Difference between revisions of "Template:Floating Point Settings List"

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imported>ShadowDancer
m (formatting)
imported>Saebel
m (corrected spelling of FMagicMightEyeAmbient to FMagicNightEyeAmbient)
 
(17 intermediate revisions by 7 users not shown)
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[[fAbsorbBoltGrowWidth|<span style="color: #f00;">fAbsorbBoltGrowWidth</span>]]
__NOTOC__ __NOEDITSECTION__
 
{| width=100%
[[fAbsorbBoltSmallWidth|<span style="color: #f00;">fAbsorbBoltSmallWidth</span>]]
| valign="top" width=50% |<h3>A</h3>
 
* [[FAbsorbBoltGrowWidth|<span style="color: #f00;">fAbsorbBoltGrowWidth</span>]]
[[fAbsorbBoltsRadius|<span style="color: #f00;">fAbsorbBoltsRadius</span>]]
* [[FAbsorbBoltSmallWidth|<span style="color: #f00;">fAbsorbBoltSmallWidth</span>]]
 
* [[FAbsorbBoltsRadius|<span style="color: #f00;">fAbsorbBoltsRadius</span>]]
[[fAbsorbBoltsRadiusStrength|<span style="color: #f00;">fAbsorbBoltsRadiusStrength</span>]]
* [[FAbsorbBoltsRadiusStrength|<span style="color: #f00;">fAbsorbBoltsRadiusStrength</span>]]
 
* [[FAbsorbCoreColorB|<span style="color: #f00;">fAbsorbCoreColorB</span>]]
[[fAbsorbCoreColorB|<span style="color: #f00;">fAbsorbCoreColorB</span>]]
* [[FAbsorbCoreColorG|<span style="color: #f00;">fAbsorbCoreColorG</span>]]
 
* [[FAbsorbCoreColorR|<span style="color: #f00;">fAbsorbCoreColorR</span>]]
[[fAbsorbCoreColorG|<span style="color: #f00;">fAbsorbCoreColorG</span>]]
* [[FAbsorbGlowColorB|<span style="color: #f00;">fAbsorbGlowColorB</span>]]
 
* [[FAbsorbGlowColorG|<span style="color: #f00;">fAbsorbGlowColorG</span>]]
[[fAbsorbCoreColorR|<span style="color: #f00;">fAbsorbCoreColorR</span>]]
* [[FAbsorbGlowColorR|<span style="color: #f00;">fAbsorbGlowColorR</span>]]
 
* [[FAbsorbMoveSpeed|<span style="color: #f00;">fAbsorbMoveSpeed</span>]]
[[fAbsorbGlowColorB|<span style="color: #f00;">fAbsorbGlowColorB</span>]]
* [[FAbsorbSegmentLength|<span style="color: #f00;">fAbsorbSegmentLength</span>]]
 
* [[FAbsorbSegmentVariance|<span style="color: #f00;">fAbsorbSegmentVariance</span>]]
[[fAbsorbGlowColorG|<span style="color: #f00;">fAbsorbGlowColorG</span>]]
* [[FAbsorbTortuosityVariance|<span style="color: #f00;">fAbsorbTortuosityVariance</span>]]
 
* [[FActorAnimZAdjust|fActorAnimZAdjust]]
[[fAbsorbGlowColorR|<span style="color: #f00;">fAbsorbGlowColorR</span>]]
* [[FActorArmorDesirabilityDamageMult|<span style="color: #f00;">fActorArmorDesirabilityDamageMult</span>]]
 
* [[FActorArmorDesirabilitySkillMult|<span style="color: #f00;">fActorArmorDesirabilitySkillMult</span>]]
[[fAbsorbMoveSpeed|<span style="color: #f00;">fAbsorbMoveSpeed</span>]]
* [[FActorLuckSkillMult|fActorLuckSkillMult]]
 
* [[FActorStrengthEncumbranceMult|fActorStrengthEncumbranceMult]]
[[fAbsorbSegmentLength|<span style="color: #f00;">fAbsorbSegmentLength</span>]]
* [[FActorSwimBreathBase|fActorSwimBreathBase]]
 
* [[FActorSwimBreathDamage|fActorSwimBreathDamage]]
[[fAbsorbSegmentVariance|<span style="color: #f00;">fAbsorbSegmentVariance</span>]]
* [[FActorSwimBreathMult|fActorSwimBreathMult]]
 
* [[FActorTeleportFadeSeconds|fActorTeleportFadeSeconds]]
[[fAbsorbTortuosityVariance|<span style="color: #f00;">fAbsorbTortuosityVariance</span>]]
* [[FActorTurnAnimMinTime|<span style="color: #f00;">fActorTurnAnimMinTime</span>]]
 
* [[FActorWeaponDesirabilityDamageMult|<span style="color: #f00;">fActorWeaponDesirabilityDamageMult</span>]]
[[fActorAnimZAdjust]]
* [[FActorWeaponDesirabilitySkillMult|<span style="color: #f00;">fActorWeaponDesirabilitySkillMult</span>]]
 
* [[FAIAcquireObjectDistance|<span style="color: #f00;">fAIAcquireObjectDistance</span>]]
[[fActorArmorDesirabilityDamageMult|<span style="color: #f00;">fActorArmorDesirabilityDamageMult</span>]]
* [[FAIAquireKillBase|<span style="color: #f00;">fAIAquireKillBase</span>]]
 
* [[FAIAquireKillMult|<span style="color: #f00;">fAIAquireKillMult</span>]]
[[fActorArmorDesirabilitySkillMult|<span style="color: #f00;">fActorArmorDesirabilitySkillMult</span>]]
* [[FAIAquirePickBase|<span style="color: #f00;">fAIAquirePickBase</span>]]
 
* [[FAIAquirePickMult|<span style="color: #f00;">fAIAquirePickMult</span>]]
[[fActorLuckSkillMult]]
* [[FAIAquireStealBase|<span style="color: #f00;">fAIAquireStealBase</span>]]
 
* [[FAIAquireStealMult|<span style="color: #f00;">fAIAquireStealMult</span>]]
[[fActorStrengthEncumbranceMult]]
* [[FAIAwareofPlayerTimer|<span style="color: #f00;">fAIAwareofPlayerTimer</span>]]
 
* [[FAIBestHeadTrackDistance|<span style="color: #f00;">fAIBestHeadTrackDistance</span>]]
[[fActorSwimBreathBase]]
* [[FAICombatFleeScoreThreshold|<span style="color: #f00;">fAICombatFleeScoreThreshold</span>]]
 
* [[FAICombatNoAreaEffectAllyDistance|<span style="color: #f00;">fAICombatNoAreaEffectAllyDistance</span>]]
[[fActorSwimBreathDamage]]
* [[FAICombatNoTargetLOSPriorityMult|<span style="color: #f00;">fAICombatNoTargetLOSPriorityMult</span>]]
 
* [[FAICombatSlopeDifference|<span style="color: #f00;">fAICombatSlopeDifference</span>]]
[[fActorSwimBreathMult]]
* [[FAICombatTargetUnreachablePriorityMult|<span style="color: #f00;">fAICombatTargetUnreachablePriorityMult</span>]]
 
* [[FAICombatUnreachableTargetPriorityMult|<span style="color: #f00;">fAICombatUnreachableTargetPriorityMult</span>]]
[[fActorTeleportFadeSeconds|<span style="color: #f00;">fActorTeleportFadeSeconds</span>]]
* [[FAIConversationExploreTime|<span style="color: #f00;">fAIConversationExploreTime</span>]]
 
* [[FAIDefaultAttackDuringAttackMult|<span style="color: #f00;">fAIDefaultAttackDuringAttackMult</span>]]
[[fActorTurnAnimMinTime|<span style="color: #f00;">fActorTurnAnimMinTime</span>]]
* [[FAIDefaultAttackDuringBlockMult|<span style="color: #f00;">fAIDefaultAttackDuringBlockMult</span>]
 
[[fActorWeaponDesirabilityDamageMult|<span style="color: #f00;">fActorWeaponDesirabilityDamageMult</span>]]
 
[[fActorWeaponDesirabilitySkillMult|<span style="color: #f00;">fActorWeaponDesirabilitySkillMult</span>]]
 
[[fAIAcquireObjectDistance|<span style="color: #f00;">fAIAcquireObjectDistance</span>]]
 
[[fAIAquireKillBase|<span style="color: #f00;">fAIAquireKillBase</span>]]
 
[[fAIAquireKillMult|<span style="color: #f00;">fAIAquireKillMult</span>]]
 
[[fAIAquirePickBase|<span style="color: #f00;">fAIAquirePickBase</span>]]
 
[[fAIAquirePickMult|<span style="color: #f00;">fAIAquirePickMult</span>]]
 
[[fAIAquireStealBase|<span style="color: #f00;">fAIAquireStealBase</span>]]
 
[[fAIAquireStealMult|<span style="color: #f00;">fAIAquireStealMult</span>]]
 
[[fAIAwareofPlayerTimer|<span style="color: #f00;">fAIAwareofPlayerTimer</span>]]
 
[[fAIBestHeadTrackDistance|<span style="color: #f00;">fAIBestHeadTrackDistance</span>]]
 
[[fAICombatFleeScoreThreshold|<span style="color: #f00;">fAICombatFleeScoreThreshold</span>]]
 
[[fAICombatNoAreaEffectAllyDistance|<span style="color: #f00;">fAICombatNoAreaEffectAllyDistance</span>]]
 
[[fAICombatNoTargetLOSPriorityMult|<span style="color: #f00;">fAICombatNoTargetLOSPriorityMult</span>]]
 
[[fAICombatSlopeDifference|<span style="color: #f00;">fAICombatSlopeDifference</span>]]
 
[[fAICombatTargetUnreachablePriorityMult|<span style="color: #f00;">fAICombatTargetUnreachablePriorityMult</span>]]
 
[[fAICombatUnreachableTargetPriorityMult|<span style="color: #f00;">fAICombatUnreachableTargetPriorityMult</span>]]
 
[[fAIConversationExploreTime|<span style="color: #f00;">fAIConversationExploreTime</span>]]
 
[[fAIDefaultAttackDuringAttackMult|<span style="color: #f00;">fAIDefaultAttackDuringMult</span>]]
 
[[fAIDefaultAttackDuringBlockMult|<span style="color: #f00;">fAIDefaultAttackDuringBlockMult</span>]]
 
[[fAIDefaultAttackDuringRecoilStaggerBonus|<span style="color: #f00;">fAIDefaultAttackDuringRecoilStaggerBonus</span>]]
 
[[fAIDefaultAttackDuringUnconsciousBonus|<span style="color: #f00;">fAIDefaultAttackDuringUnconsciousBonus</span>]]
 
[[fAIDefaultAttackHandBonus|<span style="color: #f00;">fAIDefaultAttackHandBonus</span>]]
 
[[fAIDefaultAttackNoAttackMult|<span style="color: #f00;">fAIDefaultAttackNoAttackMult</span>]]
 
[[fAIDefaultAttackSkillBase|<span style="color: #f00;">fAIDefaultAttackSkillBase</span>]]
 
[[fAIDefaultAttackSkillMult|<span style="color: #f00;">fAIDefaultAttackSkillMult</span>]]
 
[[fAIDefaultBlockDuringAttackMult|<span style="color: #f00;">fAIDefaultBlockDuringAttackMult</span>]]
 
[[fAIDefaultBlockNoAttackMult|<span style="color: #f00;">fAIDefaultBlockNoAttackMult</span>]]
 
[[fAIDefaultBlockSkillBase|<span style="color: #f00;">fAIDefaultBlockSkillBase</span>]]
 
[[fAIDefaultBlockSkillMult|<span style="color: #f00;">fAIDefaultBlockSkillMult</span>]]
 
[[fAIDefaultBuffStandoffDistance|<span style="color: #f00;">fAIDefaultBuffStandoffDistance</span>]]
 
[[fAIDefaultDodgeBackDuringAttackMult|<span style="color: #f00;">fAIDefaultDodgeBackDuringAttackMult</span>]]
 
[[fAIDefaultDodgeBackNoAttackMult|<span style="color: #f00;">fAIDefaultDodgeBackNoAttackMult</span>]]
 
[[fAIDefaultDodgeBackwardMaxTime|<span style="color: #f00;">fAIDefaultDodgeBackwardMaxTime</span>]]
 
[[fAIDefaultDodgeBackwardMinTime|<span style="color: #f00;">fAIDefaultDodgeBackwardMinTime</span>]]
 
[[fAIDefaultDodgeDuringAttackMult|<span style="color: #f00;">fAIDefaultDodgeDuringAttackMult</span>]]
 
[[fAIDefaultDodgeFatigueBase|<span style="color: #f00;">fAIDefaultDodgeFatigueBase</span>]]
 
[[fAIDefaultDodgeFatigueMult|<span style="color: #f00;">fAIDefaultDodgeFatigueMult</span>]]
 
[[fAIDefaultDodgeFowardMaxTime|<span style="color: #f00;">fAIDefaultDodgeFowardMaxTime</span>]]
 
[[fAIDefaultDodgeFowardMinTime|<span style="color: #f00;">fAIDefaultDodgeFowardMinTime</span>]]
 
[[fAIDefaultDodgeForwardNotAttackingMult|<span style="color: #f00;">fAIDefaultDodgeForwardNotAttackingMult</span>]]
 
[[fAIDefaultDodgeForwardWhileAttackingMult|<span style="color: #f00;">fAIDefaultDodgeForwardWhileAttackingMult</span>]]
 
[[fAIDefaultDodgeLeftRightMaxTime|<span style="color: #f00;">fAIDefaultDodgeLeftRightMaxTime</span>]]
 
[[fAIDefaultDodgeLeftRightMinTime|<span style="color: #f00;">fAIDefaultDodgeLeftRightMinTime</span>]]
 
[[fAIDefaultDodgeNoAttackMult|<span style="color: #f00;">fAIDefaultDodgeNoAttackMult</span>]]
 
[[fAIDefaultDodgeSpeedBase|<span style="color: #f00;">fAIDefaultDodgeSpeedBase</span>]]
 
[[fAIDefaultDodgeSpeedMult|<span style="color: #f00;">fAIDefaultDodgeSpeedMult</span>]]
 
[[fAIDefaultGroupStandoffDistance|<span style="color: #f00;">fAIDefaultGroupStandoffDistance</span>]]
 
[[fAIDefaultHoldMaxTime|<span style="color: #f00;">fAIDefaultHoldMaxTime</span>]]
 
[[fAIDefaultHoldMinTime|<span style="color: #f00;">fAIDefaultHoldMinTime</span>]]
 
[[fAIDefaultIdleMaxTime|<span style="color: #f00;">fAIDefaultIdleMaxTime</span>]]
 
[[fAIDefaultIdleMinTime|<span style="color: #f00;">fAIDefaultIdleMinTime</span>]]
 
[[fAIDefaultMaximumRangeMult|<span style="color: #f00;">fAIDefaultMaximumRangeMult</span>]]
 
[[fAIDefaultOptimalRangeMult|<span style="color: #f00;">fAIDefaultOptimalRangeMult</span>]]
 
[[fAIDefaultPowerAttackFatigueBase|<span style="color: #f00;">fAIDefaultPowerAttackFatigueBase</span>]]
 
[[fAIDefaultPowerAttackFatigueMult|<span style="color: #f00;">fAIDefaultPowerAttackFatigueMult</span>]]
 
[[fAIDefaultPowerAttackRecoilStaggerBonus|<span style="color: #f00;">fAIDefaultPowerAttackRecoilStaggerBonus</span>]]
 
[[fAIDefaultPowerAttackUnconsciousBonus|<span style="color: #f00;">fAIDefaultPowerAttackUnconsciousBonus</span>]]
 
[[fAIDefaultRangedStandoffDistance|<span style="color: #f00;">fAIDefaultRangedStandoffDistance</span>]]
 
[

Latest revision as of 07:57, 28 February 2012

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