Difference between revisions of "Template:Floating Point Settings List"
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imported>Saebel m (corrected spelling of FMagicMightEyeAmbient to FMagicNightEyeAmbient) |
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(35 intermediate revisions by 15 users not shown) | |||
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[[fAbsorbBoltGrowWidth]] | __NOTOC__ __NOEDITSECTION__ | ||
{| width=100% | |||
[[fAbsorbBoltSmallWidth]] | | valign="top" width=50% |<h3>A</h3> | ||
* [[FAbsorbBoltGrowWidth|<span style="color: #f00;">fAbsorbBoltGrowWidth</span>]] | |||
[[fAbsorbBoltsRadius]] | * [[FAbsorbBoltSmallWidth|<span style="color: #f00;">fAbsorbBoltSmallWidth</span>]] | ||
* [[FAbsorbBoltsRadius|<span style="color: #f00;">fAbsorbBoltsRadius</span>]] | |||
[[fAbsorbBoltsRadiusStrength]] | * [[FAbsorbBoltsRadiusStrength|<span style="color: #f00;">fAbsorbBoltsRadiusStrength</span>]] | ||
* [[FAbsorbCoreColorB|<span style="color: #f00;">fAbsorbCoreColorB</span>]] | |||
[[fAbsorbCoreColorB]] | * [[FAbsorbCoreColorG|<span style="color: #f00;">fAbsorbCoreColorG</span>]] | ||
* [[FAbsorbCoreColorR|<span style="color: #f00;">fAbsorbCoreColorR</span>]] | |||
[[fAbsorbCoreColorG]] | * [[FAbsorbGlowColorB|<span style="color: #f00;">fAbsorbGlowColorB</span>]] | ||
* [[FAbsorbGlowColorG|<span style="color: #f00;">fAbsorbGlowColorG</span>]] | |||
[[fAbsorbCoreColorR]] | * [[FAbsorbGlowColorR|<span style="color: #f00;">fAbsorbGlowColorR</span>]] | ||
* [[FAbsorbMoveSpeed|<span style="color: #f00;">fAbsorbMoveSpeed</span>]] | |||
[[fAbsorbGlowColorB]] | * [[FAbsorbSegmentLength|<span style="color: #f00;">fAbsorbSegmentLength</span>]] | ||
* [[FAbsorbSegmentVariance|<span style="color: #f00;">fAbsorbSegmentVariance</span>]] | |||
[[fAbsorbGlowColorG]] | * [[FAbsorbTortuosityVariance|<span style="color: #f00;">fAbsorbTortuosityVariance</span>]] | ||
* [[FActorAnimZAdjust|fActorAnimZAdjust]] | |||
[[fAbsorbGlowColorR]] | * [[FActorArmorDesirabilityDamageMult|<span style="color: #f00;">fActorArmorDesirabilityDamageMult</span>]] | ||
* [[FActorArmorDesirabilitySkillMult|<span style="color: #f00;">fActorArmorDesirabilitySkillMult</span>]] | |||
[[fAbsorbMoveSpeed]] | * [[FActorLuckSkillMult|fActorLuckSkillMult]] | ||
* [[FActorStrengthEncumbranceMult|fActorStrengthEncumbranceMult]] | |||
[[fAbsorbSegmentLength]] | * [[FActorSwimBreathBase|fActorSwimBreathBase]] | ||
* [[FActorSwimBreathDamage|fActorSwimBreathDamage]] | |||
[[fAbsorbSegmentVariance]] | * [[FActorSwimBreathMult|fActorSwimBreathMult]] | ||
* [[FActorTeleportFadeSeconds|fActorTeleportFadeSeconds]] | |||
[[fAbsorbTortuosityVariance]] | * [[FActorTurnAnimMinTime|<span style="color: #f00;">fActorTurnAnimMinTime</span>]] | ||
* [[FActorWeaponDesirabilityDamageMult|<span style="color: #f00;">fActorWeaponDesirabilityDamageMult</span>]] | |||
[[fActorAnimZAdjust]] | * [[FActorWeaponDesirabilitySkillMult|<span style="color: #f00;">fActorWeaponDesirabilitySkillMult</span>]] | ||
* [[FAIAcquireObjectDistance|<span style="color: #f00;">fAIAcquireObjectDistance</span>]] | |||
[[fActorArmorDesirabilityDamageMult]] | * [[FAIAquireKillBase|<span style="color: #f00;">fAIAquireKillBase</span>]] | ||
* [[FAIAquireKillMult|<span style="color: #f00;">fAIAquireKillMult</span>]] | |||
[[fActorArmorDesirabilitySkillMult]] | * [[FAIAquirePickBase|<span style="color: #f00;">fAIAquirePickBase</span>]] | ||
* [[FAIAquirePickMult|<span style="color: #f00;">fAIAquirePickMult</span>]] | |||
[[fActorLuckSkillMult]] | * [[FAIAquireStealBase|<span style="color: #f00;">fAIAquireStealBase</span>]] | ||
* [[FAIAquireStealMult|<span style="color: #f00;">fAIAquireStealMult</span>]] | |||
[[fActorStrengthEncumbranceMult]] | * [[FAIAwareofPlayerTimer|<span style="color: #f00;">fAIAwareofPlayerTimer</span>]] | ||
* [[FAIBestHeadTrackDistance|<span style="color: #f00;">fAIBestHeadTrackDistance</span>]] | |||
[[fActorSwimBreathBase]] | * [[FAICombatFleeScoreThreshold|<span style="color: #f00;">fAICombatFleeScoreThreshold</span>]] | ||
* [[FAICombatNoAreaEffectAllyDistance|<span style="color: #f00;">fAICombatNoAreaEffectAllyDistance</span>]] | |||
[[fActorSwimBreathDamage]] | * [[FAICombatNoTargetLOSPriorityMult|<span style="color: #f00;">fAICombatNoTargetLOSPriorityMult</span>]] | ||
* [[FAICombatSlopeDifference|<span style="color: #f00;">fAICombatSlopeDifference</span>]] | |||
[[fActorSwimBreathMult]] | * [[FAICombatTargetUnreachablePriorityMult|<span style="color: #f00;">fAICombatTargetUnreachablePriorityMult</span>]] | ||
* [[FAICombatUnreachableTargetPriorityMult|<span style="color: #f00;">fAICombatUnreachableTargetPriorityMult</span>]] | |||
[[fActorTeleportFadeSeconds]] | * [[FAIConversationExploreTime|<span style="color: #f00;">fAIConversationExploreTime</span>]] | ||
* [[FAIDefaultAttackDuringAttackMult|<span style="color: #f00;">fAIDefaultAttackDuringAttackMult</span>]] | |||
[[fActorTurnAnimMinTime]] | * [[FAIDefaultAttackDuringBlockMult|<span style="color: #f00;">fAIDefaultAttackDuringBlockMult</span>]] | ||
* [[FAIDefaultAttackDuringRecoilStaggerBonus|<span style="color: #f00;">fAIDefaultAttackDuringRecoilStaggerBonus</span>]] | |||
[[fActorWeaponDesirabilityDamageMult]] | * [[FAIDefaultAttackDuringUnconsciousBonus|<span style="color: #f00;">fAIDefaultAttackDuringUnconsciousBonus</span>]] | ||
* [[FAIDefaultAttackHandBonus|<span style="color: #f00;">fAIDefaultAttackHandBonus</span>]] | |||
[[fActorWeaponDesirabilitySkillMult]] | * [[FAIDefaultAttackNoAttackMult|<span style="color: #f00;">fAIDefaultAttackNoAttackMult</span>]] | ||
* [[FAIDefaultAttackSkillBase|<span style="color: #f00;">fAIDefaultAttackSkillBase</span>]] | |||
[[fAIAcquireObjectDistance]] | * [[FAIDefaultAttackSkillMult|<span style="color: #f00;">fAIDefaultAttackSkillMult</span>]] | ||
* [[FAIDefaultBlockDuringAttackMult|<span style="color: #f00;">fAIDefaultBlockDuringAttackMult</span>]] | |||
[[fAIAquireKillBase]] | * [[FAIDefaultBlockNoAttackMult|<span style="color: #f00;">fAIDefaultBlockNoAttackMult</span>]] | ||
* [[FAIDefaultBlockSkillBase|<span style="color: #f00;">fAIDefaultBlockSkillBase</span>]] | |||
[[fAIAquireKillMult]] | * [[FAIDefaultBlockSkillMult|<span style="color: #f00;">fAIDefaultBlockSkillMult</span>]] | ||
* [[FAIDefaultBuffStandoffDistance|<span style="color: #f00;">fAIDefaultBuffStandoffDistance</span>]] | |||
[[fAIAquirePickBase]] | * [[FAIDefaultDodgeBackDuringAttackMult|<span style="color: #f00;">fAIDefaultDodgeBackDuringAttackMult</span>]] | ||
* [[FAIDefaultDodgeBackNoAttackMult|<span style="color: #f00;">fAIDefaultDodgeBackNoAttackMult</span>]] | |||
[[fAIAquirePickMult]] | * [[FAIDefaultDodgeBackwardMaxTime|<span style="color: #f00;">fAIDefaultDodgeBackwardMaxTime</span>]] | ||
* [[FAIDefaultDodgeBackwardMinTime|<span style="color: #f00;">fAIDefaultDodgeBackwardMinTime</span>]] | |||
[[fAIAquireStealBase]] | * [[FAIDefaultDodgeDuringAttackMult|<span style="color: #f00;">fAIDefaultDodgeDuringAttackMult</span>]] | ||
* [[FAIDefaultDodgeFatigueBase|<span style="color: #f00;">fAIDefaultDodgeFatigueBase</span>]] | |||
[[fAIAquireStealMult]] | * [[FAIDefaultDodgeFatigueMult|<span style="color: #f00;">fAIDefaultDodgeFatigueMult</span>]] | ||
* [[FAIDefaultDodgeFowardMaxTime|<span style="color: #f00;">fAIDefaultDodgeFowardMaxTime</span>]] | |||
[[fAIAwareofPlayerTimer]] | * [[FAIDefaultDodgeFowardMinTime|<span style="color: #f00;">fAIDefaultDodgeFowardMinTime</span>]] | ||
* [[FAIDefaultDodgeForwardNotAttackingMult|<span style="color: #f00;">fAIDefaultDodgeForwardNotAttackingMult</span>]] | |||
[[fAIBestHeadTrackDistance]] | * [[FAIDefaultDodgeForwardWhileAttackingMult|<span style="color: #f00;">fAIDefaultDodgeForwardWhileAttackingMult</span>]] | ||
* [[FAIDefaultDodgeLeftRightMaxTime|<span style="color: #f00;">fAIDefaultDodgeLeftRightMaxTime</span>]] | |||
[[fAICombatFleeScoreThreshold]] | * [[FAIDefaultDodgeLeftRightMinTime|<span style="color: #f00;">fAIDefaultDodgeLeftRightMinTime</span>]] | ||
* [[FAIDefaultDodgeNoAttackMult|<span style="color: #f00;">fAIDefaultDodgeNoAttackMult</span>]] | |||
[[fAICombatNoAreaEffectAllyDistance]] | * [[FAIDefaultDodgeSpeedBase|<span style="color: #f00;">fAIDefaultDodgeSpeedBase</span>]] | ||
* [[FAIDefaultDodgeSpeedMult|<span style="color: #f00;">fAIDefaultDodgeSpeedMult</span>]] | |||
[[fAICombatNoTargetLOSPriorityMult]] | * [[FAIDefaultGroupStandoffDistance|<span style="color: #f00;">fAIDefaultGroupStandoffDistance</span>]] | ||
* [[FAIDefaultHoldMaxTime|<span style="color: #f00;">fAIDefaultHoldMaxTime</span>]] | |||
[[fAICombatSlopeDifference]] | * [[FAIDefaultHoldMinTime|<span style="color: #f00;">fAIDefaultHoldMinTime</span>]] | ||
* [[FAIDefaultIdleMaxTime|<span style="color: #f00;">fAIDefaultIdleMaxTime</span>]] | |||
[[fAICombatTargetUnreachablePriorityMult]] | * [[FAIDefaultIdleMinTime|<span style="color: #f00;">fAIDefaultIdleMinTime</span>]] | ||
* [[FAIDefaultMaximumRangeMult|<span style="color: #f00;">fAIDefaultMaximumRangeMult</span>]] | |||
[[fAICombatUnreachableTargetPriorityMult]] | * [[FAIDefaultOptimalRangeMult|<span style="color: #f00;">fAIDefaultOptimalRangeMult</span>]] | ||
* [[FAIDefaultPowerAttackFatigueBase|<span style="color: #f00;">fAIDefaultPowerAttackFatigueBase</span>]] | |||
[[fAIConversationExploreTime]] | * [[FAIDefaultPowerAttackFatigueMult|<span style="color: #f00;">fAIDefaultPowerAttackFatigueMult</span>]] | ||
* [[FAIDefaultPowerAttackRecoilStaggerBonus|<span style="color: #f00;">fAIDefaultPowerAttackRecoilStaggerBonus</span>]] | |||
[[fAIDefaultAttackDuringAttackMult]] | * [[FAIDefaultPowerAttackUnconsciousBonus|<span style="color: #f00;">fAIDefaultPowerAttackUnconsciousBonus</span>]] | ||
* [[FAIDefaultRangedStandoffDistance|<span style="color: #f00;">fAIDefaultRangedStandoffDistance</span>]] | |||
[[fAIDefaultAttackDuringBlockMult]] | * [[FAIDefaultRushingAttackDistanceMult|<span style="color: #f00;">fAIDefaultRushingAttackDistanceMult</span>]] | ||
* [[FAIDefaultSpeechMult|fAIDefaultSpeechMult]] | |||
[[fAIDefaultAttackDuringRecoilStaggerBonus]] | * [[FAIDefaultSwitchToMeleeDistance|<span style="color: #f00;">fAIDefaultSwitchToMeleeDistance</span>]] | ||
* [[FAIDefaultSwitchToRangedDistance|<span style="color: #f00;">fAIDefaultSwitchToRangedDistance</span>]] | |||
[[fAIDefaultAttackDuringUnconsciousBonus]] | * [[FAIDodgeDecisionBase|<span style="color: #f00;">fAIDodgeDecisionBase</span>]] | ||
* [[FAIDodgeFavorLeftRightMult|<span style="color: #f00;">fAIDodgeFavorLeftRightMult</span>]] | |||
[[fAIDefaultAttackHandBonus]] | * [[FAIDodgeVerticalRangedAttackMult|<span style="color: #f00;">fAIDodgeVerticalRangedAttackMult</span>]] | ||
* [[FAIDodgeWalkChance|<span style="color: #f00;">fAIDodgeWalkChance</span>]] | |||
[[fAIDefaultAttackNoAttackMult]] | * [[FAIEnergyLevelBase|<span style="color: #f00;">fAIEnergyLevelBase</span>]] | ||
* [[FAIEngergyLevelMult (sic)|fAIEngergyLevelMult (sic)]] | |||
[[fAIDefaultAttackSkillBase]] | * [[FAIEscortWaitDistanceExterior|<span style="color: #f00;">fAIEscortWaitDistanceExterior</span>]] | ||
* [[FAIEscortWaitDistanceInterior|<span style="color: #f00;">fAIEscortWaitDistanceInterior</span>]] | |||
[[fAIDefaultAttackSkillMult]] | * [[FAIExteriorSpectatorDetection|<span style="color: #f00;">fAIExteriorSpectatorDetection</span>]] | ||
* [[FAIExteriorSpectatorDistance|<span style="color: #f00;">fAIExteriorSpectatorDistance</span>]] | |||
[[fAIDefaultBlockDuringAttackMult]] | * [[FAIFaceTargetAnimationAngle|<span style="color: #f00;">fAIFaceTargetAnimationAngle</span>]] | ||
* [[FAIFleeConfBase|fAIFleeConfBase]] | |||
[[fAIDefaultBlockNoAttackMult]] | * [[FAIFleeConfMult|fAIFleeConfMult]] | ||
* [[FAIFleeHealthMult|fAIFleeHealthMult]] | |||
[[fAIDefaultBlockSkillBase]] | * [[FAIFleeSuccessTimeout|<span style="color: #f00;">fAIFleeSuccessTimeout</span>]] | ||
* [[FAIGreetingTimer|<span style="color: #f00;">fAIGreetingTimer</span>]] | |||
[[fAIDefaultBlockSkillMult]] | * [[FAIIdleAnimationDistance|<span style="color: #f00;">fAIIdleAnimationDistance</span>]] | ||
* [[FAIIdleWaitTime|<span style="color: #f00;">fAIIdleWaitTime</span>]] | |||
[[fAIDefaultBuffStandoffDistance]] | * [[FAIInteriorHeadTrackMult|<span style="color: #f00;">fAIInteriorHeadTrackMult</span>]] | ||
* [[FAIInteriorSpectatorDetection|<span style="color: #f00;">fAIInteriorSpectatorDetection</span>]] | |||
[[fAIDefaultDodgeBackDuringAttackMult]] | * [[FAIInteriorSpectatorDistance|<span style="color: #f00;">fAIInteriorSpectatorDistance</span>]] | ||
* [[FAIMagicSpellMult|<span style="color: #f00;">fAIMagicSpellMult</span>]] | |||
[[fAIDefaultDodgeBackNoAttackMult]] | * [[FAIMagicTimer|<span style="color: #f00;">fAIMagicTimer</span>]] | ||
* [[FAIMaxHeadTrackDistance|<span style="color: #f00;">fAIMaxHeadTrackDistance</span>]] | |||
[[fAIDefaultDodgeBackwardMaxTime]] | * [[FAIMaxHeadTrackDistanceFromPC|<span style="color: #f00;">fAIMaxHeadTrackDistanceFromPC</span>]] | ||
* [[FAIMaxSmileDistance|<span style="color: #f00;">fAIMaxSmileDistance</span>]] | |||
[[fAIDefaultDodgeBackwardMinTime]] | * [[FAIMaxWanderTime|fAIMaxWanderTime]] | ||
* [[FAIMeleeArmorMult|<span style="color: #f00;">fAIMeleeArmorMult</span>]] | |||
[[fAIDefaultDodgeDuringAttackMult]] | * [[FAIMeleeHandMult|<span style="color: #f00;">fAIMeleeHandMult</span>]] | ||
* [[FAIMeleeWeaponMult|<span style="color: #f00;">fAIMeleeWeaponMult</span>]] | |||
[[fAIDefaultDodgeFatigueBase]] | * [[FAIMinGreetingDistance|<span style="color: #f00;">fAIMinGreetingDistance</span>]] | ||
* [[FAIMoveDistanceToRecalcFollowPath|<span style="color: #f00;">fAIMoveDistanceToRecalcFollowPath</span>]] | |||
[[fAIDefaultDodgeFatigueMult]] | * [[FAINPCSpeechMult|<span style="color: #f00;">fAINPCSpeechMult</span>]] | ||
* [[FAIPowerAttackCreatureChance|<span style="color: #f00;">fAIPowerAttackCreatureChance</span>]] | |||
[[fAIDefaultDodgeFowardMaxTime]] | * [[FAIPowerAttackFatigueBase|<span style="color: #f00;">fAIPowerAttackFatigueBase</span>]] | ||
* [[FAIPowerAttackFatigueMult|<span style="color: #f00;">fAIPowerAttackFatigueMult</span>]] | |||
[[fAIDefaultDodgeFowardMinTime]] | * [[FAIPowerAttackKnockdownBonus|<span style="color: #f00;">fAIPowerAttackKnockdownBonus</span>]] | ||
* [[FAIPowerAttackNPCChance|<span style="color: #f00;">fAIPowerAttackNPCChance</span>]] | |||
[[fAIDefaultDodgeForwardNotAttackingMult]] | * [[FAIPowerAttackRecoilBonus|<span style="color: #f00;">fAIPowerAttackRecoilBonus</span>]] | ||
* [[FAIPursueDistanceLineOfSight|<span style="color: #f00;">fAIPursueDistanceLineOfSight</span>]] | |||
[[fAIDefaultDodgeForwardWhileAttackingMult]] | * [[FAIRadiusToRunDetectionExterior|fAIRadiusToRunDetectionExterior]] | ||
* [[FAIRadiusToRunDetectionInterior|fAIRadiusToRunDetectionInterior]] | |||
[[fAIDefaultDodgeLeftRightMaxTime]] | * [[FAIRangedWeaponMult|<span style="color: #f00;">fAIRangedWeaponMult</span>]] | ||
* [[FAIRangMagicSpellMult (sic)|<span style="color: #f00;">fAIRangMagicSpellMult</span> (sic)]] | |||
[[fAIDefaultDodgeLeftRightMinTime]] | * [[FAISocialchanceForConversation|<span style="color: #f00;">fAISocialchanceForConversation</span>]] | ||
* [[FAISocialchanceForConversationInterior|<span style="color: #f00;">fAISocialchanceForConversationInterior</span>]] | |||
[[fAIDefaultDodgeNoAttackMult]] | * [[FAISocialRadiusToTriggerConversation|<span style="color: #f00;">fAISocialRadiusToTriggerConversation</span>]] | ||
* [[FAISocialRadiusToTriggerConversationInterior|<span style="color: #f00;">fAISocialRadiusToTriggerConversationInterior</span>]] | |||
[[fAIDefaultDodgeSpeedBase]] | * [[FAISpectatorCommentTimer|<span style="color: #f00;">fAISpectatorCommentTimer</span>]] | ||
* [[FAItalktoNPCtimer|fAItalktoNPCtimer]] | |||
[[fAIDefaultDodgeSpeedMult]] | * [[FAItalktosameNPCtimer|fAItalktosameNPCtimer]] | ||
* [[FAITrespassWarningTimer|<span style="color: #f00;">fAITrespassWarningTimer</span>]] | |||
[[fAIDefaultGroupStandoffDistance]] | * [[FAIUpdateMovementRestrictionsDistance|<span style="color: #f00;">fAIUpdateMovementRestrictionsDistance</span>]] | ||
* [[FAIYieldBase|<span style="color: #f00;">fAIYieldBase</span>]] | |||
[[fAIDefaultHoldMaxTime]] | * [[FAIYieldDurationBase|<span style="color: #f00;">fAIYieldDurationBase</span>]] | ||
* [[FAIYieldDurationMult|<span style="color: #f00;">fAIYieldDurationMult</span>]] | |||
[[fAIDefaultHoldMinTime]] | * [[FAIYieldMult|<span style="color: #f00;">fAIYieldMult</span>]] | ||
* [[FAlchemyGoldMult|<span style="color: #f00;">fAlchemyGoldMult</span>]] | |||
[[fAIDefaultIdleMaxTime]] | * [[FArmorRatingBase|fArmorRatingBase]] | ||
* [[FArmorRatingConditionBase|fArmorRatingConditionBase]] | |||
[[fAIDefaultIdleMinTime]] | * [[FArmorRatingConditionMult|fArmorRatingConditionMult]] | ||
* [[FArmorRatingMax|fArmorRatingMax]] | |||
[[fAIDefaultMaximumRangeMult]] | * [[FArmorWeightLightMaxMod|fArmorWeightLightMaxMod]] | ||
* [[FArrowAgeMax|fArrowAgeMax]] | |||
[[fAIDefaultOptimalRangeMult]] | * [[FArrowBounceBlockPercentage|fArrowBounceBlockPercentage]] | ||
* [[FArrowBounceLinearSpeed|fArrowBounceLinearSpeed]] | |||
[[fAIDefaultPowerAttackFatigueBase]] | * [[FArrowBounceRotateSpeed|fArrowBounceRotateSpeed]] | ||
* [[FArrowBowTimerBase|fArrowBowTimerBase]] | |||
[[fAIDefaultPowerAttackFatigueMult]] | * [[FArrowBowTimerMult|fArrowBowTimerMult]] | ||
* [[FArrowFakeMass|fArrowFakeMass]] | |||
[[fAIDefaultPowerAttackRecoilStaggerBonus]] | * [[FArrowFOVTimeChange|fArrowFOVTimeChange]] | ||
* [[FArrowFOVTimeStart|fArrowFOVTimeStart]] | |||
[[fAIDefaultPowerAttackUnconsciousBonus]] | * [[FArrowFOVZoom|fArrowFOVZoom]] | ||
* [[FArrowGravityBase|fArrowGravityBase]] | |||
[[fAIDefaultRangedStandoffDistance]] | * [[FArrowGravityMin|fArrowGravityMin]] | ||
* [[FArrowGravityMult|fArrowGravityMult]] | |||
[[fAIDefaultRushingAttackDistanceMult]] | * [[FArrowMaxDistance|fArrowMaxDistance]] | ||
* [[FArrowOptimalDistance|fArrowOptimalDistance]] | |||
[[fAIDefaultSpeechMult]] | * [[FArrowSpeedMult|fArrowSpeedMult]] | ||
* [[FArrowWeakGravity|fArrowWeakGravity]] | |||
[[fAIDefaultSwitchToMeleeDistance]] | * [[FArrowWeakSpeed|fArrowWeakSpeed]] | ||
* [[FAttributeClassPrimaryBonus|fAttributeClassPrimaryBonus]] | |||
[[fAIDefaultSwitchToRangedDistance]] | * [[FAttributeClassSecondaryBonus|fAttributeClassSecondaryBonus]] | ||
* [[FAutoDoorActivateDistance|fAutoDoorActivateDistance]] | |||
[[fAIDodgeDecisionBase]] | <h3>B</h3> | ||
* [[FBarterBuyBase|fBarterBuyBase]] | |||
[[fAIDodgeFavorLeftRightMult]] | * [[FBarterBuyMult|fBarterBuyMult]] | ||
* [[FBarterDispBase|fBarterDispBase]] | |||
[[fAIDodgeVerticalRangedAttackMult]] | * [[FBarterDispositionMod|fBarterDispositionMod]] | ||
* [[FBarterHaggleBase|fBarterHaggleBase]] | |||
[[fAIDodgeWalkChance]] | * [[FBarterHaggleCurve|fBarterHaggleCurve]] | ||
* [[FBarterHaggleDispMult|fBarterHaggleDispMult]] | |||
[[fAIEnergyLevelBase]] | * [[FBarterHaggleMax|fBarterHaggleMax]] | ||
* [[FBarterSellBase|fBarterSellBase]] | |||
[[fAIEngergyLevelMult | * [[FBarterSellMult|fBarterSellMult]] | ||
* [[FBlinkDelayMax|fBlinkDelayMax]] | |||
[[fAIEscortWaitDistanceExterior]] | * [[FBlinkDelayMin|fBlinkDelayMin]] | ||
* [[FBlinkDownTime|fBlinkDownTime]] | |||
[[fAIEscortWaitDistanceInterior]] | * [[FBlinkUpTime|fBlinkUpTime]] | ||
* [[FBlockAmountHandToHandMult|fBlockAmountHandToHandMult]] | |||
[[fAIExteriorSpectatorDetection]] | * [[FBlockAmountWeaponMult|fBlockAmountWeaponMult]] | ||
* [[FBlockMax|fBlockMax]] | |||
[[fAIExteriorSpectatorDistance]] | * [[FBlockScoreNoShieldMult|fBlockScoreNoShieldMult]] | ||
* [[FBlockSkillBase|fBlockSkillBase]] | |||
[[fAIFaceTargetAnimationAngle]] | * [[FBlockSkillMult|fBlockSkillMult]] | ||
* [[FBowHoldTimer|fBowHoldTimer]] | |||
[[fAIFleeConfBase]] | * [[FBribeBase|fBribeBase]] | ||
* [[FBribeCostCurve|fBribeCostCurve]] | |||
[[fAIFleeConfMult]] | * [[FBribeCurve|fBribeCurve]] | ||
* [[FBribeMult|fBribeMult]] | |||
[[fAIFleeHealthMult]] | * [[FBribeNPCLevelMult|fBribeNPCLevelMult]] | ||
* [[FBribeScale|fBribeScale]] | |||
[[fAIFleeSuccessTimeout]] | * [[FBribeSpeechcraftMult|fBribeSpeechcraftMult]] | ||
* [[FBuoyancyCloth|fBuoyancyCloth]] | |||
[[fAIGreetingTimer]] | * [[FBuoyancyDirt|fBuoyancyDirt]] | ||
* [[FBuoyancyGlass|fBuoyancyGlass]] | |||
[[fAIIdleAnimationDistance]] | * [[FBuoyancyGrass|fBuoyancyGrass]] | ||
* [[FBuoyancyMetal|fBuoyancyMetal]] | |||
[[fAIIdleWaitTime]] | * [[FBuoyancyMultBody|fBuoyancyMultBody]] | ||
* [[FBuoyancyMultExtremity|fBuoyancyMultExtremity]] | |||
[[fAIInteriorHeadTrackMult]] | * [[FBuoyancyOrganic|fBuoyancyOrganic]] | ||
* [[FBuoyancySkin|fBuoyancySkin]] | |||
[[fAIInteriorSpectatorDetection]] | * [[FBuoyancyStone|fBuoyancyStone]] | ||
* [[FBuoyancyWater|fBuoyancyWater]] | |||
[[fAIInteriorSpectatorDistance]] | * [[FBuoyancyWood|fBuoyancyWood]] | ||
<h3>C</h3> | |||
[[fAIMagicSpellMult]] | * [[FChameleonMaxRefraction|fChameleonMaxRefraction]] | ||
* [[FChameleonMinRefraction|fChameleonMinRefraction]] | |||
[[fAIMagicTimer]] | * [[FCharacterControllerMultipleStepSpeed|fCharacterControllerMultipleStepSpeed]] | ||
* [[FChase3rdPersonVanityXYMult|fChase3rdPersonVanityXYMult]] | |||
[[fAIMaxHeadTrackDistance]] | * [[FChase3rdPersonXYMult|fChase3rdPersonXYMult]] | ||
* [[FChase3rdPersonZUnitsPerSecond|fChase3rdPersonZUnitsPerSecond]] | |||
[[fAIMaxHeadTrackDistanceFromPC]] | * [[FCheckDeadBodyTimer|fCheckDeadBodyTimer]] | ||
* [[FCheckPositionFallDistance|fCheckPositionFallDistance]] | |||
[[fAIMaxSmileDistance]] | * [[FClothingArmorBase|fClothingArmorBase]] | ||
* [[FClothingArmorScale|fClothingArmorScale]] | |||
[[fAIMaxWanderTime]] | * [[FClothingBase|fClothingBase]] | ||
* [[FClothingClassScale|fClothingClassScale]] | |||
[[fAIMeleeArmorMult]] | * [[FClothingJewelryBase|fClothingJewelryBase]] | ||
* [[FClothingJewelryScale|fClothingJewelryScale]] | |||
[[fAIMeleeHandMult]] | * [[FCombatAdvanceNormalAttackChance|fCombatAdvanceNormalAttackChance]] | ||
* [[FCombatBetweenAdvanceTimer|fCombatBetweenAdvanceTimer]] | |||
[[fAIMeleeWeaponMult]] | * [[FCombatBuffMaxTimer|fCombatBuffMaxTimer]] | ||
* [[FCombatBuffStandoffTimer|fCombatBuffStandoffTimer]] | |||
[[fAIMinGreetingDistance]] | * [[FCombatCollectAlliesTimer|fCombatCollectAlliesTimer]] | ||
* [[FCombatDamageScale|fCombatDamageScale]] | |||
[[fAIMoveDistanceToRecalcFollowPath]] | * [[FCombatDistance|fCombatDistance]] | ||
* [[FCombatDistanceMin|fCombatDistanceMin]] | |||
[[fAIPowerAttackCreatureChance]] | * [[FCombatForwardAttackChance|fCombatForwardAttackChance]] | ||
* [[FCombatGiantCreatureReachMult|fCombatGiantCreatureReachMult]] | |||
[[fAIPowerAttackFatigueBase]] | * [[FCombatHitConeAngle|fCombatHitConeAngle]] | ||
* [[FCombatInTheWayTimer|fCombatInTheWayTimer]] | |||
[[fAIPowerAttackFatigueMult]] | * [[FCombatLineOfSightTimer|fCombatLineOfSightTimer]] | ||
* [[FCombatMaxHoldScore|fCombatMaxHoldScore]] | |||
[[fAIPowerAttackKnockdownBonus]] | * [[FCombatMinEngageDistance|fCombatMinEngageDistance]] | ||
* [[FCombatMonitorBuffsTimer|fCombatMonitorBuffsTimer]] | |||
[[fAIPowerAttackNPCChance]] | * [[FCombatRangedStandoffTimer|fCombatRangedStandoffTimer]] | ||
* [[FCombatRelativeDamageMod|fCombatRelativeDamageMod]] | |||
[[fAIPowerAttackRecoilBonus]] | * [[FCombatRoundAmount|fCombatRoundAmount]] | ||
* [[FCombatSoundArmorPct|fCombatSoundArmorPct]] | |||
[[fAIPursueDistanceLineOfSight]] | * [[FCombatSoundFleshPct|fCombatSoundFleshPct]] | ||
* [[FCombatSoundWeaponPct|fCombatSoundWeaponPct]] | |||
[[fAIRadiusToRunDetectionExterior]] | * [[FCombatSpeakAttackChance|fCombatSpeakAttackChance]] | ||
* [[FCombatSpeakHitChance|fCombatSpeakHitChance]] | |||
[[fAIRadiusToRunDetectionInterior]] | * [[FCombatSpeakHitThreshold|fCombatSpeakHitThreshold]] | ||
* [[FCombatSpeakPowerAttackChance|fCombatSpeakPowerAttackChance]] | |||
[[fAIRangedWeaponMult]] | * [[FCombatSpeakTauntChance|fCombatSpeakTauntChance]] | ||
* [[FCombatStaffTimer|fCombatStaffTimer]] | |||
[[fAIRangMagicSpellMult | * [[FCombatStepAdvanceDistance|fCombatStepAdvanceDistance]] | ||
* [[FCombatVulnerabilityMod|fCombatVulnerabilityMod]] | |||
[[fAISocialchanceForConversation]] | * [[FCreatureCalcCombat|fCreatureCalcCombat]] | ||
* [[FCreatureCalcDamage|fCreatureCalcDamage]] | |||
[[fAISocialchanceForConversationInterior]] | * [[FCreatureCalcMagic|fCreatureCalcMagic]] | ||
* [[FCreatureCalcStealth|fCreatureCalcStealth]] | |||
[[fAISocialRadiusToTriggerConversation]] | * [[FCrimeAlarmRespMult|fCrimeAlarmRespMult]] | ||
* [[FCrimeDispAttack|fCrimeDispAttack]] | |||
[[fAISocialRadiusToTriggerConversationInterior]] | * [[FCrimeDispMurder|fCrimeDispMurder]] | ||
* [[FCrimeDispPersonal|fCrimeDispPersonal]] | |||
[[fAISpectatorCommentTimer]] | * [[FCrimeDispPickpocket|fCrimeDispPickpocket]] | ||
* [[FCrimeDispSteal|fCrimeDispSteal]] | |||
[[fAItalktoNPCtimer]] | * [[FCrimeDispTresspass|fCrimeDispTresspass]] | ||
* [[FCrimeGoldSteal|fCrimeGoldSteal]] | |||
[[fAItalktosameNPCtimer]] | * [[FCrimeSoundBase|fCrimeSoundBase]] | ||
* [[FCrimeSoundMult|fCrimeSoundMult]] | |||
[[fAITrespassWarningTimer]] | <h3>D</h3> | ||
* [[FDamagePowerAttackBackBonus|fDamagePowerAttackBackBonus]] | |||
[[fAIUpdateMovementRestrictionsDistance]] | * [[FDamagePowerAttackBonus|fDamagePowerAttackBonus]] | ||
* [[FDamagePowerAttackForwardBonus|fDamagePowerAttackForwardBonus]] | |||
[[fAIYieldBase]] | * [[FDamagePowerAttackSideBonus|fDamagePowerAttackSideBonus]] | ||
* [[FDamagePowerAttackStandBonus|fDamagePowerAttackStandBonus]] | |||
[[fAIYieldDurationBase]] | * [[FDamageSkillBase|fDamageSkillBase]] | ||
* [[FDamageSkillMult|fDamageSkillMult]] | |||
[[fAIYieldDurationMult]] | * [[FDamageSneakAttackMult|fDamageSneakAttackMult]] | ||
* [[FDamageStrengthBase|fDamageStrengthBase]] | |||
[[fAIYieldMult]] | * [[FDamageStrengthMult|fDamageStrengthMult]] | ||
* [[FDamageToArmorPercentage|fDamageToArmorPercentage]] | |||
[[fAlchemyGoldMult]] | * [[FDamageToWeaponPercentage|fDamageToWeaponPercentage]] | ||
* [[FDamageWeaponConditionBase|fDamageWeaponConditionBase]] | |||
[[fArmorRatingBase]] | * [[FDamageWeaponConditionMult|fDamageWeaponConditionMult]] | ||
* [[FDamageWeaponMult|fDamageWeaponMult]] | |||
[[fArmorRatingConditionBase]] | * [[FDaytimeColorExtension|fDaytimeColorExtension]] | ||
* [[FDeathForceDamageMax|fDeathForceDamageMax]] | |||
[[fArmorRatingConditionMult]] | * [[FDeathForceDamageMin|fDeathForceDamageMin]] | ||
* [[FDeathForceForceMax|fDeathForceForceMax]] | |||
[[fArmorRatingMax]] | * [[FDeathForceForceMin|fDeathForceForceMin]] | ||
* [[FDeathSoundMaxDistance|fDeathSoundMaxDistance]] | |||
[[fArmorWeightLightMaxMod]] | * [[FDebrisMaxVelocity|fDebrisMaxVelocity]] | ||
* [[FDebricMinExtent|fDebricMinExtent]] | |||
[[fArrowAgeMax]] | * [[FDefaultNoticeTextDisplayTime|fDefaultNoticeTextDisplayTime]] | ||
* [[FDemandBase|fDemandBase]] | |||
[[fArrowBounceBlockPercentage]] | * [[FDemandMult|fDemandMult]] | ||
* [[FDetectionActionTimer|fDetectionActionTimer]] | |||
[[fArrowBounceLinearSpeed]] | * [[FDetectionCommentTimer|fDetectionCommentTimer]] | ||
* [[FDetectionNightEyeBonus|fDetectionNightEyeBonus]] | |||
[[fArrowBounceRotateSpeed]] | * [[FDetectionSneakLightMod|fDetectionSneakLightMod]] | ||
* [[FDetectionTimerSetting|fDetectionTimerSetting]] | |||
[[fArrowBowTimerBase]] | * [[FDifficultyDamageMultiplier|fDifficultyDamageMultiplier]] | ||
* [[FDifficultyDefaultValue|fDifficultyDefaultValue]] | |||
[[fArrowBowTimerMult]] | * [[FDifficultyMaxValue|fDifficultyMaxValue]] | ||
* [[FDifficultyMinValue|fDifficultyMinValue]] | |||
[[fArrowFakeMass]] | * [[FDispActorBountyBase|fDispActorBountyBase]] | ||
* [[FDispActorBountyMult|fDispActorBountyMult]] | |||
[[fArrowFOVTimeChange]] | * [[FDispActorInfamyBase|fDispActorInfamyBase]] | ||
* [[FDispActorInfamyMult|fDispActorInfamyMult]] | |||
[[fArrowFOVTimeStart]] | * [[FDispActorPerBase|<span style="color: #f00;">fDispActorPerBase</span>]] | ||
* [[FDispActorPerMult|fDispActorPerMult]] | |||
[[fArrowFOVZoom]] | * [[FDispInfamyMax|fDispInfamyMax]] | ||
* [[FDispositionReduction|fDispositionReduction]] | |||
[[fArrowGravityBase]] | * [[FDispTargetBountyMult|fDispTargetBountyMult]] | ||
* [[FDispTargetDiseaseBase|<span style="color: #f00;">fDispTargetDiseaseBase</span>]] | |||
[[fArrowGravityMin]] | * [[FDispTargetFactionMult|fDispTargetFactionMult]] | ||
* [[FDispTargetFactionRankBase|fDispTargetFactionRankBase]] | |||
[[fArrowGravityMult]] | * [[FDispTargetFactionRankMult|fDispTargetFactionRankMult]] | ||
* [[FDispTargetFameMult|fDispTargetFameMult]] | |||
[[fArrowMaxDistance]] | * [[FDispTargetInfamyMult|fDispTargetInfamyMult]] | ||
* [[FDispTargetPerBase|<span style="color: #f00;">fDispTargetPerBase</span>]] | |||
[[fArrowOptimalDistance]] | * [[FDispTargetPerMult|fDispTargetPerMult]] | ||
* [[FDispTargetRaceMult|fDispTargetRaceMult]] | |||
[[fArrowSpeedMult]] | * [[FDispTargetWeaponBase|<span style="color: #f00;">fDispTargetWeaponBase</span>]] | ||
* [[FDistanceExteriorReactCombat|fDistanceExteriorReactCombat]] | |||
[[fArrowWeakGravity]] | * [[FDistanceInteriorReactCombat|fDistanceInteriorReactCombat]] | ||
* [[FDistanceProjectileExplosionDetection|fDistanceProjectileExplosionDetection]] | |||
[[fArrowWeakSpeed]] | * [[FDistancetoPlayerforConversations|fDistancetoPlayerforConversations]] | ||
* [[FDyingTimer|fDyingTimer]] | |||
[[fAttributeClassPrimaryBonus]] | <h3>E</h3> | ||
* [[FEnchantCommonLimit|fEnchantCommonLimit]] | |||
[[fAttributeClassSecondaryBonus]] | * [[FEnchantGrandLimit|fEnchantGrandLimit]] | ||
* [[FEnchantGreaterLimit|fEnchantGreaterLimit]] | |||
[[fAutoDoorActivateDistance]] | * [[FEnchantLesserLimit|fEnchantLesserLimit]] | ||
* [[FEnchantEffectPointsMult|fEnchantEffectPointsMult]] | |||
[[fBarterBuyBase]] | * [[FEnchantmentGoldMult|fEnchantmentGoldMult]] | ||
* [[FEnchantmentPointsMult|fEnchantmentPointsMult]] | |||
[[fBarterBuyMult]] | * [[FEnchantPettyLimit|fEnchantPettyLimit]] | ||
* [[FEnemyHealthBarTimer|fEnemyHealthBarTimer]] | |||
[[fBarterDispBase]] | * [[FEssentialDeathTime|fEssentialDeathTime]] | ||
* [[FEssentialHealthPercentReGain|fEssentialHealthPercentReGain]] | |||
[[fBarterDispositionMod]] | * [[FExpressionChangePerSex|fExpressionChangePerSex]] | ||
* [[FExpressionStrengthAdd|fExpressionStrengthAdd]] | |||
[[fBarterHaggleBase]] | <h3>F</h3> | ||
* [[FFadeToBlackFadeSeconds|fFadeToBlackFadeSeconds]] | |||
[[fBarterHaggleCurve]] | * [[FFatigueAttackWeaponBase|fFatigueAttackWeaponBase]] | ||
* [[FFatigueAttackWeaponMult|fFatigueAttackWeaponMult]] | |||
[[fBarterHaggleDispMult]] | * [[FFatigueBase|fFatigueBase]] | ||
* [[FFatigueBlockBase|fFatigueBlockBase]] | |||
[[fBarterHaggleMax]] | * [[FFatigueBlockMult|fFatigueBlockMult]] | ||
* [[FFatigueBlockSkillBase|fFatigueBlockSkillBase]] | |||
[[fBarterSellBase]] | * [[FFatigueBlockSkillMult|fFatigueBlockSkillMult]] | ||
* [[FFatigueCastBase|fFatigueCastBase]] | |||
[[fBarterSellMult]] | * [[FFatigueCastMult|fFatigueCastMult]] | ||
* [[FFatigueJumpBase|fFatigueJumpBase]] | |||
[[fBlinkDelayMin]] | * [[FFatigueJumpMult|fFatigueJumpMult]] | ||
* [[FFatigueMult|fFatigueMult]] | |||
[[fBlinkDownTime]] | * [[FFatigueReturnBase|fFatigueReturnBase]] | ||
* [[FFatigueReturnMult|fFatigueReturnMult]] | |||
[[fBlinkUpTime]] | * [[FFatigueRunBase|fFatigueRunBase]] | ||
* [[FFatigueRunMult|fFatigueRunMult]] | |||
[[fBlockAmountHandToHandMult]] | * [[FFightAbleToDetectTimer|fFightAbleToDetectTimer]] | ||
* [[FFightAggrBase|fFightAggrBase]] | |||
[[fBlockAmountWeaponMult]] | * [[FFightAggrMult|fFightAggrMult]] | ||
* [[FFightDispMult|fFightDispMult]] | |||
[[fBlockMax]] | * [[FFightDistanceBase|fFightDistanceBase]] | ||
* [[FFightDistanceMult|fFightDistanceMult]] | |||
[[fBlockScoreNoShieldMult]] | * [[FFightFriendDispBase|fFightFriendDispBase]] | ||
* [[FFightFriendDispMult|fFightFriendDispMult]] | |||
[[fBlockSkillBase]] | * [[FFirstPersonCameraMult|fFirstPersonCameraMult]] | ||
* [[FFirstPersonHandFollowMult|fFirstPersonHandFollowMult]] | |||
[[fBlockSkillMult]] | * [[FFirstPersonScaleSeconds|fFirstPersonScaleSeconds]] | ||
* [[FFleeDistanceExterior|fFleeDistanceExterior]] | |||
[[fBowHoldTimer]] | * [[FFleeDistanceInterior|fFleeDistanceInterior]] | ||
* [[FFleeIsSafeTimer|fFleeIsSafeTimer]] | |||
[[fBribeBase]] | * [[FFriendHitTimer|fFriendHitTimer]] | ||
* [[FFurnitureMarker01DeltaX|fFurnitureMarker01DeltaX]] | |||
[[fBribeCostCurve]] | * [[FFurnitureMarker01DeltaY|fFurnitureMarker01DeltaY]] | ||
* [[FFurnitureMarker01DeltaZ|fFurnitureMarker01DeltaZ]] | |||
[[fBribeCurve]] | * [[FFurnitureMarker01HeadingDelta|fFurnitureMarker01HeadingDelta]] | ||
* [[FFurnitureMarker02DeltaX|fFurnitureMarker02DeltaX]] | |||
[[fBribeMult]] | * [[FFurnitureMarker02DeltaY|fFurnitureMarker02DeltaY]] | ||
* [[FFurnitureMarker02DeltaZ|fFurnitureMarker02DeltaZ]] | |||
[[fBribeNPCLevelMult]] | * [[FFurnitureMarker02HeadingDelta|fFurnitureMarker02HeadingDelta]] | ||
* [[FFurnitureMarker03DeltaX|fFurnitureMarker03DeltaX]] | |||
[[fBribeScale]] | * [[FFurnitureMarker03DeltaY|fFurnitureMarker03DeltaY]] | ||
* [[FFurnitureMarker03DeltaZ|fFurnitureMarker03DeltaZ]] | |||
[[fBribeSpeechcraftMult]] | * [[FFurnitureMarker03HeadingDelta|fFurnitureMarker03HeadingDelta]] | ||
* [[FFurnitureMarker04DeltaX|fFurnitureMarker04DeltaX]] | |||
[[fBuoyancyCloth]] | * [[FFurnitureMarker04DeltaY|fFurnitureMarker04DeltaY]] | ||
* [[FFurnitureMarker04DeltaZ|fFurnitureMarker04DeltaZ]] | |||
[[fBuoyancyDirt]] | * [[FFurnitureMarker04HeadingDelta|fFurnitureMarker04HeadingDelta]] | ||
* [[FFurnitureMarker05DeltaX|fFurnitureMarker05DeltaX]] | |||
[[fBuoyancyGlass]] | * [[FFurnitureMarker05DeltaY|fFurnitureMarker05DeltaY]] | ||
* [[FFurnitureMarker05DeltaZ|fFurnitureMarker05DeltaZ]] | |||
[[fBuoyancyGrass]] | * [[FFurnitureMarker05HeadingDelta|fFurnitureMarker05HeadingDelta]] | ||
* [[FFurnitureMarker06DeltaX|fFurnitureMarker06DeltaX]] | |||
[[fBuoyancyMetal]] | * [[FFurnitureMarker06DeltaY|fFurnitureMarker06DeltaY]] | ||
* [[FFurnitureMarker06DeltaZ|fFurnitureMarker06DeltaZ]] | |||
[[fBuoyancyMultBody]] | * [[FFurnitureMarker06HeadingDelta|fFurnitureMarker06HeadingDelta]] | ||
* [[FFurnitureMarker07DeltaX|fFurnitureMarker07DeltaX]] | |||
[[fBuoyancyMultExtremity]] | * [[FFurnitureMarker07DeltaY|fFurnitureMarker07DeltaY]] | ||
* [[FFurnitureMarker07DeltaZ|fFurnitureMarker07DeltaZ]] | |||
[[fBuoyancyOrganic]] | * [[FFurnitureMarker07HeadingDelta|fFurnitureMarker07HeadingDelta]] | ||
* [[FFurnitureMarker08DeltaX|fFurnitureMarker08DeltaX]] | |||
[[fBuoyancySkin]] | * [[FFurnitureMarker08DeltaY|fFurnitureMarker08DeltaY]] | ||
* [[FFurnitureMarker08DeltaZ|fFurnitureMarker08DeltaZ]] | |||
[[fBuoyancyStone]] | * [[FFurnitureMarker08HeadingDelta|fFurnitureMarker08HeadingDelta]] | ||
* [[FFurnitureMarker09DeltaX|fFurnitureMarker09DeltaX]] | |||
[[fBuoyancyWater]] | * [[FFurnitureMarker09DeltaY|fFurnitureMarker09DeltaY]] | ||
* [[FFurnitureMarker09DeltaZ|fFurnitureMarker09DeltaZ]] | |||
[[fBuoyancyWood]] | * [[FFurnitureMarker09HeadingDelta|fFurnitureMarker09HeadingDelta]] | ||
* [[FFurnitureMarker10DeltaX|fFurnitureMarker10DeltaX]] | |||
[[fChameleonMaxRefraction]] | * [[FFurnitureMarker10DeltaY|fFurnitureMarker10DeltaY]] | ||
* [[FFurnitureMarker10DeltaZ|fFurnitureMarker10DeltaZ]] | |||
[[fChameleonMinRefraction]] | * [[FFurnitureMarker10HeadingDelta|fFurnitureMarker10HeadingDelta]] | ||
* [[FFurnitureMarker11DeltaX|fFurnitureMarker11DeltaX]] | |||
[[fCharacterControllerMultipleStepSpeed]] | * [[FFurnitureMarker11DeltaY|fFurnitureMarker11DeltaY]] | ||
* [[FFurnitureMarker11DeltaZ|fFurnitureMarker11DeltaZ]] | |||
[[fChase3rdPersonVanityXYMult]] | * [[FFurnitureMarker11HeadingDelta|fFurnitureMarker11HeadingDelta]] | ||
* [[FFurnitureMarker12DeltaX|fFurnitureMarker12DeltaX]] | |||
[[fChase3rdPersonXYMult]] | * [[FFurnitureMarker12DeltaY|fFurnitureMarker12DeltaY]] | ||
* [[FFurnitureMarker12DeltaZ|fFurnitureMarker12DeltaZ]] | |||
[[fChase3rdPersonZUnitsPerSecond]] | * [[FFurnitureMarker12HeadingDelta|fFurnitureMarker12HeadingDelta]] | ||
* [[FFurnitureMarker13DeltaX|fFurnitureMarker13DeltaX]] | |||
[[fCheckDeadBodyTimer]] | * [[FFurnitureMarker13DeltaY|fFurnitureMarker13DeltaY]] | ||
* [[FFurnitureMarker13DeltaZ|fFurnitureMarker13DeltaZ]] | |||
[[fCheckPositionFallDistance]] | * [[FFurnitureMarker13HeadingDelta|fFurnitureMarker13HeadingDelta]] | ||
* [[FFurnitureMarker14DeltaX|fFurnitureMarker14DeltaX]] | |||
[[fClothingArmorBase]] | * [[FFurnitureMarker14DeltaY|fFurnitureMarker14DeltaY]] | ||
* [[FFurnitureMarker14DeltaZ|fFurnitureMarker14DeltaZ]] | |||
[[fClothingArmorScale]] | * [[FFurnitureMarker14HeadingDelta|fFurnitureMarker14HeadingDelta]] | ||
* [[FFurnitureMarker15DeltaX|fFurnitureMarker15DeltaX]] | |||
[[fClothingBase]] | * [[FFurnitureMarker15DeltaY|fFurnitureMarker15DeltaY]] | ||
* [[FFurnitureMarker15DeltaZ|fFurnitureMarker15DeltaZ]] | |||
[[fClothingClassScale]] | * [[FFurnitureMarker15HeadingDelta|fFurnitureMarker15HeadingDelta]] | ||
* [[FFurnitureMarker16DeltaX|fFurnitureMarker16DeltaX]] | |||
[[fClothingJewelryBase]] | * [[FFurnitureMarker16DeltaY|fFurnitureMarker16DeltaY]] | ||
* [[FFurnitureMarker16DeltaZ|fFurnitureMarker16DeltaZ]] | |||
[[fClothingJewelryScale]] | * [[FFurnitureMarker16HeadingDelta|fFurnitureMarker16HeadingDelta]] | ||
* [[FFurnitureMarker17DeltaX|fFurnitureMarker17DeltaX]] | |||
[[fCombatAdvanceNormalAttackChance]] | * [[FFurnitureMarker17DeltaY|fFurnitureMarker17DeltaY]] | ||
* [[FFurnitureMarker17DeltaZ|fFurnitureMarker17DeltaZ]] | |||
[[fCombatBetweenAdvanceTimer]] | * [[FFurnitureMarker17HeadingDelta|fFurnitureMarker17HeadingDelta]] | ||
* [[FFurnitureMarker18DeltaX|fFurnitureMarker18DeltaX]] | |||
[[fCombatBuffMaxTimer]] | * [[FFurnitureMarker18DeltaY|fFurnitureMarker18DeltaY]] | ||
* [[FFurnitureMarker18DeltaZ|fFurnitureMarker18DeltaZ]] | |||
[[fCombatBuffStandoffTimer]] | * [[FFurnitureMarker18HeadingDelta|fFurnitureMarker18HeadingDelta]] | ||
* [[FFurnitureMarker19DeltaX|fFurnitureMarker19DeltaX]] | |||
[[fCombatCollectAlliesTimer]] | * [[FFurnitureMarker19DeltaY|fFurnitureMarker19DeltaY]] | ||
* [[FFurnitureMarker19DeltaZ|fFurnitureMarker19DeltaZ]] | |||
[[fCombatDamageScale]] | * [[FFurnitureMarker19HeadingDelta|fFurnitureMarker19HeadingDelta]] | ||
* [[FFurnitureMarker20DeltaX|fFurnitureMarker20DeltaX]] | |||
[[fCombatDistance]] | * [[FFurnitureMarker20DeltaY|fFurnitureMarker20DeltaY]] | ||
* [[FFurnitureMarker20DeltaZ|fFurnitureMarker20DeltaZ]] | |||
[[fCombatDistanceMin]] | * [[FFurnitureMarker20HeadingDelta|fFurnitureMarker20HeadingDelta]] | ||
<h3>G</h3> | |||
[[fCombatForwardAttackChance]] | * [[FGrabPower|fGrabPower]] | ||
<h3>H</h3> | |||
[[fCombatGiantCreatureReachMult]] | * [[FHandDamageSkillBase|fHandDamageSkillBase]] | ||
* [[FHandDamageSkillMult|fHandDamageSkillMult]] | |||
[[fCombatHitConeAngle]] | * [[FHandDamageStrengthBase|fHandDamageStrengthBase]] | ||
* [[FHandDamageStrengthMult|fHandDamageStrengthMult]] | |||
[[fCombatInTheWayTimer]] | * [[FHandFatigueDamageBase|fHandFatigueDamageBase]] | ||
* [[FHandFatigueDamageMult|fHandFatigueDamageMult]] | |||
[[fCombatLineOfSightTimer]] | * [[FHandHealthMax|fHandHealthMax]] | ||
* [[FHandHealthMin|fHandHealthMin]] | |||
[[fCombatMaxHoldScore]] | * [[FHandReachMult|fHandReachMult]] | ||
* [[FHostileActorExteriorDistance|fHostileActorExteriorDistance]] | |||
[[fCombatMinEngageDistance]] | * [[FHostileActorInteriorDistance|fHostileActorInteriorDistance]] | ||
<h3>I</h3> | |||
[[fCombatMonitorBuffsTimer]] | * [[FIdleChatterCommentTimer|fIdleChatterCommentTimer]] | ||
* [[FImpactShaderMaxDistance|fImpactShaderMaxDistance]] | |||
[[fCombatRangedStandoffTimer]] | * [[FImpactShaderMaxMagnitude|fImpactShaderMaxMagnitude]] | ||
* [[FImpactShaderMinMagnitude|fImpactShaderMinMagnitude]] | |||
[[fCombatRelativeDamageMod]] | * [[FInfamyBountyMod|fInfamyBountyMod]] | ||
* [[FInventoryDropTimer|fInventoryDropTimer]] | |||
[[fCombatRoundAmount]] | * [[FItemPointsMult|fItemPointsMult]] | ||
<h3>J</h3> | |||
[[fCombatSoundArmorPct]] | * [[FJumpDoubleMult|<span style="color: #f00;">fJumpDoubleMult</span>]] | ||
* [[FJumpFallRiderMult|<span style="color: #f00;">fJumpFallRiderMult</span>]] | |||
[[fCombatSoundFleshPct]] | * [[FJumpFallSkillBase|fJumpFallSkillBase]] | ||
* [[FJumpFallSkillMult|fJumpFallSkillMult]] | |||
[[fCombatSoundWeaponPct]] | * [[FJumpFallTimeBase|fJumpFallTimeBase]] | ||
* [[FJumpFallTimeMin|fJumpFallTimeMin]] | |||
[[fCombatSpeakAttackChance]] | * [[FJumpFallTimeMult|fJumpFallTimeMult]] | ||
* [[FJumpFallVelocityMin|fJumpFallVelocityMin]] | |||
[[fCombatSpeakHitChance]] | * [[FJumpHeightMax|fJumpHeightMax]] | ||
* [[FJumpHeightMin|fJumpHeightMin]] | |||
[[fCombatSpeakHitThreshold]] | * [[FJumpMoveBase|fJumpMoveBase]] | ||
* [[FJumpMoveMult|fJumpMoveMult]] | |||
[[fCombatSpeakPowerAttackChance]] | <h3>K</h3> | ||
* [[FKnockbackAgilBase|fKnockbackAgilBase]] | |||
[[fCombatSpeakTauntChance]] | * [[FKnockbackAgilMult|fKnockbackAgilMult]] | ||
* [[FKnockbackDamageBase|fKnockbackDamageBase]] | |||
[[fCombatStaffTimer]] | * [[FKnockbackDamageMult|fKnockbackDamageMult]] | ||
* [[FKnockbackForceMax|fKnockbackForceMax]] | |||
[[fCombatStepAdvanceDistance]] | * [[FKnockbackTime|fKnockbackTime]] | ||
* [[FKnockdownAgilBase|fKnockdownAgilBase]] | |||
[[fCombatVulnerabilityMod]] | * [[FKnockdownAgilMult|fKnockdownAgilMult]] | ||
* [[FKnockdownChance|fKnockdownChance]] | |||
fCreatureCalcCombat | * [[FKnockdownDamageBase|fKnockdownDamageBase]] | ||
* [[FKnockdownDamageMult|fKnockdownDamageMult]] | |||
fCreatureCalcDamage | | valign="top" width=50% | <h3>L</h3> | ||
* [[FLeafRockAmountSwayInfluence|fLeafRockAmountSwayInfluence]] | |||
fCreatureCalcMagic | * [[FLeafRockSpeedSwayInfluence|fLeafRockSpeedSwayInfluence]] | ||
* [[FLeafRockTimeScale|fLeafRockTimeScale]] | |||
fCreatureCalcStealth | * [[FLeafRustleAmountSwayInfluence|fLeafRustleAmountSwayInfluence]] | ||
* [[FLeafRustleSpeedSwayInfluence|fLeafRustleSpeedSwayInfluence]] | |||
fCrimeAlarmRespMult | * [[FLeafRustleTimeScale|fLeafRustleTimeScale]] | ||
* [[FLeveledLockMult|fLeveledLockMult]] | |||
[[fCrimeDispAttack]] | * [[FLockLevelBase|fLockLevelBase]] | ||
* [[FLockLevelMult|fLockLevelMult]] | |||
[[fCrimeDispMurder]] | * [[FLockPickAutoBase|fLockPickAutoBase]] | ||
* [[FLockPickAutoDifficulty|fLockPickAutoDifficulty]] | |||
[[fCrimeDispPersonal]] | * [[FLockPickAutoOffset|fLockPickAutoOffset]] | ||
* [[FLockPickBreakBase|fLockPickBreakBase]] | |||
[[fCrimeDispPickpocket]] | * [[FLockPickBreakMult|fLockPickBreakMult]] | ||
* [[FLockPickQualityBase|fLockPickQualityBase]] | |||
[[fCrimeDispSteal]] | * [[FLockPickQualityMult|fLockPickQualityMult]] | ||
* [[FLockSkillBase|fLockSkillBase]] | |||
[[fCrimeDispTresspass]] | * [[FLockSkillMult|fLockSkillMult]] | ||
* [[FLockTrapGoOffBase|fLockTrapGoOffBase]] | |||
[[fCrimeGoldSteal]] | * [[FLockTrapGoOffMult|fLockTrapGoOffMult]] | ||
* [[FLowActorSpeedBoost|fLowActorSpeedBoost]] | |||
[[fCrimeSoundBase]] | * [[FLowLevelNPCBaseHealthMult|fLowLevelNPCBaseHealthMult]] | ||
<h3>M</h3> | |||
[[fCrimeSoundMult]] | * [[FMagicAbsorbDistanceReachMult|fMagicAbsorbDistanceReachMult]] | ||
* [[FMagicAreaBaseCostMult|fMagicAreaBaseCostMult]] | |||
[[fDamagePowerAttackBackBonus]] | * [[FMagicAreaScale|fMagicAreaScale]] | ||
* [[FMagicAreaScaleMax|fMagicAreaScaleMax]] | |||
[[fDamagePowerAttackBonus]] | * [[FMagicAreaScaleMin|fMagicAreaScaleMin]] | ||
* [[FMagicArmorPenaltyMax|fMagicArmorPenaltyMax]] | |||
[[fDamagePowerAttackForwardBonus]] | * [[FMagicArmorPenaltyMin|fMagicArmorPenaltyMin]] | ||
* [[FMagicBallMaximumDistance|fMagicBallMaximumDistance]] | |||
[[fDamagePowerAttackSideBonus]] | * [[FMagicBallOptimalDistance|fMagicBallOptimalDistance]] | ||
* [[FMagicBoltDuration|fMagicBoltDuration]] | |||
[[fDamagePowerAttackStandBonus]] | * [[FMagicBoltMaximumDistance|fMagicBoltMaximumDistance]] | ||
* [[FMagicBoltOptimalDistance|fMagicBoltOptimalDistance]] | |||
fDamageSkillBase | * [[FMagicBoltSegmentLength|fMagicBoltSegmentLength]] | ||
* [[FMagicCasterSkillCostBase|fMagicCasterSkillCostBase]] | |||
fDamageSkillMult | * [[FMagicCasterSkillCostMult|fMagicCasterSkillCostMult]] | ||
* [[FMagicCEEnchantMagOffset|fMagicCEEnchantMagOffset]] | |||
fDamageSneakAttackMult | * [[FMagicCloudAreaMin|fMagicCloudAreaMin]] | ||
* [[FMagicCloudDurationMin|fMagicCloudDurationMin]] | |||
fDamageStrengthBase | * [[FMagicCloudFindTargetTime|fMagicCloudFindTargetTime]] | ||
* [[FMagicCloudLifeScale|fMagicCloudLifeScale]] | |||
fDamageStrengthMult | * [[FMagicCloudSizeScale|fMagicCloudSizeScale]] | ||
* [[FMagicCloudSlowdownRate|fMagicCloudSlowdownRate]] | |||
fDamageToArmorPercentage | * [[FMagicCloudSpeedBase|fMagicCloudSpeedBase]] | ||
* [[FMagicCloudSpeedScale|fMagicCloudSpeedScale]] | |||
fDamageToWeaponPercentage | * [[FMagicCostScale|fMagicCostScale]] | ||
* [[FMagicDefaultCEBarterFactor|fMagicDefaultCEBarterFactor]] | |||
fDamageWeaponConditionBase | * [[FMagicDefaultCEEnchantFactor|fMagicDefaultCEEnchantFactor]] | ||
* [[FMagicDefaultTouchDistance|fMagicDefaultTouchDistance]] | |||
fDamageWeaponConditionMult | * [[FMagicDiseaseTransferBase|fMagicDiseaseTransferBase]] | ||
* [[FMagicDiseaseTransferMult|fMagicDiseaseTransferMult]] | |||
[[fDamageWeaponMult]] | * [[FMagicDispelMagnitudeMult|fMagicDispelMagnitudeMult]] | ||
* [[FMagicDurMagBaseCostMult|fMagicDurMagBaseCostMult]] | |||
fDaytimeColorExtension | * [[FMagicEnchantmentChargeBase|fMagicEnchantmentChargeBase]] | ||
* [[FMagicEnchantmentChargeMult|fMagicEnchantmentChargeMult]] | |||
fDeathForceDamageMax | * [[FMagicEnchantmentDrainBase|fMagicEnchantmentDrainBase]] | ||
* [[FMagicEnchantmentDrainMult|fMagicEnchantmentDrainMult]] | |||
fDeathForceDamageMin | * [[FMagicExplosionAgilityMult|fMagicExplosionAgilityMult]] | ||
* [[FMagicExplosionClutterMult|fMagicExplosionClutterMult]] | |||
fDeathForceForceMax | * [[FMagicExplosionIncorporealMult|fMagicExplosionIncorporealMult]] | ||
* [[FMagicExplosionIncorporealTime|fMagicExplosionIncorporealTime]] | |||
fDeathForceForceMin | * [[FMagicExplosionPowerBase|fMagicExplosionPowerBase]] | ||
* [[FMagicExplosionPowerMax|fMagicExplosionPowerMax]] | |||
fDeathSoundMaxDistance | * [[FMagicExplosionPowerMin|fMagicExplosionPowerMin]] | ||
* [[FMagicExplosionPowerMult|fMagicExplosionPowerMult]] | |||
fDebrisMaxVelocity | * [[FMagicFatigueDrainBase|fMagicFatigueDrainBase]] | ||
* [[FMagicFatigueDrainMult|fMagicFatigueDrainMult]] | |||
fDebricMinExtent | * [[FMagicFogMaximumDistance|fMagicFogMaximumDistance]] | ||
* [[FMagicFogOptimalDistance|fMagicFogOptimalDistance]] | |||
fDefaultNoticeTextDisplayTime | * [[FMagickaReturnBase|fMagickaReturnBase]] | ||
* [[FMagickaReturnMult|fMagickaReturnMult]] | |||
fDemandBase | * [[FMagicLevelMagnitudeMult|fMagicLevelMagnitudeMult]] | ||
* [[FMagicLightForwardOffset|fMagicLightForwardOffset]] | |||
fDemandMult | * [[FMagicLightHeightOffset|fMagicLightHeightOffset]] | ||
* [[FMagicLightRadiusBase|fMagicLightRadiusBase]] | |||
fDetectionActionTimer | * [[FMagicNightEyeAmbient|fMagicNightEyeAmbient]] | ||
* [[FMagicPlayerMinimumInvisibility|fMagicPlayerMinimumInvisibility]] | |||
fDetectionCommentTimer | * [[FMagicProjectileBaseSpeed|fMagicProjectileBaseSpeed]] | ||
* [[FMagicProjectileMaxDistance|fMagicProjectileMaxDistance]] | |||
fDetectionNightEyeBonus | * [[FMagicRangeTargetCostMult|fMagicRangeTargetCostMult]] | ||
* [[FMagicResistActorSkillBase|fMagicResistActorSkillBase]] | |||
fDetectionSneakLightMod | * [[FMagicResistActorSkillMult|fMagicResistActorSkillMult]] | ||
* [[FMagicResistTargetWillpowerBase|fMagicResistTargetWillpowerBase]] | |||
fDetectionTimerSetting | * [[FMagicResistTargetWillpowerMult|fMagicResistTargetWillpowerMult]] | ||
* [[FMagicSpellLevelApprenticeMin|fMagicSpellLevelApprenticeMin]] | |||
fDifficultyDamageMultiplier | * [[FMagicSpellLevelCostBase|fMagicSpellLevelCostBase]] | ||
* [[FMagicSpellLevelCostMult|fMagicSpellLevelCostMult]] | |||
fDifficultyDefaultValue | * [[FMagicSpellLevelExpertMin|fMagicSpellLevelExpertMin]] | ||
* [[FMagicSpellLevelJourneymanMin|fMagicSpellLevelJourneymanMin]] | |||
fDifficultyMaxValue | * [[FMagicSpellLevelMasterMin|fMagicSpellLevelMasterMin]] | ||
* [[FMagicSprayMaximumDistance|fMagicSprayMaximumDistance]] | |||
fDifficultyMinValue | * [[FMagicSprayOptimalDistance|fMagicSprayOptimalDistance]] | ||
* [[FMagicSunDamageBaseDamage|fMagicSunDamageBaseDamage]] | |||
fDispActorBountyBase | * [[FMagicSunDamageMinWeather|fMagicSunDamageMinWeather]] | ||
* [[FMagicSunDamagePainInitialDelay|fMagicSunDamagePainInitialDelay]] | |||
fDispActorBountyMult | * [[FMagicSunDamagePainTimer|fMagicSunDamagePainTimer]] | ||
* [[FMagicSunDamageScreenGlowMult|fMagicSunDamageScreenGlowMult]] | |||
fDispActorInfamyBase | * [[FMagicSunDamageScreenGlowRateDown|fMagicSunDamageScreenGlowRateDown]] | ||
* [[FMagicSunDamageScreenGlowRateUp|fMagicSunDamageScreenGlowRateUp]] | |||
fDispActorInfamyMult | * [[FMagicSunDamageSunHiddenScale|fMagicSunDamageSunHiddenScale]] | ||
* [[FMagicSunDamageWaterScale|fMagicSunDamageWaterScale]] | |||
fDispActorPerBase | * [[FMagicTelekinesiDistanceMult (sic)|fMagicTelekinesiDistanceMult (sic)]] | ||
* [[FMagicTelekinesisComplexMaxForce|fMagicTelekinesisComplexMaxForce]] | |||
fDispActorPerMult | * [[FMagicTelekinesisComplexObjectDamping|fMagicTelekinesisComplexObjectDamping]] | ||
* [[FMagicTelekinesisComplexSpringDamping|fMagicTelekinesisComplexSpringDamping]] | |||
fDispInfamyMax | * [[FMagicTelekinesisComplexSpringElasticity|fMagicTelekinesisComplexSpringElasticity]] | ||
* [[FMagicTelekinesisDistanceMin|fMagicTelekinesisDistanceMin]] | |||
fDispositionReduction | * [[FMagicTelekinesisLiftPowerMult|fMagicTelekinesisLiftPowerMult]] | ||
* [[FMagicTelekinesisMaxForce|fMagicTelekinesisMaxForce]] | |||
fDispTargetBountyMult | * [[FMagicTelekinesisMoveAccelerate|fMagicTelekinesisMoveAccelerate]] | ||
* [[FMagicTelekinesisMoveBase|fMagicTelekinesisMoveBase]] | |||
fDispTargetDiseaseBase | * [[FMagicTelekinesisMoveMax|fMagicTelekinesisMoveMax]] | ||
* [[FMagicTelekinesisObjectDamping|fMagicTelekinesisObjectDamping]] | |||
fDispTargetFactionMult | * [[FMagicTelekinesisSpringDamping|fMagicTelekinesisSpringDamping]] | ||
* [[FMagicTelekinesisSpringElasticity|fMagicTelekinesisSpringElasticity]] | |||
fDispTargetFactionRankBase | * [[FMagicTelekinesisThrow|fMagicTelekinesisThrow]] | ||
* [[FMagicTrackingLimit|fMagicTrackingLimit]] | |||
fDispTargetFactionRankMult | * [[FMagicTrackingLimitComplex|fMagicTrackingLimitComplex]] | ||
* [[FMagicTrackingMultBall|fMagicTrackingMultBall]] | |||
fDispTargetFameMult | * [[FMagicTrackingMultBolt|fMagicTrackingMultBolt]] | ||
* [[FMagicTrackingMultFog|fMagicTrackingMultFog]] | |||
fDispTargetInfamyMult | * [[FMagicUnitsPerFoot|fMagicUnitsPerFoot]] | ||
* [[FMarksmanFatigueBurnPerSecond|fMarksmanFatigueBurnPerSecond]] | |||
fDispTargetPerBase | * [[FMarksmanFatigueBurnPerShot|fMarksmanFatigueBurnPerShot]] | ||
* [[FMasserAngleFadeEnd|fMasserAngleFadeEnd]] | |||
fDispTargetPerMult | * [[FMasserAngleFadeStart|fMasserAngleFadeStart]] | ||
* [[FMasserAngleShadowEarlyFade|fMasserAngleShadowEarlyFade]] | |||
fDispTargetRaceMult | * [[FMasserSpeed|fMasserSpeed]] | ||
* [[FMasserZOffset|fMasserZOffset]] | |||
fDispTargetWeaponBase | * [[FMaxArmorRating|fMaxArmorRating]] | ||
* [[FMaximumWind|fMaximumWind]] | |||
fDistanceExteriorReactCombat | * [[FMinDistanceUseHorse|fMinDistanceUseHorse]] | ||
* [[FMountedMaxLookingDown|fMountedMaxLookingDown]] | |||
fDistanceInteriorReactCombat | * [[FMoveCharWalkMax|fMoveCharWalkMax]] | ||
* [[FMoveCharWalkMin|fMoveCharWalkMin]] | |||
fDistanceProjectileExplosionDetection | * [[FMoveCreatureWalkMax|fMoveCreatureWalkMax]] | ||
* [[FMoveCreatureWalkMin|fMoveCreatureWalkMin]] | |||
fDistancetoPlayerforConversations | * [[FMoveEncumEffect|fMoveEncumEffect]] | ||
* [[FMoveEncumEffectNoWea|fMoveEncumEffectNoWea]] | |||
fDyingTimer | * [[FMoveMaxFlySpeed|fMoveMaxFlySpeed]] | ||
* [[FMoveMinFlySpeed|fMoveMinFlySpeed]] | |||
fEnchantCommonLimit | * [[FMoveNoWeaponMult|fMoveNoWeaponMult]] | ||
* [[FMoveRunAthleticsMult|fMoveRunAthleticsMult]] | |||
fEnchantGrandLimit | * [[FMoveRunMult|fMoveRunMult]] | ||
* [[FMoveSneakMult|fMoveSneakMult]] | |||
fEnchantGreaterLimit | * [[FMoveSwimRunAthleticsMult|fMoveSwimRunAthleticsMult]] | ||
* [[FMoveSwimRunBase|fMoveSwimRunBase]] | |||
fEnchantLesserLimit | * [[FMoveSwimWalkAthleticsMult|fMoveSwimWalkAthleticsMult]] | ||
* [[FMoveSwimWalkBase|fMoveSwimWalkBase]] | |||
* [[FMoveWeightMax|fMoveWeightMax]] | |||
* [[FMoveWeightMin|fMoveWeightMin]] | |||
fEnchantmentGoldMult | <h3>N</h3> | ||
* [[FNoticeTextTimePerCharacter|fNoticeTextTimePerCharacter]] | |||
fEnchantmentPointsMult | * [[FNPCAttributeHealthMult|fNPCAttributeHealthMult]] | ||
* [[FNPCBaseMagickaMult|fNPCBaseMagickaMult]] | |||
fEnchantPettyLimit | * [[FNPCGeneticVariation|fNPCGeneticVariation]] | ||
<h3>O</h3> | |||
fEnemyHealthBarTimer | * [[FObjectHitWeaponReach|fObjectHitWeaponReach]] | ||
* [[FObjectWeightPickupDetectionMult|fObjectWeightPickupDetectionMult]] | |||
[[fEssentialDeathTime]] | <h3>P</h3> | ||
* [[FPainDelay|fPainDelay]] | |||
fEssentialHealthPercentReGain | * [[FPathAvoidanceCreatureIntLimit|fPathAvoidanceCreatureIntLimit]] | ||
* [[FPathAvoidanceObstacleCheckTimeLimit|fPathAvoidanceObstacleCheckTimeLimit]] | |||
fExpressionChangePerSex | * [[FPathAvoidanceTimeOut|fPathAvoidanceTimeOut]] | ||
* [[FPathAvoidanceWaitTimeLimit|fPathAvoidanceWaitTimeLimit]] | |||
fExpressionStrengthAdd | * [[FPathImpassableDoorPenalty|fPathImpassableDoorPenalty]] | ||
* [[FPathInvalidMovementTypePenalty|fPathInvalidMovementTypePenalty]] | |||
fFadeToBlackFadeSeconds | * [[FPathMinimalUseDoorPenalty|fPathMinimalUseDoorPenalty]] | ||
* [[FPathMustLockpickPenalty|fPathMustLockpickPenalty]] | |||
fFatigueAttackWeaponBase | * [[FPathNonFishSwimmingPenalty|fPathNonFishSwimmingPenalty]] | ||
* [[FPathNPCWadingPenalty|fPathNPCWadingPenalty]] | |||
fFatigueAttackWeaponMult | * [[FPathPointFailureTimeLimit|fPathPointFailureTimeLimit]] | ||
* [[FPathPointForceAngleSnapDistance|fPathPointForceAngleSnapDistance]] | |||
fFatigueBase | * [[FPathPointMaxAngleDeltaTurnSpeedScalar|fPathPointMaxAngleDeltaTurnSpeedScalar]] | ||
* [[FPathPointReachDistance|fPathPointReachDistance]] | |||
fFatigueBlockBase | * [[FPathPointReachDistanceError|fPathPointReachDistanceError]] | ||
* [[FPathPointStartCheckDistance|fPathPointStartCheckDistance]] | |||
fFatigueBlockMult | * [[FPathPointTurnDistanceExterior|fPathPointTurnDistanceExterior]] | ||
* [[FPathPointTurnDistanceInterior|fPathPointTurnDistanceInterior]] | |||
fFatigueBlockSkillBase | * [[FPathPointTurningSpeed|fPathPointTurningSpeed]] | ||
* [[FPathPointWalkTime|fPathPointWalkTime]] | |||
fFatigueBlockSkillMult | * [[FPathPointZDistanceAllowance|fPathPointZDistanceAllowance]] | ||
* [[FPathPreferredPointBonus|fPathPreferredPointBonus]] | |||
fFatigueCastBase | * [[FPathSpaceExitPenalty|fPathSpaceExitPenalty]] | ||
* [[FPathWaterExitPenalty|fPathWaterExitPenalty]] | |||
fFatigueCastMult | * [[FPCBaseHealthMult|fPCBaseHealthMult]] | ||
* [[FPCBaseMagickaMult|fPCBaseMagickaMult]] | |||
fFatigueJumpBase | * [[FPerkAthleticsApprenticeFatigueMult|fPerkAthleticsApprenticeFatigueMult]] | ||
* [[FPerkAthleticsExpertFatigueMult|fPerkAthleticsExpertFatigueMult]] | |||
fFatigueJumpMult | * [[FPerkAthleticsJouneymanFatigueMult|fPerkAthleticsJouneymanFatigueMult]] | ||
* [[FPerkAthleticsMasterFatigueMult|fPerkAthleticsMasterFatigueMult]] | |||
fFatigueMult | * [[FPerkAthleticsNoviceFatigueMult|fPerkAthleticsNoviceFatigueMult]] | ||
* [[FPerkHeavyArmorExpertSpeedMult|fPerkHeavyArmorExpertSpeedMult]] | |||
fFatigueReturnBase | * [[FPerkHeavyArmorJourneymanDamageMult|fPerkHeavyArmorJourneymanDamageMult]] | ||
* [[FPerkHeavyArmorMasterSpeedMult|fPerkHeavyArmorMasterSpeedMult]] | |||
fFatigueReturnMult | * [[FPerkHeavyArmorNoviceDamageMult|fPerkHeavyArmorNoviceDamageMult]] | ||
* [[FPerkHeavyArmorSinkGravityMult|fPerkHeavyArmorSinkGravityMult]] | |||
[[fFatigueRunBase]] | * [[FPerkJumpFatigueExpertMult|fPerkJumpFatigueExpertMult]] | ||
* [[FPerkLightArmorExpertSpeedMult|fPerkLightArmorExpertSpeedMult]] | |||
[[fFatigueRunMult]] | * [[FPerkLightArmorJourneymanDamageMult|fPerkLightArmorJourneymanDamageMult]] | ||
* [[FPerkLightArmorMasterRatingMult|fPerkLightArmorMasterRatingMult]] | |||
fFightAbleToDetectTimer | * [[FPerkLightArmorNoviceDamageMult|fPerkLightArmorNoviceDamageMult]] | ||
* [[FPerkSneakAttackMarksmanApprenticeMult|fPerkSneakAttackMarksmanApprenticeMult]] | |||
fFightAggrBase | * [[FPerkSneakAttackMarksmanExpertMult|fPerkSneakAttackMarksmanExpertMult]] | ||
* [[FPerkSneakAttackMarksmanJourneymanMult|fPerkSneakAttackMarksmanJourneymanMult]] | |||
fFightAggrMult | * [[FPerkSneakAttackMarksmanMasterMult|fPerkSneakAttackMarksmanMasterMult]] | ||
* [[FPerkSneakAttackMarksmanNoviceMult|fPerkSneakAttackMarksmanNoviceMult]] | |||
fFightDispMult | * [[FPerkSneakAttackMeleeApprenticeMult|fPerkSneakAttackMeleeApprenticeMult]] | ||
* [[FPerkSneakAttackMeleeExpertMult|fPerkSneakAttackMeleeExpertMult]] | |||
fFightDistanceBase | * [[FPerkSneakAttackMeleeJourneymanMult|fPerkSneakAttackMeleeJourneymanMult]] | ||
* [[FPerkSneakAttackMeleeMasterMult|fPerkSneakAttackMeleeMasterMult]] | |||
fFightDistanceMult | * [[FPerkSneakAttackMeleeNoviceMult|fPerkSneakAttackMeleeNoviceMult]] | ||
* [[FPersAdmireAggr|fPersAdmireAggr]] | |||
fFightFriendDispBase | * [[FPersAdmireConf|fPersAdmireConf]] | ||
* [[FPersAdmireEner|fPersAdmireEner]] | |||
fFightFriendDispMult | * [[FPersAdmireIntel|fPersAdmireIntel]] | ||
* [[FPersAdmirePers|fPersAdmirePers]] | |||
fFirstPersonCameraMult | * [[FPersAdmireResp|fPersAdmireResp]] | ||
* [[FPersAdmireStre|fPersAdmireStre]] | |||
fFirstPersonHandFollowMult | * [[FPersAdmireWillp|fPersAdmireWillp]] | ||
* [[FPersBoastAggr|fPersBoastAggr]] | |||
fFirstPersonScaleSeconds | * [[FPersBoastConf|fPersBoastConf]] | ||
* [[FPersBoastEner|fPersBoastEner]] | |||
fFleeDistanceExterior | * [[FPersBoastIntel|fPersBoastIntel]] | ||
* [[FPersBoastPers|fPersBoastPers]] | |||
fFleeDistanceInterior | * [[FPersBoastResp|fPersBoastResp]] | ||
* [[FPersBoastStre|fPersBoastStre]] | |||
fFleeIsSafeTimer | * [[FPersBoastWillp|fPersBoastWillp]] | ||
* [[FPersBullyAggr|fPersBullyAggr]] | |||
fFriendHitTimer | * [[FPersBullyConf|fPersBullyConf]] | ||
* [[FPersBullyEner|fPersBullyEner]] | |||
fFurnitureMarker01DeltaX | * [[FPersBullyIntel|fPersBullyIntel]] | ||
* [[FPersBullyPers|fPersBullyPers]] | |||
fFurnitureMarker01DeltaY | * [[FPersBullyResp|fPersBullyResp]] | ||
* [[FPersBullyStre|fPersBullyStre]] | |||
fFurnitureMarker01DeltaZ | * [[FPersBullyWillp|fPersBullyWillp]] | ||
* [[FPersJokeAggr|fPersJokeAggr]] | |||
fFurnitureMarker01HeadingDelta | * [[FPersJokeConf|fPersJokeConf]] | ||
* [[FPersJokeEner|fPersJokeEner]] | |||
fFurnitureMarker02DeltaX | * [[FPersJokeIntel|fPersJokeIntel]] | ||
* [[FPersJokePers|fPersJokePers]] | |||
fFurnitureMarker02DeltaY | * [[FPersJokeResp|fPersJokeResp]] | ||
* [[FPersJokeStre|fPersJokeStre]] | |||
fFurnitureMarker02DeltaZ | * [[FPersJokeWillp|fPersJokeWillp]] | ||
* [[FPersuasionAccuracyMaxDisposition|fPersuasionAccuracyMaxDisposition]] | |||
fFurnitureMarker02HeadingDelta | * [[FPersuasionAccuracyMaxSelect|fPersuasionAccuracyMaxSelect]] | ||
* [[FPersuasionAccuracyMinDisposition|fPersuasionAccuracyMinDisposition]] | |||
fFurnitureMarker03DeltaX | * [[FPersuasionAccuracyMinSelect|fPersuasionAccuracyMinSelect]] | ||
* [[FPersuasionBaseValueMaxDisposition|fPersuasionBaseValueMaxDisposition]] | |||
fFurnitureMarker03DeltaY | * [[FPersuasionBaseValueMaxSelect|fPersuasionBaseValueMaxSelect]] | ||
* [[FPersuasionBaseValueMinDisposition|fPersuasionBaseValueMinDisposition]] | |||
fFurnitureMarker03DeltaZ | * [[FPersuasionBaseValueMinSelect|fPersuasionBaseValueMinSelect]] | ||
* [[FPersuasionBaseValueShape|fPersuasionBaseValueShape]] | |||
fFurnitureMarker03HeadingDelta | * [[FPersuasionCurve|fPersuasionCurve]] | ||
* [[FPersuasionMaxDisposition|fPersuasionMaxDisposition]] | |||
fFurnitureMarker04DeltaX | * [[FPersuasionMaxInput|fPersuasionMaxInput]] | ||
* [[FPersuasionMaxSelect|fPersuasionMaxSelect]] | |||
fFurnitureMarker04DeltaY | * [[FPersuasionMinDisposition|fPersuasionMinDisposition]] | ||
* [[FPersuasionMinInput|fPersuasionMinInput]] | |||
fFurnitureMarker04DeltaZ | * [[FPersuasionMinPercentCircle|fPersuasionMinPercentCircle]] | ||
* [[FPersuasionMinSelect|fPersuasionMinSelect]] | |||
fFurnitureMarker04HeadingDelta | * [[FPersuasionMod|fPersuasionMod]] | ||
* [[FPersuasionReactionDislike|fPersuasionReactionDislike]] | |||
fFurnitureMarker05DeltaX | * [[FPersuasionReactionHate|fPersuasionReactionHate]] | ||
* [[FPersuasionReactionHatePerk|fPersuasionReactionHatePerk]] | |||
fFurnitureMarker05DeltaY | * [[FPersuasionReactionLike|fPersuasionReactionLike]] | ||
* [[FPersuasionReactionLove|fPersuasionReactionLove]] | |||
fFurnitureMarker05DeltaZ | * [[FPersuasionShape|fPersuasionShape]] | ||
* [[FPickLevelBase|fPickLevelBase]] | |||
fFurnitureMarker05HeadingDelta | * [[FPickLevelMult|fPickLevelMult]] | ||
* [[FPickNumBase|fPickNumBase]] | |||
fFurnitureMarker06DeltaX | * [[FPickNumMult|fPickNumMult]] | ||
* [[FPickPocketActorSkillBase|fPickPocketActorSkillBase]] | |||
fFurnitureMarker06DeltaY | * [[FPickPocketActorSkillMult|fPickPocketActorSkillMult]] | ||
* [[FPickPocketAmountBase|fPickPocketAmountBase]] | |||
fFurnitureMarker06DeltaZ | * [[FPickPocketAmountMult|fPickPocketAmountMult]] | ||
* [[FPickPocketMaxChance|fPickPocketMaxChance]] | |||
fFurnitureMarker06HeadingDelta | * [[FPickPocketMinChance|fPickPocketMinChance]] | ||
* [[FPickPocketTargetSkillBase|fPickPocketTargetSkillBase]] | |||
fFurnitureMarker07DeltaX | * [[FPickPocketTargetSkillMult|fPickPocketTargetSkillMult]] | ||
* [[FPickSpring1|fPickSpring1]] | |||
fFurnitureMarker07DeltaY | * [[FPickSpring2|fPickSpring2]] | ||
* [[FPickSpring3|fPickSpring3]] | |||
fFurnitureMarker07DeltaZ | * [[FPickSpring4|fPickSpring4]] | ||
* [[FPickSpring5|fPickSpring5]] | |||
fFurnitureMarker07HeadingDelta | * [[FPickUpWeaponDelay|fPickUpWeaponDelay]] | ||
* [[FPlayerDeathReloadTime|fPlayerDeathReloadTime]] | |||
fFurnitureMarker08DeltaX | * [[FPlayerDropDistance|fPlayerDropDistance]] | ||
* [[FPlayerTeleportFadeSeconds|fPlayerTeleportFadeSeconds]] | |||
fFurnitureMarker08DeltaY | * [[FPotionGoldValueMult|fPotionGoldValueMult]] | ||
* [[FPotionMortPestleMult|fPotionMortPestleMult]] | |||
fFurnitureMarker08DeltaZ | * [[FPotionT1AleDurMult|fPotionT1AleDurMult]] | ||
* [[FPotionT1AleMagMult|fPotionT1AleMagMult]] | |||
fFurnitureMarker08HeadingDelta | * [[FPotionT1CalDurMult|fPotionT1CalDurMult]] | ||
* [[FPotionT1CalMagMult|fPotionT1CalMagMult]] | |||
fFurnitureMarker09DeltaX | * [[FPotionT1MagMult|fPotionT1MagMult]] | ||
* [[FPotionT1RetDurMult|fPotionT1RetDurMult]] | |||
fFurnitureMarker09DeltaY | * [[FPotionT1RetMagMult|fPotionT1RetMagMult]] | ||
* [[FPotionT2AleDurMult|fPotionT2AleDurMult]] | |||
fFurnitureMarker09DeltaZ | * [[FPotionT2CalDurMult|fPotionT2CalDurMult]] | ||
* [[FPotionT2RetDurMult|fPotionT2RetDurMult]] | |||
fFurnitureMarker09HeadingDelta | * [[FPotionT3AleMagMult|fPotionT3AleMagMult]] | ||
* [[FPotionT3CalMagMult|fPotionT3CalMagMult]] | |||
fFurnitureMarker10DeltaX | * [[FPotionT3RetMagMult|fPotionT3RetMagMult]] | ||
* [[FPowerAttackDelay|fPowerAttackDelay]] | |||
fFurnitureMarker10DeltaY | * [[FPowerAttackFatiguePenalty|fPowerAttackFatiguePenalty]] | ||
* [[FProjectileCollisionImpulseScale|fProjectileCollisionImpulseScale]] | |||
fFurnitureMarker10DeltaZ | * [[FProjectileKnockMinMass|fProjectileKnockMinMass]] | ||
* [[FProjectileKnockMultBiped|fProjectileKnockMultBiped]] | |||
fFurnitureMarker10HeadingDelta | * [[FProjectileKnockMultClutter|fProjectileKnockMultClutter]] | ||
* [[FProjectileKnockMultProp|fProjectileKnockMultProp]] | |||
fFurnitureMarker11DeltaX | * [[FProjectileKnockMultTrap|fProjectileKnockMultTrap]] | ||
* [[FProjectileMaxDistance|fProjectileMaxDistance]] | |||
fFurnitureMarker11DeltaY | <h3>Q</h3> | ||
* [[FQuickKeyDownTimer|fQuickKeyDownTimer]] | |||
fFurnitureMarker11DeltaZ | <h3>R</h3> | ||
* [[FRaceGeneticVariation|fRaceGeneticVariation]] | |||
fFurnitureMarker11HeadingDelta | * [[FRandomDoorDistance|fRandomDoorDistance]] | ||
* [[FRechargeGoldMult|fRechargeGoldMult]] | |||
fFurnitureMarker12DeltaX | * [[FReEquipArmorTime|fReEquipArmorTime]] | ||
* [[FReflectedAbsorbChanceReduction|fReflectedAbsorbChanceReduction]] | |||
fFurnitureMarker12DeltaY | * [[FRegionGenNoiseFactor|fRegionGenNoiseFactor]] | ||
* [[FRegionGenTexGenMatch|fRegionGenTexGenMatch]] | |||
fFurnitureMarker12DeltaZ | * [[FRegionGenTexGenNotMatch|fRegionGenTexGenNotMatch]] | ||
* [[FRegionGenTexPlacedMatch|fRegionGenTexPlacedMatch]] | |||
fFurnitureMarker12HeadingDelta | * [[FRegionGenTexPlacedNotMatch|fRegionGenTexPlacedNotMatch]] | ||
* [[FRegionGenTreeSinkPower|fRegionGenTreeSinkPower]] | |||
fFurnitureMarker13DeltaX | * [[FRegionObjectDensityPower|fRegionObjectDensityPower]] | ||
* [[FRemoteCombatMissedAttack|fRemoteCombatMissedAttack]] | |||
fFurnitureMarker13DeltaY | * [[FRemoveExcessiveComplexDeadTime|fRemoveExcessiveComplexDeadTime]] | ||
* [[FRemoveExcessiveDeadTime|fRemoveExcessiveDeadTime]] | |||
fFurnitureMarker13DeltaZ | * [[FRepairArmorerBase|fRepairArmorerBase]] | ||
* [[FRepairArmorerMult|fRepairArmorerMult]] | |||
fFurnitureMarker13HeadingDelta | * [[FRepairBreakApprenticeMult|fRepairBreakApprenticeMult]] | ||
* [[FRepairCostMult|fRepairCostMult]] | |||
fFurnitureMarker14DeltaX | * [[FRepairSkillBreakBase|fRepairSkillBreakBase]] | ||
* [[FRepairSkillBreakMult|fRepairSkillBreakMult]] | |||
fFurnitureMarker14DeltaY | * [[FRepairStrengthMult|fRepairStrengthMult]] | ||
* [[FRoadPointReachDistance|fRoadPointReachDistance]] | |||
fFurnitureMarker14DeltaZ | * [[FRumbleBlockStrength|fRumbleBlockStrength]] | ||
* [[FRumbleBlockTime|fRumbleBlockTime]] | |||
fFurnitureMarker14HeadingDelta | * [[FRumbleHitBlockedStrength|fRumbleHitBlockedStrength]] | ||
* [[FRumbleHitBlockedTime|fRumbleHitBlockedTime]] | |||
fFurnitureMarker15DeltaX | * [[FRumbleHitStrength|fRumbleHitStrength]] | ||
* [[FRumbleHitTime|fRumbleHitTime]] | |||
fFurnitureMarker15DeltaY | * [[FRumblePainStrength|fRumblePainStrength]] | ||
* [[FRumblePainTime|fRumblePainTime]] | |||
fFurnitureMarker15DeltaZ | * [[FRumbleStruckStrength|fRumbleStruckStrength]] | ||
* [[FRumbleStruckTime|fRumbleStruckTime]] | |||
fFurnitureMarker15HeadingDelta | <h3>S</h3> | ||
* [[FScrollCostMult|fScrollCostMult]] | |||
fFurnitureMarker16DeltaX | * [[FSearchPackageDistanceToTarget|fSearchPackageDistanceToTarget]] | ||
* [[FSearchPackageTimer|fSearchPackageTimer]] | |||
fFurnitureMarker16DeltaY | * [[FSecondsBetweenWindowUpdate|fSecondsBetweenWindowUpdate]] | ||
* [[FSecundaAngleFadeEnd|fSecundaAngleFadeEnd]] | |||
fFurnitureMarker16DeltaZ | * [[FSecundaAngleFadeStart|fSecundaAngleFadeStart]] | ||
* [[FSecundaAngleShadowEarlyFade|fSecundaAngleShadowEarlyFade]] | |||
fFurnitureMarker16HeadingDelta | * [[FSecundaSpeed|fSecundaSpeed]] | ||
* [[FSecundaZOffset|fSecundaZOffset]] | |||
fFurnitureMarker17DeltaX | * [[FSeenDataUpdateRadius|fSeenDataUpdateRadius]] | ||
* [[FShaderShadowUpdateDistance|fShaderShadowUpdateDistance]] | |||
fFurnitureMarker17DeltaY | * [[FShockBoltGrowWidth|fShockBoltGrowWidth]] | ||
* [[FShockBoltsLength|fShockBoltsLength]] | |||
fFurnitureMarker17DeltaZ | * [[FShockBoltSmallWidth|fShockBoltSmallWidth]] | ||
* [[FShockBoltsRadius|fShockBoltsRadius]] | |||
fFurnitureMarker17HeadingDelta | * [[FShockBoltsRadiusStrength|fShockBoltsRadiusStrength]] | ||
* [[FShockBranchBoltsRadius|fShockBranchBoltsRadius]] | |||
fFurnitureMarker18DeltaX | * [[FShockBranchBoltsRadiusStrength|fShockBranchBoltsRadiusStrength]] | ||
* [[FShockBranchLifetime|fShockBranchLifetime]] | |||
fFurnitureMarker18DeltaY | * [[FShockBranchSegmentLength|fShockBranchSegmentLength]] | ||
* [[FShockBranchSegmentVariance|fShockBranchSegmentVariance]] | |||
fFurnitureMarker18DeltaZ | * [[FShockCastVOffset|fShockCastVOffset]] | ||
* [[FShockCoreColorB|fShockCoreColorB]] | |||
fFurnitureMarker18HeadingDelta | * [[FShockCoreColorG|fShockCoreColorG]] | ||
* [[FShockCoreColorR|fShockCoreColorR]] | |||
fFurnitureMarker19DeltaX | * [[FShockGlowColorB|fShockGlowColorB]] | ||
* [[FShockGlowColorG|fShockGlowColorG]] | |||
fFurnitureMarker19DeltaY | * [[FShockGlowColorR|fShockGlowColorR]] | ||
* [[FShockSegmentLength|fShockSegmentLength]] | |||
fFurnitureMarker19DeltaZ | * [[FShockSegmentVariance|fShockSegmentVariance]] | ||
* [[FShockSubSegmentVariance|fShockSubSegmentVariance]] | |||
fFurnitureMarker19HeadingDelta | * [[FSittingMaxLookingDown|fSittingMaxLookingDown]] | ||
* [[FSkillUseExp|fSkillUseExp]] | |||
fFurnitureMarker20DeltaX | * [[FSkillUseFactor|fSkillUseFactor]] | ||
* [[FSkillUseMajorMult|fSkillUseMajorMult]] | |||
fFurnitureMarker20DeltaY | * [[FSkillUseMinorMult|fSkillUseMinorMult]] | ||
* [[FSkillUseSpecMult|fSkillUseSpecMult]] | |||
fFurnitureMarker20DeltaZ | * [[FSneakBaseValue|fSneakBaseValue]] | ||
* [[FSneakBootWeightBase|fSneakBootWeightBase]] | |||
fFurnitureMarker20HeadingDelta | * [[FSneakBootWeightMult|fSneakBootWeightMult]] | ||
* [[FSneakExteriorDistanceMult|fSneakExteriorDistanceMult]] | |||
fGrabPower | * [[FSneakLightMult|fSneakLightMult]] | ||
* [[FSneakLostMin|fSneakLostMin]] | |||
fHandDamageSkillBase | * [[FSneakMaxDistance|fSneakMaxDistance]] | ||
* [[FSneakNoticedMin|fSneakNoticedMin]] | |||
fHandDamageSkillMult | * [[FSneakRunningMult|fSneakRunningMult]] | ||
* [[FSneakSeenMin|fSneakSeenMin]] | |||
fHandDamageStrengthBase | * [[FSneakSkillMult|fSneakSkillMult]] | ||
* [[FSneakSleepBonus|fSneakSleepBonus]] | |||
fHandDamageStrengthMult | * [[FSneakSoundLosMult|fSneakSoundLosMult]] | ||
* [[FSneakSoundsMult|fSneakSoundsMult]] | |||
fHandFatigueDamageBase | * [[FSneakSwimmingLightMult|fSneakSwimmingLightMult]] | ||
* [[FSneakTargetAttackBonus|fSneakTargetAttackBonus]] | |||
fHandFatigueDamageMult | * [[FSneakTargetInCombatBonus|fSneakTargetInCombatBonus]] | ||
* [[FSneakUnseenMin|fSneakUnseenMin]] | |||
fHandHealthMax | * [[FSortActorDistanceListTimer|fSortActorDistanceListTimer]] | ||
* [[FSpeechCraftBase|fSpeechCraftBase]] | |||
fHandHealthMin | * [[FSpeechCraftMult|fSpeechCraftMult]] | ||
* [[FSpeechDelay|fSpeechDelay]] | |||
fHandReachMult | * [[FSpellCastingDetectionHitActorMod|fSpellCastingDetectionHitActorMod]] | ||
* [[FSpellCastingDetectionMod|fSpellCastingDetectionMod]] | |||
fHostileActorExteriorDistance | * [[FSpellmakingGoldMult|fSpellmakingGoldMult]] | ||
* [[FSplashScale1|fSplashScale1]] | |||
fHostileActorInteriorDistance | * [[FSplashScale2|fSplashScale2]] | ||
* [[FSplashScale3|fSplashScale3]] | |||
fIdleChatterCommentTimer | * [[FSplashSoundHeavy|fSplashSoundHeavy]] | ||
* [[FSplashSoundLight|fSplashSoundLight]] | |||
fImpactShaderMaxDistance | * [[FSplashSoundMedium|fSplashSoundMedium]] | ||
* [[FSplashSoundOutMult|fSplashSoundOutMult]] | |||
fImpactShaderMaxMagnitude | * [[FSplashSoundTimer|fSplashSoundTimer]] | ||
* [[FSplashSoundVelocityMult|fSplashSoundVelocityMult]] | |||
fImpactShaderMinMagnitude | * [[FStarsRotateDays|fStarsRotateDays]] | ||
* [[FStarsRotateXAxis|fStarsRotateXAxis]] | |||
fInfamyBountyMod | * [[FStarsRotateYAxis|fStarsRotateYAxis]] | ||
* [[FStarsRotateZAxis|fStarsRotateZAxis]] | |||
fInventoryDropTimer | * [[FStatsHealthLevelMult|fStatsHealthLevelMult]] | ||
* [[FStatsHealthStartMult|fStatsHealthStartMult]] | |||
fItemPointsMult | * [[FSubmergedAngularDamping|fSubmergedAngularDamping]] | ||
* [[FSubmergedLinearDampingH|fSubmergedLinearDampingH]] | |||
fJumpDoubleMult | * [[FSubmergedLinearDampingV|fSubmergedLinearDampingV]] | ||
* [[FSubmergedLODDistance|fSubmergedLODDistance]] | |||
fJumpFallRiderMult | * [[FSubmergedMaxSpeed|fSubmergedMaxSpeed]] | ||
* [[FSubmergedMaxWaterDistance|fSubmergedMaxWaterDistance]] | |||
fJumpFallSkillBase | * [[FSubSegmentVariance|fSubSegmentVariance]] | ||
* [[FSunAlphaTransTime|fSunAlphaTransTime]] | |||
fJumpFallSkillMult | * [[FSunMinimumGlareScale|fSunMinimumGlareScale]] | ||
* [[FSunReduceGlareSpeed|fSunReduceGlareSpeed]] | |||
fJumpFallTimeBase | * [[FSunXExtreme|fSunXExtreme]] | ||
* [[FSunYExtreme|fSunYExtreme]] | |||
fJumpFallTimeMin | * [[FSunZExtreme|fSunZExtreme]] | ||
<h3>T</h3> | |||
fJumpFallTimeMult | * [[FTargetSearchRadius|fTargetSearchRadius]] | ||
* [[FTorchEvaluationTimer|fTorchEvaluationTimer]] | |||
fJumpFallVelocityMin | * [[FTorchLightLevelInterior|fTorchLightLevelInterior]] | ||
* [[FTorchLightLevelMorning|fTorchLightLevelMorning]] | |||
fJumpHeightMax | * [[FTorchLightLevelNight|fTorchLightLevelNight]] | ||
* [[FTrackDeadZoneXY|fTrackDeadZoneXY]] | |||
fJumpHeightMin | * [[FTrackDeadZoneZ|fTrackDeadZoneZ]] | ||
* [[FTrackEyeXY|fTrackEyeXY]] | |||
fJumpMoveBase | * [[FTrackEyeZ|fTrackEyeZ]] | ||
* [[FTrackFudgeXY|fTrackFudgeXY]] | |||
fJumpMoveMult | * [[FTrackFudgeZ|fTrackFudgeZ]] | ||
* [[FTrackJustAquiredDuration|fTrackJustAquiredDuration]] | |||
fKnockbackAgilBase | * [[FTrackMaxZ|fTrackMaxZ]] | ||
* [[FTrackMinZ|fTrackMinZ]] | |||
fKnockbackAgilMult | * [[FTrackSpeed|fTrackSpeed]] | ||
* [[FTrackXY|fTrackXY]] | |||
fKnockbackDamageBase | * [[FTrainingCostMult|fTrainingCostMult]] | ||
* [[FTreeFarDistanceBase|<span style="color: #f00;">fTreeFarDistanceBase</span>]] | |||
fKnockbackDamageMult | * [[FTreeNearDistanceBase|<span style="color: #f00;">fTreeNearDistanceBase</span>]] | ||
* [[FTreeSizeConversion|fTreeSizeConversion]] | |||
fKnockbackForceMax | * [[FTreeTrunkToFoliageMultiplier|fTreeTrunkToFoliageMultiplier]] | ||
* [[FTreeWindVariance|fTreeWindVariance]] | |||
fKnockbackTime | <h3>U</h3> | ||
* [[FUnderwaterFullDepth|fUnderwaterFullDepth]] | |||
fKnockdownAgilBase | * [[FUpdateInterval|fUpdateInterval]] | ||
<h3>V</h3> | |||
fKnockdownAgilMult | * [[FValueofItemForNoOwnership|fValueofItemForNoOwnership]] | ||
* [[FVanityModeAutoDelay|fVanityModeAutoDelay]] | |||
fKnockdownChance | * [[FVanityModeAutoXSpeed|fVanityModeAutoXSpeed]] | ||
* [[FVanityModeAutoYDegrees|fVanityModeAutoYDegrees]] | |||
fKnockdownDamageBase | * [[FVanityModeAutoYSpeed|fVanityModeAutoYSpeed]] | ||
* [[FVanityModeDelay|fVanityModeDelay]] | |||
fKnockdownDamageMult | * [[FVanityModeForceDefault|fVanityModeForceDefault]] | ||
* [[FVanityModeWheelDeadMin|fVanityModeWheelDeadMin]] | |||
fLeafRockAmountSwayInfluence | * [[FVanityModeWheelDefault|fVanityModeWheelDefault]] | ||
* [[FVanityModeWheelMax|fVanityModeWheelMax]] | |||
fLeafRockSpeedSwayInfluence | * [[FVanityModeWheelMin|fVanityModeWheelMin]] | ||
* [[FVanityModeWheelMult|fVanityModeWheelMult]] | |||
fLeafRockTimeScale | * [[FVanityModeXMult|fVanityModeXMult]] | ||
* [[FVanityModeYMult|fVanityModeYMult]] | |||
fLeafRustleAmountSwayInfluence | <h3>W</h3> | ||
* [[FWeaponClutterKnockBipedScale|fWeaponClutterKnockBipedScale]] | |||
fLeafRustleSpeedSwayInfluence | * [[FWeaponClutterKnockMaxWeaponMass|fWeaponClutterKnockMaxWeaponMass]] | ||
* [[FWeaponClutterKnockMinClutterMass|fWeaponClutterKnockMinClutterMass]] | |||
fLeafRustleTimeScale | * [[FWeaponClutterKnockMult|fWeaponClutterKnockMult]] | ||
* [[FWeatherCloudSpeedMax|fWeatherCloudSpeedMax]] | |||
fLeveledLockMult | * [[FWeatherFlashAmbient|fWeatherFlashAmbient]] | ||
* [[FWeatherFlashDirectional|fWeatherFlashDirectional]] | |||
fLockLevelBase | * [[FWeatherFlashDuration|fWeatherFlashDuration]] | ||
* [[FWeatherTransAccel|fWeatherTransAccel]] | |||
fLockLevelMult | * [[FWeatherTransMax|fWeatherTransMax]] | ||
* [[FWeatherTransMin|fWeatherTransMin]] | |||
fLockPickAutoBase | * [[FWortalchmult|fWortalchmult]] | ||
* [[FWortcraftChanceIntDenom|fWortcraftChanceIntDenom]] | |||
fLockPickAutoDifficulty | * [[FWortcraftChanceLuckDenom|fWortcraftChanceLuckDenom]] | ||
* [[FWortcraftFatigueMag|fWortcraftFatigueMag]] | |||
fLockPickAutoOffset | * [[FWortcraftStrChanceDenom|fWortcraftStrChanceDenom]] | ||
* [[FWortcraftStrCostDenom|fWortcraftStrCostDenom]] | |||
fLockPickBreakBase | * [[FWortStrMult|fWortStrMult]] | ||
|} | |||
fLockPickBreakMult | <noinclude> | ||
[[Category: Templates|Floating Point Settings List]] | |||
fLockPickQualityBase | [[Category: List Templates|Floating Point Settings List]] | ||
</noinclude> | |||
fLockPickQualityMult | |||
fLockSkillBase | |||
fLockSkillMult | |||
fLockTrapGoOffBase | |||
fLockTrapGoOffMult | |||
fLowActorSpeedBoost | |||
fLowLevelNPCBaseHealthMult | |||
fMagicAbsorbDistanceReachMult | |||
fMagicAreaBaseCostMult | |||
fMagicAreaScale | |||
fMagicAreaScaleMax | |||
fMagicAreaScaleMin | |||
fMagicArmorPenaltyMax | |||
fMagicArmorPenaltyMin | |||
fMagicBallMaximumDistance | |||
fMagicBallOptimalDistance | |||
fMagicBoltDuration | |||
fMagicBoltMaximumDistance | |||
fMagicBoltOptimalDistance | |||
fMagicBoltSegmentLength | |||
fMagicCasterSkillCostBase | |||
fMagicCasterSkillCostMult | |||
fMagicCEEnchantMagOffset | |||
fMagicCloudAreaMin | |||
fMagicCloudDurationMin | |||
fMagicCloudFindTargetTime | |||
fMagicCloudLifeScale | |||
fMagicCloudSizeScale | |||
fMagicCloudSlowdownRate | |||
fMagicCloudSpeedBase | |||
fMagicCloudSpeedScale | |||
fMagicCostScale | |||
fMagicDefaultCEBarterFactor | |||
fMagicDefaultCEEnchantFactor | |||
fMagicDefaultTouchDistance | |||
fMagicDiseaseTransferBase | |||
fMagicDiseaseTransferMult | |||
fMagicDispelMagnitudeMult | |||
fMagicDurMagBaseCostMult | |||
fMagicEnchantmentChargeBase | |||
fMagicEnchantmentChargeMult | |||
fMagicEnchantmentDrainBase | |||
fMagicEnchantmentDrainMult | |||
fMagicExplosionAgilityMult | |||
fMagicExplosionClutterMult | |||
fMagicExplosionIncorporealMult | |||
fMagicExplosionIncorporealTime | |||
[ | |||
[[ | |||
[[ | |||
[[ | |||
[[ | |||
[[ | |||
[[ | |||
[[ | |||
[[ | |||
[[ | |||
[[ | |||
[[ | |||
fMarksmanFatigueBurnPerSecond | |||
fMarksmanFatigueBurnPerShot | |||
fMasserAngleFadeEnd | |||
fMasserAngleFadeStart | |||
fMasserAngleShadowEarlyFade | |||
fMasserSpeed | |||
fMasserZOffset | |||
fMaxArmorRating | |||
fMaximumWind | |||
fMinDistanceUseHorse | |||
fMountedMaxLookingDown | |||
fMoveCharWalkMax | |||
fMoveCharWalkMin | |||
fMoveCreatureWalkMax | |||
fMoveCreatureWalkMin | |||
fMoveEncumEffect | |||
fMoveEncumEffectNoWea | |||
fMoveMaxFlySpeed | |||
fMoveMinFlySpeed | |||
fMoveNoWeaponMult | |||
fMoveRunAthleticsMult | |||
fMoveRunMult | |||
fMoveSneakMult | |||
fMoveSwimRunAthleticsMult | |||
fMoveSwimRunBase | |||
fMoveSwimWalkAthleticsMult | |||
fMoveSwimWalkBase | |||
fMoveWeightMax | |||
fMoveWeightMin | |||
fNoticeTextTimePerCharacter | |||
fNPCAttributeHealthMult | |||
fNPCBaseMagickaMult | |||
fNPCGeneticVariation | |||
fObjectHitWeaponReach | |||
fObjectWeightPickupDetectionMult | |||
fPainDelay | |||
fPathAvoidanceCreatureIntLimit | |||
fPathAvoidanceObstacleCheckTimeLimit | |||
fPathAvoidanceTimeOut | |||
fPathAvoidanceWaitTimeLimit | |||
fPathImpassableDoorPenalty | |||
fPathInvalidMovementTypePenalty | |||
fPathMinimalUseDoorPenalty | |||
fPathMustLockpickPenalty | |||
fPathNonFishSwimmingPenalty | |||
fPathNPCWadingPenalty | |||
fPathPointFailureTimeLimit | |||
fPathPointForceAngleSnapDistance | |||
fPathPointMaxAngleDeltaTurnSpeedScalar | |||
fPathPointReachDistance | |||
fPathPointReachDistanceError | |||
fPathPointStartCheckDistance | |||
fPathPointTurnDistanceExterior | |||
fPathPointTurnDistanceInterior | |||
fPathPointTurningSpeed | |||
fPathPointWalkTime | |||
fPathPointZDistanceAllowance | |||
fPathPreferredPointBonus | |||
fPathSpaceExitPenalty | |||
fPathWaterExitPenalty | |||
fPCBaseHealthMult | |||
fPCBaseMagickaMult | |||
fPerkAthleticsApprenticeFatigueMult | |||
fPerkAthleticsExpertFatigueMult | |||
fPerkAthleticsJouneymanFatigueMult | |||
fPerkAthleticsMasterFatigueMult | |||
fPerkAthleticsNoviceFatigueMult | |||
fPerkHeavyArmorExpertSpeedMult | |||
fPerkHeavyArmorJourneymanDamageMult | |||
fPerkHeavyArmorMasterSpeedMult | |||
fPerkHeavyArmorNoviceDamageMult | |||
fPerkHeavyArmorSinkGravityMult | |||
fPerkJumpFatigueExpertMult | |||
fPerkLightArmorExpertSpeedMult | |||
fPerkLightArmorJourneymanDamageMult | |||
fPerkLightArmorMasterRatingMult | |||
fPerkLightArmorNoviceDamageMult | |||
[[fPerkSneakAttackMarksmanApprenticeMult]] | |||
[[fPerkSneakAttackMarksmanExpertMult]] | |||
[[fPerkSneakAttackMarksmanJourneymanMult]] | |||
[[fPerkSneakAttackMarksmanMasterMult]] | |||
[[fPerkSneakAttackMarksmanNoviceMult]] | |||
[[fPerkSneakAttackMeleeApprenticeMult]] | |||
[[fPerkSneakAttackMeleeExpertMult]] | |||
[[fPerkSneakAttackMeleeJourneymanMult]] | |||
[[fPerkSneakAttackMeleeMasterMult]] | |||
[[fPerkSneakAttackMeleeNoviceMult]] | |||
fPersAdmireAggr | |||
fPersAdmireConf | |||
fPersAdmireEner | |||
fPersAdmireIntel | |||
fPersAdmirePers | |||
fPersAdmireResp | |||
fPersAdmireStre | |||
fPersAdmireWillp | |||
fPersBoastAggr | |||
fPersBoastConf | |||
fPersBoastEner | |||
fPersBoastIntel | |||
fPersBoastPers | |||
fPersBoastResp | |||
fPersBoastStre | |||
fPersBoastWillp | |||
fPersBullyAggr | |||
fPersBullyConf | |||
fPersBullyEner | |||
fPersBullyIntel | |||
fPersBullyPers | |||
fPersBullyResp | |||
fPersBullyStre | |||
fPersBullyWillp | |||
fPersJokeAggr | |||
fPersJokeConf | |||
fPersJokeEner | |||
fPersJokeIntel | |||
fPersJokePers | |||
fPersJokeResp | |||
fPersJokeStre | |||
fPersJokeWillp | |||
fPersuasionAccuracyMaxDisposition | |||
fPersuasionAccuracyMaxSelect | |||
fPersuasionAccuracyMinDisposition | |||
fPersuasionAccuracyMinSelect | |||
fPersuasionBaseValueMaxDisposition | |||
fPersuasionBaseValueMaxSelect | |||
fPersuasionBaseValueMinDisposition | |||
fPersuasionBaseValueMinSelect | |||
fPersuasionBaseValueShape | |||
fPersuasionCurve | |||
fPersuasionMaxDisposition | |||
fPersuasionMaxInput | |||
fPersuasionMaxSelect | |||
fPersuasionMinDisposition | |||
fPersuasionMinInput | |||
fPersuasionMinPercentCircle | |||
fPersuasionMinSelect | |||
fPersuasionMod | |||
fPersuasionReactionDislike | |||
fPersuasionReactionHate | |||
fPersuasionReactionHatePerk | |||
fPersuasionReactionLike | |||
fPersuasionReactionLove | |||
fPersuasionShape | |||
fPickLevelBase | |||
fPickLevelMult | |||
fPickNumBase | |||
fPickNumMult | |||
fPickPocketActorSkillBase | |||
fPickPocketActorSkillMult | |||
fPickPocketAmountBase | |||
fPickPocketAmountMult | |||
fPickPocketMaxChance | |||
fPickPocketMinChance | |||
fPickPocketTargetSkillBase | |||
fPickPocketTargetSkillMult | |||
fPickSpring1 | |||
fPickSpring2 | |||
fPickSpring3 | |||
fPickSpring4 | |||
fPickSpring5 | |||
fPickUpWeaponDelay | |||
fPlayerDeathReloadTime | |||
fPlayerDropDistance | |||
fPlayerTeleportFadeSeconds | |||
fPotionGoldValueMult | |||
fPotionMortPestleMult | |||
fPotionT1AleDurMult | |||
fPotionT1AleMagMult | |||
fPotionT1CalDurMult | |||
fPotionT1CalMagMult | |||
fPotionT1MagMult | |||
fPotionT1RetDurMult | |||
fPotionT1RetMagMult | |||
fPotionT2AleDurMult | |||
fPotionT2CalDurMult | |||
fPotionT2RetDurMult | |||
fPotionT3AleMagMult | |||
fPotionT3CalMagMult | |||
fPotionT3RetMagMult | |||
fPowerAttackDelay | |||
fPowerAttackFatiguePenalty | |||
fProjectileCollisionImpulseScale | |||
fProjectileKnockMinMass | |||
fProjectileKnockMultBiped | |||
fProjectileKnockMultClutter | |||
fProjectileKnockMultProp | |||
fProjectileKnockMultTrap | |||
fProjectileMaxDistance | |||
fQuickKeyDownTimer | |||
fRaceGeneticVariation | |||
fRandomDoorDistance | |||
fRechargeGoldMult | |||
fReEquipArmorTime | |||
fReflectedAbsorbChanceReduction | |||
fRegionGenNoiseFactor | |||
fRegionGenTexGenMatch | |||
fRegionGenTexGenNotMatch | |||
fRegionGenTexPlacedMatch | |||
fRegionGenTexPlacedNotMatch | |||
fRegionGenTreeSinkPower | |||
fRegionObjectDensityPower | |||
fRemoteCombatMissedAttack | |||
fRemoveExcessiveComplexDeadTime | |||
fRemoveExcessiveDeadTime | |||
fRepairArmorerBase | |||
fRepairArmorerMult | |||
fRepairBreakApprenticeMult | |||
fRepairCostMult | |||
fRepairSkillBreakBase | |||
fRepairSkillBreakMult | |||
fRepairStrengthMult | |||
fRoadPointReachDistance | |||
fRumbleBlockStrength | |||
fRumbleBlockTime | |||
fRumbleHitBlockedStrength | |||
fRumbleHitBlockedTime | |||
fRumbleHitStrength | |||
fRumbleHitTime | |||
fRumblePainStrength | |||
fRumblePainTime | |||
fRumbleStruckStrength | |||
fRumbleStruckTime | |||
fScrollCostMult | |||
fSearchPackageDistanceToTarget | |||
fSearchPackageTimer | |||
fSecondsBetweenWindowUpdate | |||
fSecundaAngleFadeEnd | |||
fSecundaAngleFadeStart | |||
fSecundaAngleShadowEarlyFade | |||
fSecundaSpeed | |||
fSecundaZOffset | |||
fSeenDataUpdateRadius | |||
fShaderShadowUpdateDistance | |||
fShockBoltGrowWidth | |||
fShockBoltsLength | |||
fShockBoltSmallWidth | |||
fShockBoltsRadius | |||
fShockBoltsRadiusStrength | |||
fShockBranchBoltsRadius | |||
fShockBranchBoltsRadiusStrength | |||
fShockBranchLifetime | |||
fShockBranchSegmentLength | |||
fShockBranchSegmentVariance | |||
fShockCastVOffset | |||
fShockCoreColorB | |||
fShockCoreColorG | |||
fShockCoreColorR | |||
fShockGlowColorB | |||
fShockGlowColorG | |||
fShockGlowColorR | |||
fShockSegmentLength | |||
fShockSegmentVariance | |||
fShockSubSegmentVariance | |||
fSittingMaxLookingDown | |||
fSkillUseExp | |||
fSkillUseFactor | |||
fSkillUseMajorMult | |||
fSkillUseMinorMult | |||
fSneakBaseValue | |||
fSneakBootWeightBase | |||
[[fSneakBootWeightMult]] | |||
fSneakExteriorDistanceMult | |||
fSneakLightMult | |||
fSneakLostMin | |||
fSneakMaxDistance | |||
fSneakNoticedMin | |||
fSneakRunningMult | |||
fSneakSeenMin | |||
fSneakSkillMult | |||
[[fSneakSleepBonus]] | |||
fSneakSoundLosMult | |||
fSneakTargetAttackBonus | |||
fSneakTargetInCombatBonus | |||
fSneakUnseenMin | |||
fSortActorDistanceListTimer | |||
fSpeechCraftBase | |||
fSpeechCraftMult | |||
fSpeechDelay | |||
fSpellCastingDetectionHitActorMod | |||
fSpellCastingDetectionMod | |||
fSpellmakingGoldMult | |||
fSplashScale1 | |||
fSplashScale2 | |||
fSplashScale3 | |||
fSplashSoundHeavy | |||
fSplashSoundLight | |||
fSplashSoundMedium | |||
fSplashSoundOutMult | |||
fSplashSoundTimer | |||
fSplashSoundVelocityMult | |||
fStarsRotateDays | |||
fStarsRotateXAxis | |||
fStarsRotateYAxis | |||
fStarsRotateZAxis | |||
fStatsHealthLevelMult | |||
fStatsHealthStartMult | |||
fSubmergedAngularDamping | |||
fSubmergedLinearDampingH | |||
fSubmergedLinearDampingV | |||
fSubmergedLODDistance | |||
fSubmergedMaxSpeed | |||
fSubmergedMaxWaterDistance | |||
fSubSegmentVariance | |||
fSunAlphaTransTime | |||
fSunMinimumGlareScale | |||
fSunReduceGlareSpeed | |||
fSunXExtreme | |||
fSunYExtreme | |||
fSunZExtreme | |||
fTargetSearchRadius | |||
fTorchEvaluationTimer | |||
fTorchLightLevelInterior | |||
fTorchLightLevelMorning | |||
fTorchLightLevelNight | |||
fTrackDeadZoneXY | |||
fTrackDeadZoneZ | |||
fTrackEyeXY | |||
fTrackEyeZ | |||
fTrackFudgeXY | |||
fTrackFudgeZ | |||
fTrackJustAquiredDuration | |||
fTrackMaxZ | |||
fTrackMinZ | |||
fTrackSpeed | |||
fTrackXY | |||
fTrainingCostMult | |||
fTreeFarDistanceBase | |||
fTreeNearDistanceBase | |||
fTreeSizeConversion | |||
fTreeTrunkToFoliageMultiplier | |||
fTreeWindVariance | |||
fUnderwaterFullDepth | |||
fUpdateInterval | |||
fValueofItemForNoOwnership | |||
fVanityModeAutoDelay | |||
fVanityModeAutoXSpeed | |||
fVanityModeAutoYDegrees | |||
fVanityModeAutoYSpeed | |||
fVanityModeDelay | |||
fVanityModeForceDefault | |||
fVanityModeWheelDeadMin | |||
fVanityModeWheelDefault | |||
fVanityModeWheelMax | |||
fVanityModeWheelMin | |||
fVanityModeWheelMult | |||
fVanityModeXMult | |||
fVanityModeYMult | |||
fWeaponClutterKnockBipedScale | |||
fWeaponClutterKnockMaxWeaponMass | |||
fWeaponClutterKnockMinClutterMass | |||
fWeaponClutterKnockMult | |||
fWeatherCloudSpeedMax | |||
fWeatherFlashAmbient | |||
fWeatherFlashDirectional | |||
fWeatherFlashDuration | |||
fWeatherTransAccel | |||
fWeatherTransMax | |||
fWeatherTransMin | |||
fWortalchmult | |||
fWortcraftChanceIntDenom | |||