||
|[[fCombatVulnerabilityMod]] | |||
|[[fPersuasionMaxDisposition]] | |||
|- | |||
|[[fCreatureCalcCombat]] | |||
|[[fPersuasionMaxInput]] | |||
|- | |||
|[[fCreatureCalcDamage]] | |||
|[[fPersuasionMaxSelect]] | |||
|- | |||
|[[fCreatureCalcMagic]] | |||
|[[fPersuasionMinDisposition]] | |||
|- | |||
|[[fCreatureCalcStealth]] | |||
|[[fPersuasionMinInput]] | |||
|- | |||
|[[fCrimeAlarmRespMult]] | |||
|[[fPersuasionMinPercentCircle]] | |||
|- | |||
|[[fCrimeDispAttack]] | |||
|[[fPersuasionMinSelect]] | |||
|- | |||
|[[fCrimeDispMurder]] | |||
|[[fPersuasionMod]] | |||
|- | |||
|[[fCrimeDispPersonal]] | |||
|[[fPersuasionReactionDislike]] | |||
|- | |||
|[[fCrimeDispPickpocket]] | |||
|[[fPersuasionReactionHate]] | |||
|- | |||
|[[fCrimeDispSteal]] | |||
|[[fPersuasionReactionHatePerk]] | |||
|- | |||
|[[fCrimeDispTresspass]] | |||
|[[fPersuasionReactionLike]] | |||
|- | |||
|[[fCrimeGoldSteal]] | |||
|[[fPersuasionReactionLove]] | |||
|- | |||
|[[fCrimeSoundBase]] | |||
|[[fPersuasionShape]] | |||
|- | |||
|[[fCrimeSoundMult]] | |||
|[[fPickLevelBase]] | |||
|- | |||
|[[fDamagePowerAttackBackBonus]] | |||
|[[fPickLevelMult]] | |||
|- | |||
|[[fDamagePowerAttackBonus]] | |||
|[[fPickNumBase]] | |||
|- | |||
|[[fDamagePowerAttackForwardBonus]] | |||
|[[fPickNumMult]] | |||
|- | |||
|[[fDamagePowerAttackSideBonus]] | |||
|[[fPickPocketActorSkillBase]] | |||
|- | |||
|[[fDamagePowerAttackStandBonus]] | |||
|[[fPickPocketActorSkillMult]] | |||
|- | |||
|[[fDamageSkillBase]] | |||
|[[fPickPocketAmountBase]] | |||
|- | |||
|[[fDamageSkillMult]] | |||
|[fPickPocketAmountMult]] | |||
|- | |||
|[[fDamageSneakAttackMult]] | |||
|[[fPickPocketMaxChance]] | |||
|- | |||
|[[fDamageStrengthBase]] | |||
|[[fPickPocketMinChance]] | |||
|- | |||
|[[fDamageStrengthMult]] | |||
|[[fPickPocketTargetSkillBase]] | |||
|- | |||
|[[fDamageToArmorPercentage]] | |||
|[[fPickPocketTargetSkillMult]] | |||
|- | |||
|[[fDamageToWeaponPercentage]] | |||
|[[fPickSpring1]] | |||
|- | |||
|[[fDamageWeaponConditionBase]] | |||
|[[fPickSpring2]] | |||
|- | |||
|[[fDamageWeaponConditionMult]] | |||
|[[fPickSpring3]] | |||
|- | |||
|[[fDamageWeaponMult]] | |||
|[[fPickSpring4]] | |||
|- | |||
|[[fDaytimeColorExtension]] | |||
|[[fPickSpring5]] | |||
|- | |||
|[[fDeathForceDamageMax]] | |||
|[[fPickUpWeaponDelay]] | |||
|- | |||
|[[fDeathForceDamageMin]] | |||
|[[fPlayerDeathReloadTime]] | |||
|- | |||
|[[fDeathForceForceMax]] | |||
|[[fPlayerDropDistance]] | |||
|- | |||
|[[fDeathForceForceMin]] | |||
|[[fPlayerTeleportFadeSeconds]] | |||
|- | |||
|[[fDeathSoundMaxDistance]] | |||
|[[fPotionGoldValueMult]] | |||
|- | |||
|[[fDebrisMaxVelocity]] | |||
|[[fPotionMortPestleMult]] | |||
|- | |||
|[[fDebricMinExtent]] | |||
|[[fPotionT1AleDurMult]] | |||
|- | |||
|[[fDefaultNoticeTextDisplayTime]] | |||
|[[fPotionT1AleMagMult]] | |||
|- | |||
|[[fDemandBase]] | |||
|[[fPotionT1CalDurMult]] | |||
|- | |||
|[[fDemandMult]] | |||
|[[fPotionT1CalMagMult]] | |||
|- | |||
|[[fDetectionActionTimer]] | |||
|[[fPotionT1MagMult]] | |||
|- | |||
|[[fDetectionCommentTimer]] | |||
|[[fPotionT1RetDurMult]] | |||
|- | |||
|[[fDetectionNightEyeBonus]] | |||
|[[fPotionT1RetMagMult]] | |||
|- | |||
|[[fDetectionSneakLightMod]] | |||
|[[fPotionT2AleDurMult]] | |||
|- | |||
|[[fDetectionTimerSetting]] | |||
|[[fPotionT2CalDurMult]] | |||
|- | |||
|[[fDifficultyDamageMultiplier]] | |||
|[[fPotionT2RetDurMult]] | |||
|- | |||
|[[fDifficultyDefaultValue]] | |||
|[[fPotionT3AleMagMult]] | |||
|- | |||
|[[fDifficultyMaxValue]] | |||
|[[fPotionT3CalMagMult]] | |||
|- | |||
|[[fDifficultyMinValue]] | |||
|[[fPotionT3RetMagMult]] | |||
|- | |||
|[[fDispActorBountyBase]] | |||
|[[fPowerAttackDelay]] | |||
|- | |||
|[[fDispActorBountyMult]] | |||
|[[fPowerAttackFatiguePenalty]] | |||
|- | |||
|[[fDispActorInfamyBase]] | |||
|[[fProjectileCollisionImpulseScale]] | |||
|- | |||
|[[fDispActorInfamyMult]] | |||
|[[fProjectileKnockMinMass]] | |||
|- | |||
|[[fDispActorPerBase]] | |||
|[[fProjectileKnockMultBiped]] | |||
|- | |||
|[[fDispActorPerMult]] | |||
|[[fProjectileKnockMultClutter]] | |||
|- | |||
|[[fDispInfamyMax]] | |||
|[[fProjectileKnockMultProp]] | |||
|- | |||
|[[fDispositionReduction]] | |||
|[[fProjectileKnockMultTrap]] | |||
|- | |||
|[[fDispTargetBountyMult]] | |||
|[[fProjectileMaxDistance]] | |||
|- | |||
|[[fDispTargetDiseaseBase]] | |||
|[[fQuickKeyDownTimer]] | |||
|- | |||
|[[fDispTargetFactionMult]] | |||
|[[fRaceGeneticVariation]] | |||
|- | |||
|[[fDispTargetFactionRankBase]] | |||
|[[fRandomDoorDistance]] | |||
|- | |||
|[[fDispTargetFactionRankMult]] | |||
|[[fRechargeGoldMult]] | |||
|- | |||
|[[fDispTargetFameMult]] | |||
|[[fReEquipArmorTime]] | |||
|- | |||
|[[fDispTargetInfamyMult]] | |||
|[[fReflectedAbsorbChanceReduction]] | |||
|- | |||
|[[fDispTargetPerBase]] | |||
|[[fRegionGenNoiseFactor]] | |||
|- | |||
|[[fDispTargetPerMult]] | |||
|[[fRegionGenTexGenMatch]] | |||
|- | |||
|[[fDispTargetRaceMult]] | |||
|[fRegionGenTexGenNotMatch]] | |||
|- | |||
|[[fDispTargetWeaponBase]] | |||
|[[fRegionGenTexPlacedMatch]] | |||
|- | |||
|[[fDistanceExteriorReactCombat]] | |||
|[[fRegionGenTexPlacedNotMatch]] | |||
|- | |||
|[[fDistanceInteriorReactCombat]] | |||
|[[fRegionGenTreeSinkPower]] | |||
|- | |||
|[[fDistanceProjectileExplosionDetection]] | |||
|[[fRegionObjectDensityPower]] | |||
|- | |||
|[[fDistancetoPlayerforConversations]] | |||
|[[fRemoteCombatMissedAttack]] | |||
|- | |||
|[[fDyingTimer]] | |||
|[[fRemoveExcessiveComplexDeadTime]] | |||
|- | |||
|[[fEnchantCommonLimit]] | |||
|[[fRemoveExcessiveDeadTime]] | |||
|- | |||
|[[fEnchantGrandLimit]] | |||
|[[fRepairArmorerBase]] | |||
|- | |||
|[[fEnchantGreaterLimit]] | |||
|[[fRepairArmorerMult]] | |||
|- | |||
|[[fEnchantLesserLimit]] | |||
|[[fRepairBreakApprenticeMult]] | |||
|- | |||
|[[fEnchantmentEffectPointsMult|<span style="color: #f00;">fEnchantEffectPointsMult</span>]] | |||
|[[fRepairCostMult]] | |||
|- | |||
|[[fEnchantmentGoldMult]] | |||
|[[fRepairSkillBreakBase]] | |||
|- | |||
|[[fEnchantmentPointsMult|<span style="color: #f00;">fEnchantmentPointsMult</span>]] | |||
|[[fRepairSkillBreakMult]] | |||
|- | |||
|[[fEnchantPettyLimit]] | |||
|[[fRepairStrengthMult]] | |||
|- | |||
|[[fEnemyHealthBarTimer]] | |||
|[[fRoadPointReachDistance]] | |||
|- | |||
|[[fEssentialDeathTime]] | |||
|[fRumbleBlockStrength]] | |||
|- | |||
|[[fEssentialHealthPercentReGain]] | |||
|[[fRumbleBlockTime]] | |||
|- | |||
|[[fExpressionChangePerSex]] | |||
|[[fRumbleHitBlockedStrength]] | |||
|- | |||
|[[fExpressionStrengthAdd]] | |||
|[[fRumbleHitBlockedTime]] | |||
|- | |||
|[[fFadeToBlackFadeSeconds]] | |||
|[[fRumbleHitStrength]] | |||
|- | |||
|[[fFatigueAttackWeaponBase]] | |||
|[[fRumbleHitTime]] | |||
|- | |||
|[[fFatigueAttackWeaponMult]] | |||
|[[fRumblePainStrength]] | |||
|- | |||
|[[fFatigueBase]] | |||
|[[fRumblePainTime]] | |||
|- | |||
|[[fFatigueBlockBase]] | |||
|[[fRumbleStruckStrength]] | |||
|- | |||
|[[fFatigueBlockMult]] | |||
|[[fRumbleStruckTime]] | |||
|- | |||
|[[fFatigueBlockSkillBase]] | |||
|[[fScrollCostMult]] | |||
|- | |||
|[[fFatigueBlockSkillMult]] | |||
|[[fSearchPackageDistanceToTarget]] | |||
|- | |||
|[[fFatigueCastBase]] | |||
|[[fSearchPackageTimer]] | |||
|- | |||
|[[fFatigueCastMult]] | |||
|[[fSecondsBetweenWindowUpdate]] | |||
|- | |||
|[[fFatigueJumpBase]] | |||
|[[fSecundaAngleFadeEnd]] | |||
|- | |||
|[[fFatigueJumpMult]] | |||
|[[fSecundaAngleFadeStart]] | |||
|- | |||
|[[fFatigueMult]] | |||
|[[fSecundaAngleShadowEarlyFade]] | |||
|- | |||
|[[fFatigueReturnBase]] | |||
|[[fSecundaSpeed]] | |||
|- | |||
|[[fFatigueReturnMult]] | |||
|[[fSecundaZOffset]] | |||
|- | |||
|[[fFatigueRunBase]] | |||
|[[fSeenDataUpdateRadius]] | |||
|- | |||
|[[fFatigueRunMult]] | |||
|[[fShaderShadowUpdateDistance]] | |||
|- | |||
|[[fFightAbleToDetectTimer]] | |||
|[[fShockBoltGrowWidth]] | |||
|- | |||
|[[fFightAggrBase]] | |||
|[[fShockBoltsLength]] | |||
|- | |||
|[[fFightAggrMult]] | |||
|[[fShockBoltSmallWidth]] | |||
|- | |||
|[[fFightDispMult]] | |||
|[[fShockBoltsRadius]] | |||
|- | |||
|[[fFightDistanceBase]] | |||
|[[fShockBoltsRadiusStrength]] | |||
|- | |||
|[[fFightDistanceMult]] | |||
|[[fShockBranchBoltsRadius]] | |||
|- | |||
|[[fFightFriendDispBase]] | |||
|[[fShockBranchBoltsRadiusStrength]] | |||
|- | |||
|[[fFightFriendDispMult]] | |||
|[[fShockBranchLifetime]] | |||
|- | |||
|[[fFirstPersonCameraMult]] | |||
|[[fShockBranchSegmentLength]] | |||
|- | |||
|[[fFirstPersonHandFollowMult]] | |||
|[[fShockBranchSegmentVariance]] | |||
|- | |||
|[[fFirstPersonScaleSeconds]] | |||
|[[fShockCastVOffset]] | |||
|- | |||
|[[fFleeDistanceExterior]] | |||
|[[fShockCoreColorB]] | |||
|- | |||
|[[fFleeDistanceInterior]] | |||
|[[fShockCoreColorG]] | |||
|- | |||
|[[fFleeIsSafeTimer]] | |||
|[[fShockCoreColorR]] | |||
|- | |||
|[[fFriendHitTimer]] | |||
|[[fShockGlowColorB]] | |||
|- | |||
|[[fFurnitureMarker01DeltaX]] | |||
|[[fShockGlowColorG]] | |||
|- | |||
|[[fFurnitureMarker01DeltaY]] | |||
|[[fShockGlowColorR]] | |||
|- | |||
|[[fFurnitureMarker01DeltaZ]] | |||
|[[fShockSegmentLength]] | |||
|- | |||
|[[fFurnitureMarker01HeadingDelta]] | |||
|[[fShockSegmentVariance]] | |||
|- | |||
|[[fFurnitureMarker02DeltaX]] | |||
|[[fShockSubSegmentVariance]] | |||
|- | |||
|[[fFurnitureMarker02DeltaY]] | |||
|[[fSittingMaxLookingDown]] | |||
|- | |||
|[[fFurnitureMarker02DeltaZ]] | |||
|[[fSkillUseExp]] | |||
|- | |||
|[[fFurnitureMarker02HeadingDelta]] | |||
|[[fSkillUseFactor]] | |||
|- | |||
|[[fFurnitureMarker03DeltaX]] | |||
|[[fSkillUseMajorMult]] | |||
|- | |||
|[[fFurnitureMarker03DeltaY]] | |||
|[[fSkillUseMinorMult]] | |||
|- | |||
|[[fFurnitureMarker03DeltaZ]] | |||
|[[fSkillUseSpecMult]] (sic) | |||
|- | |||
|[[fFurnitureMarker03HeadingDelta]] | |||
|[[fSneakBaseValue]] | |||
|- | |||
|[[fFurnitureMarker04DeltaX]] | |||
|[[fSneakBootWeightBase]] | |||
|- | |||
|[[fFurnitureMarker04DeltaY]] | |||
|[[fSneakBootWeightMult]] | |||
|- | |||
|[[fFurnitureMarker04DeltaZ]] | |||
|[[fSneakExteriorDistanceMult]] | |||
|- | |||
|[[fFurnitureMarker04HeadingDelta]] | |||
|[[fSneakLightMult]] | |||
|- | |||
|[[fFurnitureMarker05DeltaX]] | |||
|[[fSneakLostMin]] | |||
|- | |||
|[[fFurnitureMarker05DeltaY]] | |||
|[[fSneakMaxDistance]] | |||
|- | |||
|[[fFurnitureMarker05DeltaZ]] | |||
|[[fSneakNoticedMin]] | |||
|- | |||
|[[fFurnitureMarker05HeadingDelta]] | |||
|[[fSneakRunningMult]] | |||
|- | |||
|[[fFurnitureMarker06DeltaX]] | |||
|[[fSneakSeenMin]] | |||
|- | |||
|[[fFurnitureMarker06DeltaY]] | |||
|[[fSneakSkillMult]] | |||
|- | |||
|[[fFurnitureMarker06DeltaZ]] | |||
|[[fSneakSleepBonus]] | |||
|- | |||
|[[fFurnitureMarker06HeadingDelta]] | |||
|[[fSneakSoundLosMult]] | |||
|- | |||
|[[fFurnitureMarker07DeltaX]] | |||
|[[fSneakSoundsMult]] | |||
|- | |||
|[[fFurnitureMarker07DeltaY]] | |||
|[[fSneakSwimmingLightMult]] | |||
|- | |||
|[[fFurnitureMarker07DeltaZ]] | |||
|[[fSneakTargetAttackBonus]] | |||
|- | |||
|[[fFurnitureMarker07HeadingDelta]] | |||
|[[fSneakTargetInCombatBonus]] | |||
|- | |||
|[[fFurnitureMarker08DeltaX]] | |||
|[[fSneakUnseenMin]] | |||
|- | |||
|[[fFurnitureMarker08DeltaY]] | |||
|[[fSortActorDistanceListTimer]] | |||
|- | |||
|[[fFurnitureMarker08DeltaZ]] | |||
|[fSpeechCraftBase]] | |||
|- | |||
|[[fFurnitureMarker08HeadingDelta]] | |||
|[[fSpeechCraftMult]] | |||
|- | |||
|[[fFurnitureMarker09DeltaX]] | |||
|[[fSpeechDelay]] | |||
|- | |||
|[[fFurnitureMarker09DeltaY]] | |||
|[[fSpellCastingDetectionHitActorMod]] | |||
|- | |||
|[[fFurnitureMarker09DeltaZ]] | |||
|[[fSpellCastingDetectionMod]] | |||
|- | |||
|[[fFurnitureMarker09HeadingDelta]] | |||
|[[fSpellmakingGoldMult]] | |||
|- | |||
|[[fFurnitureMarker10DeltaX]] | |||
|[[fSplashScale1]] | |||
|- | |||
|[[fFurnitureMarker10DeltaY]] | |||
|[[fSplashScale2]] | |||
|- | |||
|[[fFurnitureMarker10DeltaZ]] | |||
|[[fSplashScale3]] | |||
|- | |||
|[[fFurnitureMarker10HeadingDelta]] | |||
|[[fSplashSoundHeavy]] | |||
|- | |||
|[[fFurnitureMarker11DeltaX]] | |||
|[[fSplashSoundLight]] | |||
|- | |||
|[[fFurnitureMarker11DeltaY]] | |||
|[[fSplashSoundMedium]] | |||
|- | |||
|[[fFurnitureMarker11DeltaZ]] | |||
|[[fSplashSoundOutMult]] | |||
|- | |||
|[[fFurnitureMarker11HeadingDelta]] | |||
|[[fSplashSoundTimer]] | |||
|- | |||
|[[fFurnitureMarker12DeltaX]] | |||
|[[fSplashSoundVelocityMult]] | |||
|- | |||
|[[fFurnitureMarker12DeltaY]] | |||
|[[fStarsRotateDays]] | |||
|- | |||
|[[fFurnitureMarker12DeltaZ]] | |||
|[[fStarsRotateXAxis]] | |||
|- | |||
|[[fFurnitureMarker12HeadingDelta]] | |||
|[[fStarsRotateYAxis]] | |||
|- | |||
|[[fFurnitureMarker13DeltaX]] | |||
|[[fStarsRotateZAxis]] | |||
|- | |||
|[[fFurnitureMarker13DeltaY]] | |||
|[[fStatsHealthLevelMult]] | |||
|- | |||
|[[fFurnitureMarker13DeltaZ]] | |||
|[[fStatsHealthStartMult]] | |||
|- | |||
|[[fFurnitureMarker13HeadingDelta]] | |||
|[[fSubmergedAngularDamping]] | |||
|- | |||
|[[fFurnitureMarker14DeltaX]] | |||
|[[fSubmergedLinearDampingH]] | |||
|- | |||
|[[fFurnitureMarker14DeltaY]] | |||
|[[fSubmergedLinearDampingV]] | |||
|- | |||
|[[fFurnitureMarker14DeltaZ]] | |||
|[[fSubmergedLODDistance]] | |||
|- | |||
|[[fFurnitureMarker14HeadingDelta]] | |||
|[[fSubmergedMaxSpeed]] | |||
|- | |||
|[[fFurnitureMarker15DeltaX]] | |||
|[[fSubmergedMaxWaterDistance]] | |||
|- | |||
|[[fFurnitureMarker15DeltaY]] | |||
|[[fSubSegmentVariance]] | |||
|- | |||
|[[fFurnitureMarker15DeltaZ]] | |||
|[[fSunAlphaTransTime]] | |||
|- | |||
|[[fFurnitureMarker15HeadingDelta]] | |||
|[[fSunMinimumGlareScale]] | |||
|- | |||
|[[fFurnitureMarker16DeltaX]] | |||
|[[fSunReduceGlareSpeed]] | |||
|- | |||
|[[fFurnitureMarker16DeltaY]] | |||
|[[fSunXExtreme]] | |||
|- | |||
|[[fFurnitureMarker16DeltaZ]] | |||
|[[fSunYExtreme]] | |||
|- | |||
|[[fFurnitureMarker16HeadingDelta]] | |||
|[[fSunZExtreme]] | |||
|- | |||
|[[fFurnitureMarker17DeltaX]] | |||
|[[fTargetSearchRadius]] | |||
|- | |||
|[[fFurnitureMarker17DeltaY]] | |||
|[[fTorchEvaluationTimer]] | |||
|- | |||
|[[fFurnitureMarker17DeltaZ]] | |||
|[[fTorchLightLevelInterior]] | |||
|- | |||
|[[fFurnitureMarker17HeadingDelta]] | |||
|[[fTorchLightLevelMorning]] | |||
|- | |||
|[[fFurnitureMarker18DeltaX]] | |||
|[[fTorchLightLevelNight]] | |||
|- | |||
|[[fFurnitureMarker18DeltaY]] | |||
|[[fTrackDeadZoneXY]] | |||
|- | |||
|[[fFurnitureMarker18DeltaZ]] | |||
|[[fTrackDeadZoneZ]] | |||
|- | |||
|[[fFurnitureMarker18HeadingDelta]] | |||
|[[fTrackEyeXY]] | |||
|- | |||
|[[fFurnitureMarker19DeltaX]] | |||
|[[fTrackEyeZ]] | |||
|- | |||
|[[fFurnitureMarker19DeltaY]] | |||
|[[fTrackFudgeXY]] | |||
|- | |||
|[[fFurnitureMarker19DeltaZ]] | |||
|[[fTrackFudgeZ]] | |||
|- | |||
|[[fFurnitureMarker19HeadingDelta]] | |||
|[[fTrackJustAquiredDuration]] | |||
|- | |||
|[[fFurnitureMarker20DeltaX]] | |||
|[[fTrackMaxZ]] | |||
|- | |||
|[[fFurnitureMarker20DeltaY]] | |||
|[[fTrackMinZ]] | |||
|- | |||
|[[fFurnitureMarker20DeltaZ]] | |||
|[[fTrackSpeed]] | |||
|- | |||
|[[fFurnitureMarker20HeadingDelta]] | |||
|[[fTrackXY]] | |||
|- | |||
|[[fGrabPower]] | |||
|[[fTrainingCostMult]] | |||
|- | |||
|[[fHandDamageSkillBase]] | |||
|[[fTreeFarDistanceBase]] | |||
|- | |||
|[[fHandDamageSkillMult]] | |||
|[[fTreeNearDistanceBase]] | |||
|- | |||
|[[fHandDamageStrengthBase]] | |||
|[[fTreeSizeConversion]] | |||
|- | |||
|[[fHandDamageStrengthMult]] | |||
|[[fTreeTrunkToFoliageMultiplier]] | |||
|- | |||
|[[fHandFatigueDamageBase]] | |||
|[[fTreeWindVariance]] | |||
|- | |||
|[[fHandFatigueDamageMult]] | |||
|[[fUnderwaterFullDepth]] | |||
|- | |||
|[[fHandHealthMax]] | |||
|[[fUpdateInterval]] | |||
|- | |||
|[[fHandHealthMin]] | |||
|[[fValueofItemForNoOwnership]] | |||
|- | |||
|[[fHandReachMult]] | |||
|[[fVanityModeAutoDelay]] | |||
|- | |||
|[[fHostileActorExteriorDistance]] | |||
|[[fVanityModeAutoXSpeed]] | |||
|- | |||
|[[fHostileActorInteriorDistance]] | |||
|[[fVanityModeAutoYDegrees]] | |||
|- | |||
|[[fIdleChatterCommentTimer]] | |||
|[[fVanityModeAutoYSpeed]] | |||
|- | |||
|[[fImpactShaderMaxDistance]] | |||
|[[fVanityModeDelay]] | |||
|- | |||
|[[fImpactShaderMaxMagnitude]] | |||
|[[fVanityModeForceDefault]] | |||
|- | |||
|[[fImpactShaderMinMagnitude]] | |||
|[[fVanityModeWheelDeadMin]] | |||
|- | |||
|[[fInfamyBountyMod]] | |||
|[[fVanityModeWheelDefault]] | |||
|- | |||
|[[fInventoryDropTimer]] | |||
|[[fVanityModeWheelMax]] | |||
|- | |||
|[[fItemPointsMult]] | |||
|[[fVanityModeWheelMin]] | |||
|- | |||
|[[fJumpDoubleMult]] | |||
|[[fVanityModeWheelMult]] | |||
|- | |||
|[[fJumpFallRiderMult]] | |||
|[[fVanityModeXMult]] | |||
|- | |||
|[[fJumpFallSkillBase]] | |||
|[[fVanityModeYMult]] | |||
|- | |||
|[[fJumpFallSkillMult]] | |||
|[[fWeaponClutterKnockBipedScale]] | |||
|- | |||
|[[fJumpFallTimeBase]] | |||
|[[fWeaponClutterKnockMaxWeaponMass]] | |||
|- | |||
|[[fJumpFallTimeMin]] | |||
|[[fWeaponClutterKnockMinClutterMass]] | |||
|- | |||
|[[fJumpFallTimeMult]] | |||
|[[fWeaponClutterKnockMult]] | |||
|- | |||
|[[fJumpFallVelocityMin]] | |||
|[[fWeatherCloudSpeedMax]] | |||
|- | |||
|[[fJumpHeightMax]] | |||
|[[fWeatherFlashAmbient]] | |||
|- | |||
|[[fJumpHeightMin]] | |||
|[[fWeatherFlashDirectional]] | |||
|- | |||
|[[fJumpMoveBase]] | |||
|[[fWeatherFlashDuration]] | |||
|- | |||
|[[fJumpMoveMult]] | |||
|[[fWeatherTransAccel]] | |||
|- | |||
|[[fKnockbackAgilBase]] | |||
|[[fWeatherTransMax]] | |||
|- | |||
|[[fKnockbackAgilMult]] | |||
|[[fWeatherTransMin]] | |||
|- | |||
|[[fKnockbackDamageBase]] | |||
|[[fWortalchmult]] | |||
|- | |||
|[[fKnockbackDamageMult]] | |||
|[[fWortcraftChanceIntDenom]] | |||
|- | |||
|[[fKnockbackForceMax]] | |||
|[[fWortcraftChanceLuckDenom]] | |||
|- | |||
|[[fKnockbackTime]] | |||
|[[fWortcraftFatigueMag]] | |||
|- | |||
|[[fKnockdownAgilBase]] | |||
|[[fWortcraftStrChanceDenom]] | |||
|- | |||
|[[fKnockdownAgilMult]] | |||
|[[fWortcraftStrCostDenom]] | |||
|- | |||
|[[fKnockdownChance]] | |||
|[[fWortStrMult]] | |||
|- | |- | ||
|} | |} | ||
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Revision as of 18:10, 18 August 2007
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