Difference between revisions of "Template:Floating Point Settings List"

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imported>DragoonWraith
(liquifying)
imported>DragoonWraith
(excellent)
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__NOTOC__ __NOEDITSECTION__
{| width=100%
{| width=100%
|[[fAbsorbBoltGrowWidth|<span style="color: #f00;">fAbsorbBoltGrowWidth</span>]]
| valign="top" width=50% |<h3>A</h3>
|[[fKnockdownDamageBase]]
* [[FAbsorbBoltGrowWidth|<span style="color: #f00;">fAbsorbBoltGrowWidth</span>]]
|-
* [[FAbsorbBoltSmallWidth|<span style="color: #f00;">fAbsorbBoltSmallWidth</span>]]
|[[fAbsorbBoltSmallWidth|<span style="color: #f00;">fAbsorbBoltSmallWidth</span>]]
* [[FAbsorbBoltsRadius|<span style="color: #f00;">fAbsorbBoltsRadius</span>]]
|[[fKnockdownDamageMult]]
* [[FAbsorbBoltsRadiusStrength|<span style="color: #f00;">fAbsorbBoltsRadiusStrength</span>]]
|-
* [[FAbsorbCoreColorB|<span style="color: #f00;">fAbsorbCoreColorB</span>]]
|[[fAbsorbBoltsRadius|<span style="color: #f00;">fAbsorbBoltsRadius</span>]]
* [[FAbsorbCoreColorG|<span style="color: #f00;">fAbsorbCoreColorG</span>]]
|[[fLeafRockAmountSwayInfluence]]
* [[FAbsorbCoreColorR|<span style="color: #f00;">fAbsorbCoreColorR</span>]]
|-
* [[FAbsorbGlowColorB|<span style="color: #f00;">fAbsorbGlowColorB</span>]]
|[[fAbsorbBoltsRadiusStrength|<span style="color: #f00;">fAbsorbBoltsRadiusStrength</span>]]
* [[FAbsorbGlowColorG|<span style="color: #f00;">fAbsorbGlowColorG</span>]]
|[[fLeafRockSpeedSwayInfluence]]
* [[FAbsorbGlowColorR|<span style="color: #f00;">fAbsorbGlowColorR</span>]]
|-
* [[FAbsorbMoveSpeed|<span style="color: #f00;">fAbsorbMoveSpeed</span>]]
|[[fAbsorbCoreColorB|<span style="color: #f00;">fAbsorbCoreColorB</span>]]
* [[FAbsorbSegmentLength|<span style="color: #f00;">fAbsorbSegmentLength</span>]]
|[[fLeafRockTimeScale]]
* [[FAbsorbSegmentVariance|<span style="color: #f00;">fAbsorbSegmentVariance</span>]]
|-
* [[FAbsorbTortuosityVariance|<span style="color: #f00;">fAbsorbTortuosityVariance</span>]]
|[[fAbsorbCoreColorG|<span style="color: #f00;">fAbsorbCoreColorG</span>]]
* [[FActorAnimZAdjust|fActorAnimZAdjust]]
|[[fLeafRustleAmountSwayInfluence]]
* [[FActorArmorDesirabilityDamageMult|<span style="color: #f00;">fActorArmorDesirabilityDamageMult</span>]]
|-
* [[FActorArmorDesirabilitySkillMult|<span style="color: #f00;">fActorArmorDesirabilitySkillMult</span>]]
|[[fAbsorbCoreColorR|<span style="color: #f00;">fAbsorbCoreColorR</span>]]
* [[FActorLuckSkillMult|fActorLuckSkillMult]]
|[[fLeafRustleSpeedSwayInfluence]]
* [[FActorStrengthEncumbranceMult|fActorStrengthEncumbranceMult]]
|-
* [[FActorSwimBreathBase|fActorSwimBreathBase]]
|[[fAbsorbGlowColorB|<span style="color: #f00;">fAbsorbGlowColorB</span>]]
* [[FActorSwimBreathDamage|fActorSwimBreathDamage]]
|[[fLeafRustleTimeScale]]
* [[FActorSwimBreathMult|fActorSwimBreathMult]]
|-
* [[FActorTeleportFadeSeconds|fActorTeleportFadeSeconds]]
|[[fAbsorbGlowColorG|<span style="color: #f00;">fAbsorbGlowColorG</span>]]
* [[FActorTurnAnimMinTime|<span style="color: #f00;">fActorTurnAnimMinTime</span>]]
|[[fLeveledLockMult]]
* [[FActorWeaponDesirabilityDamageMult|<span style="color: #f00;">fActorWeaponDesirabilityDamageMult</span>]]
|-
* [[FActorWeaponDesirabilitySkillMult|<span style="color: #f00;">fActorWeaponDesirabilitySkillMult</span>]]
|[[fAbsorbGlowColorR|<span style="color: #f00;">fAbsorbGlowColorR</span>]]
* [[FAIAcquireObjectDistance|<span style="color: #f00;">fAIAcquireObjectDistance</span>]]
|[[fLockLevelBase]]
* [[FAIAquireKillBase|<span style="color: #f00;">fAIAquireKillBase</span>]]
|-
* [[FAIAquireKillMult|<span style="color: #f00;">fAIAquireKillMult</span>]]
|[[fAbsorbMoveSpeed|<span style="color: #f00;">fAbsorbMoveSpeed</span>]]
* [[FAIAquirePickBase|<span style="color: #f00;">fAIAquirePickBase</span>]]
|[[fLockLevelMult]]
* [[FAIAquirePickMult|<span style="color: #f00;">fAIAquirePickMult</span>]]
|-
* [[FAIAquireStealBase|<span style="color: #f00;">fAIAquireStealBase</span>]]
|[[fAbsorbSegmentLength|<span style="color: #f00;">fAbsorbSegmentLength</span>]]
* [[FAIAquireStealMult|<span style="color: #f00;">fAIAquireStealMult</span>]]
|[[fLockPickAutoBase]]
* [[FAIAwareofPlayerTimer|<span style="color: #f00;">fAIAwareofPlayerTimer</span>]]
|-
* [[FAIBestHeadTrackDistance|<span style="color: #f00;">fAIBestHeadTrackDistance</span>]]
|[[fAbsorbSegmentVariance|<span style="color: #f00;">fAbsorbSegmentVariance</span>]]
* [[FAICombatFleeScoreThreshold|<span style="color: #f00;">fAICombatFleeScoreThreshold</span>]]
|[[fLockPickAutoDifficulty]]
* [[FAICombatNoAreaEffectAllyDistance|<span style="color: #f00;">fAICombatNoAreaEffectAllyDistance</span>]]
|-
* [[FAICombatNoTargetLOSPriorityMult|<span style="color: #f00;">fAICombatNoTargetLOSPriorityMult</span>]]
|[[fAbsorbTortuosityVariance|<span style="color: #f00;">fAbsorbTortuosityVariance</span>]]
* [[FAICombatSlopeDifference|<span style="color: #f00;">fAICombatSlopeDifference</span>]]
|[[fLockPickAutoOffset]]
* [[FAICombatTargetUnreachablePriorityMult|<span style="color: #f00;">fAICombatTargetUnreachablePriorityMult</span>]]
|-
* [[FAICombatUnreachableTargetPriorityMult|<span style="color: #f00;">fAICombatUnreachableTargetPriorityMult</span>]]
|[[fActorAnimZAdjust]]
* [[FAIConversationExploreTime|<span style="color: #f00;">fAIConversationExploreTime</span>]]
|[[fLockPickBreakBase]]
* [[FAIDefaultAttackDuringMult|<span style="color: #f00;">fAIDefaultAttackDuringMult</span>]]
|-
* [[FAIDefaultAttackDuringBlockMult|<span style="color: #f00;">fAIDefaultAttackDuringBlockMult</span>]]
|[[fActorArmorDesirabilityDamageMult|<span style="color: #f00;">fActorArmorDesirabilityDamageMult</span>]]
*
|[[fLockPickBreakMult]]
|-
|[[fActorArmorDesirabilitySkillMult|<span style="color: #f00;">fActorArmorDesirabilitySkillMult</span>]]
|[[fLockPickQualityBase]]
|-
|[[fActorLuckSkillMult]]
|[[fLockPickQualityMult]]
|-
|[[fActorStrengthEncumbranceMult]]
|[[fLockSkillBase]]
|-
|[[fActorSwimBreathBase]]
|[[fLockSkillMult]]
|-
|[[fActorSwimBreathDamage]]
|[[fLockTrapGoOffBase]]
|-
|[[fActorSwimBreathMult]]
|[[fLockTrapGoOffMult]]
|-
|[[fActorTeleportFadeSeconds]]
|[[fLowActorSpeedBoost]]
|-
|[[fActorTurnAnimMinTime|<span style="color: #f00;">fActorTurnAnimMinTime</span>]]
|[[fLowLevelNPCBaseHealthMult]]
|-
|[[fActorWeaponDesirabilityDamageMult|<span style="color: #f00;">fActorWeaponDesirabilityDamageMult</span>]]
|[[fMagicAbsorbDistanceReachMult]]
|-
|[[fActorWeaponDesirabilitySkillMult|<span style="color: #f00;">fActorWeaponDesirabilitySkillMult</span>]]
|[[fMagicAreaBaseCostMult]]
|-
|[[fAIAcquireObjectDistance|<span style="color: #f00;">fAIAcquireObjectDistance</span>]]
|[[fMagicAreaScale]]
|-
|[[fAIAquireKillBase|<span style="color: #f00;">fAIAquireKillBase</span>]]
|[[fMagicAreaScaleMax]]
|-
|[[fAIAquireKillMult|<span style="color: #f00;">fAIAquireKillMult</span>]]
|[[fMagicAreaScaleMin]]
|-
|[[fAIAquirePickBase|<span style="color: #f00;">fAIAquirePickBase</span>]]
|[[fMagicArmorPenaltyMax]]
|-
|[[fAIAquirePickMult|<span style="color: #f00;">fAIAquirePickMult</span>]]
|[[fMagicArmorPenaltyMin]]
|-
|[[fAIAquireStealBase|<span style="color: #f00;">fAIAquireStealBase</span>]]
|[[fMagicBallMaximumDistance]]
|-
|[[fAIAquireStealMult|<span style="color: #f00;">fAIAquireStealMult</span>]]
|[[fMagicBallOptimalDistance]]
|-
|[[fAIAwareofPlayerTimer|<span style="color: #f00;">fAIAwareofPlayerTimer</span>]]
|[[fMagicBoltDuration]]
|-
|[[fAIBestHeadTrackDistance|<span style="color: #f00;">fAIBestHeadTrackDistance</span>]]
|[[fMagicBoltMaximumDistance]]
|-
|[[fAICombatFleeScoreThreshold|<span style="color: #f00;">fAICombatFleeScoreThreshold</span>]]
|[[fMagicBoltOptimalDistance]]
|-
|[[fAICombatNoAreaEffectAllyDistance|<span style="color: #f00;">fAICombatNoAreaEffectAllyDistance</span>]]
|[[fMagicBoltSegmentLength]]
|-
|[[fAICombatNoTargetLOSPriorityMult|<span style="color: #f00;">fAICombatNoTargetLOSPriorityMult</span>]]
|[[fMagicCasterSkillCostBase]]
|-
|[[fAICombatSlopeDifference|<span style="color: #f00;">fAICombatSlopeDifference</span>]]
|[[fMagicCasterSkillCostMult]]
|-
|[[fAICombatTargetUnreachablePriorityMult|<span style="color: #f00;">fAICombatTargetUnreachablePriorityMult</span>]]
|[[fMagicCEEnchantMagOffset]]
|-
|[[fAICombatUnreachableTargetPriorityMult|<span style="color: #f00;">fAICombatUnreachableTargetPriorityMult</span>]]
|[[fMagicCloudAreaMin]]
|-
|[[fAIConversationExploreTime|<span style="color: #f00;">fAIConversationExploreTime</span>]]
|[[fMagicCloudDurationMin]]
|-
|[[fAIDefaultAttackDuringAttackMult|<span style="color: #f00;">fAIDefaultAttackDuringMult</span>]]
|[[fMagicCloudFindTargetTime]]
|-
|[[fAIDefaultAttackDuringBlockMult|<span style="color: #f00;">fAIDefaultAttackDuringBlockMult</span>]]
|[[fMagicCloudLifeScale]]
|-
|[[fAIDefaultAttackDuringRecoilStaggerBonus|<span style="color: #f00;">fAIDefaultAttackDuringRecoilStaggerBonus</span>]]
|[[fMagicCloudSizeScale]]
|-
|[[fAIDefaultAttackDuringUnconsciousBonus|<span style="color: #f00;">fAIDefaultAttackDuringUnconsciousBonus</span>]]
|[[fMagicCloudSlowdownRate]
|}
|}

Revision as of 13:21, 1 June 2008

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