Difference between revisions of "Category:Settings"

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(Added a few variables down to fAIDefaultDodgeSpeedMult. Missing some before(?) and many after)
imported>Shademe
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As you can see, there are hundreds of game settings. Some are relatively innocent, such as fSneakSleepBonus, which determines the Sneak bonus an actor gets if the target is sleeping. Others can break the game in a heartbeat. Be very careful with any changes you make to these settings.
<!--
NOTE TO EDITORS


Note: If you don't see one of the variables here in your editor, please try opening the Game Settings window again.
Because of the number of GMSTs, and how long some of them are, this page uses a LOT of custom code to get things to appear correctly. Modifying this page requires some knowledge of HTML, CSS, and Wiki mark-up.


The settings themselves are contained in three Templates. Links to these can be found at the bottom of the Edit page, under the Save button. These should be relatively simple to edit.


== '''Floating point game settings:''' ==
These Templates have been formatted to appear as a normal Category. They are not. As mentioned on the page itself, they do not have the [[Category: Settings]] tag on them, but instead special code that creates a box visually identical to the Category box but does not add the article to the category.
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fAbsorbBoltSmallWidth
The Table of Contents is also custom code to prevent each of the letters from getting its own line. Note that this means it must be manually edited if the headings on this page are changed.


fAbsorbBoltsRadius
While you are encouraged to be bold and edit this page as necessary (use the Preview button often!), if you are uncomfortable with editing any part of this page but think something ought to be changed, please mention this, in its own heading, on the Talk page. Thank you.


fAbsorbBoltsRadiusStrength
-->__NOTOC__
Game Settings control a huge number of things in the game. Formulas for damage, AI, potion strength, all use GMST's, as they are known, as constants. Many of the names and titles in the game are set by a setting, and very little of the game is completely independent of them.


fAbsorbCoreColorB
Game Settings may be changed in the Gameplay->Settings menu, or they can be changed by script using [[:Category:Oblivion Script Extender|OBSE]]'s [[con_SetGameSetting]] and [[SetNumericGameSetting]] functions. Even without OBSE, Oblivion natively provides the [[GetGameSetting]] function, allowing scripts to take advantage of these settings to enhance compatibility with other mods.
 
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<div class="toc" style="float:left;">
{|style="border:none;"
|<div style="width: 100%; text-align: center; font-color: #5a3e16; font-weight: bold; text-decoration: underline;">Contents</div>
[[:Category: Settings#Introduction|1 Introduction]]
:[[:Category: Settings#Note to Editors|1.1 Note to Editors]]
[[:Category: Settings#Floating point game settings|2 Floating point game settings]]
:'''2.1''' [[:Category: Settings#A|A]] [[:Category: Settings#B|B]] [[:Category: Settings#C|C]] [[:Category: Settings#D|D]] [[:Category: Settings#E|E]] [[:Category: Settings#F|F]] [[:Category: Settings#G|G]] [[:Category: Settings#H|H]] [[:Category: Settings#I|I]] [[:Category: Settings#J|J]] [[:Category: Settings#K|K]] [[:Category: Settings#L|L]] [[:Category: Settings#M|M]] [[:Category: Settings#N|N]] [[:Category: Settings#O|O]] [[:Category: Settings#P|P]] [[:Category: Settings#Q|Q]] [[:Category: Settings#R|R]] [[:Category: Settings#S|S]] [[:Category: Settings#T|T]] [[:Category: Settings#U|U]] [[:Category: Settings#V|V]] [[:Category: Settings#W|W]]
[[:Category: Settings#Integer Game Settings|3 Integer Game Settings]]
:'''3.1''' [[:Category: Settings#A_2|A]] [[:Category: Settings#B_2|B]] [[:Category: Settings#C_2|C]] [[:Category: Settings#D_2|D]] [[:Category: Settings#F_2|F]] [[:Category: Settings#H_2|H]] [[:Category: Settings#I_2|I]] [[:Category: Settings#L_2|L]] [[:Category: Settings#M_2|M]] [[:Category: Settings#N_2|N]] [[:Category: Settings#P_2|P]] [[:Category: Settings#Q_2|Q]] [[:Category: Settings#R_2|R]] [[:Category: Settings#S_2|S]] [[:Category: Settings#T_2|T]] [[:Category: Settings#U_2|U]] [[:Category: Settings#V_2|V]] [[:Category: Settings#W_2|W]]
[[:Category: Settings#String Game Settings|4 String Game Settings]]
:'''4.1''' [[:Category: Settings#A_3|A]] [[:Category: Settings#B_3|B]] [[:Category: Settings#C_3|C]] [[:Category: Settings#D_3|D]] [[:Category: Settings#E_2|E]] [[:Category: Settings#F_3|F]] [[:Category: Settings#G_2|G]] [[:Category: Settings#H_3|H]] [[:Category: Settings#I_3|I]] [[:Category: Settings#J_2|J]] [[:Category: Settings#K_2|K]] [[:Category: Settings#L_3|L]] [[:Category: Settings#M_3|M]] [[:Category: Settings#M cont.|(cont.)]] [[:Category: Settings#N_3|N]] [[:Category: Settings#O_2|O]] [[:Category: Settings#P_3|P]] [[:Category: Settings#Q_3|Q]] [[:Category: Settings#R_3|R]] [[:Category: Settings#S_3|S]] [[:Category: Settings#T_3|T]] [[:Category: Settings#U_3|U]] [[:Category: Settings#V_3|V]] [[:Category: Settings#W_3|W]] [[:Category: Settings#X|X]] [[:Category: Settings#Y|Y]]
[[:Category: Settings#Conceptualized Settings by Subcategory|5 Conceptualized Settings by Subcategory]]
|}</div>


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<div class="visualClear"></div>


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== Introduction ==
As you can see, there are hundreds of game settings (aka GMST's). Some are relatively innocent, such as fSneakSleepBonus, which determines the Sneak bonus an actor gets if the target is sleeping. Others can break the game in a heartbeat. Be very careful with any changes you make to these settings.


fAbsorbGlowColorR
====Note to Editors====
Please remember to add new pages to the settings category by including the following code in your page:
<nowiki><div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div>
</nowiki>


fAbsorbMoveSpeed
If you don't have the full information for a setting, please remember to edit the template containing that setting so that others know it still needs updating in the same way as it is done in the following example:
<nowiki>[[fAbsorbBoltSmallWidth|<span style="color: #f00;">fAbsorbBoltSmallWidth</span>]]</nowiki>
<!-- For a list of all gameplay settings see the [[Comprehensive Settings List]]. -->


fAbsorbSegmentLength
== '''Floating Point Game Settings:''' ==
{{Template:Floating Point Settings List}}
<!-- please edit Template:Floating_Point_Settings_List when adding new settings
    there should be links at the bottom of the edit page -->


fAbsorbSegmentVariance
fAbsorbTortuosityVariance
fActorAnimZAdjust
fActorArmorDesirabilityDamageMult
fActorArmorDesirabilitySkillMult
fActorLuckSkillMult
fActorStrengthEncumbranceMult
fActorSwimBreathBase
fActorSwimBreathDamage
fActorSwimBreathMult
fActorTeleportFadeSeconds
fActorTurnAnimMinTime
fActorWeaponDesirabilityDamageMult
fActorWeaponDesirabilitySkillMult
fAIAcquireObjectDistance
fAIAquireKillBase
fAIAquireKillMult
fAIAquirePickBase
fAIAquirePickMult
fAIAquireStealBase
fAIAquireStealMult
fAIAwareofPlayerTimer
fAIBestHeadTrackDistance
fAICombatFleeScoreThreshold
fAICombatNoAreaEffectAllyDistance
fAICombatNoTargetLOSPriorityMult
fAICombatSlopeDifference
fAICombatTargetUnreachablePriorityMult
fAICombatUnreachableTargetPriorityMult
fAIConversationExploreTime
fAIDefaultAttackDuringAttackMult
fAIDefaultAttackDuringBlockMult
fAIDefaultAttackDuringRecoilStaggerBonus
fAIDefaultAttackDuringUnconsciousBonus
fAIDefaultAttackHandBonus
fAIDefaultAttackNoAttackMult
fAIDefaultAttackSkillBase
fAIDefaultAttackSkillMult
fAIDefaultBlockDuringAttackMult
fAIDefaultBlockNoAttackMult
fAIDefaultBlockSkillBase
fAIDefaultBlockSkillMult
fAIDefaultBuffStandoffDistance
fAIDefaultDodgeBackDuringAttackMult
fAIDefaultDodgeBackNoAttackMult
fAIDefaultDodgeBackwardMaxTime
fAIDefaultDodgeBackwardMinTime
fAIDefaultDodgeDuringAttackMult
fAIDefaultDodgeFatigueBase
fAIDefaultDodgeFatigueMult
fAIDefaultDodgeFowardMaxTime
fAIDefaultDodgeFowardMinTime
fAIDefaultDodgeForwardNotAttackingMult
fAIDefaultDodgeForwardWhileAttackingMult
fAIDefaultDodgeLeftRightMaxTime
fAIDefaultDodgeLeftRightMinTime
fAIDefaultDodgeNoAttackMult
fAIDefaultDodgeSpeedBase
fAIDefaultDodgeSpeedMult
fAIFleeConfBase
fAIFleeHealthMult
fAIMaxHeadTrackDistance
fAIMaxSmileDistance
fAIPowerAttackRecoilBonus
fAISocialchanceForConversation
fAISocialRadiusToTriggerConversation
fAITrespassWarningTimer
fAIYieldBase
fAutoDoorActivateDistance
fBarterSellBase  
[[fBribeCostCurve]]
[[fBribeCurve]]
[[fBribeNPCLevelMult]]  
[[fBribeScale]]
[[fBribeSpeechcraftMult]]  
fChase3rdPersonXYMult  
fClothingClassScale  
fClothingJewelryScale  
fCombatGiantCreatureReachMult  
fCombatHitConeAngle  
fCombatSoundArmorPct  
fCombatSoundFleshPct  
fCombatSoundWeaponPct  
fCombatSpeakAttackChance  
fCombatSpeakHitChance  
fCombatSpeakHitThreshold  
fCombatSpeakPowerAttackChance  
fCrimeAlarmRespMult  
[[fDamagePowerAttackBackBonus]]  
[[fDamagePowerAttackBonus]]  
[[fDamagePowerAttackForwardBonus]]  
[[fDamagePowerAttackSideBonus]]
[[fDamagePowerAttackStandBonus]] 
fDamageSkillMult  
fDamageStrengthBase  
fDamageStrengthMult  
fDamageToArmorPercentage  
fDamageToWeaponPercentage  
fDamageWeaponConditionBase  
fDamageWeaponConditionMult  
fDamageWeaponMult  
fDaytimeColorExtension  
fDetectionCommentTimer  
fDetectionSneakLightMod  
fDifficultyDamageMultiplier  
fDispActorPerMult  
fDispTargetFactionRankBase  
fDispTargetPerMult  
fDistanceProjectileExplosionDetection  
fDyingTimer  
fEnchantmentGoldMult  
fFatigueAttackWeaponBase  
fFatigueAttackWeaponMult  
fFatigueBase  
fFatigueBlockSkillBase  
fFatigueBlockSkillMult  
fFatigueCastBase  
fFatigueJumpBase  
fFatigueJumpMult  
fFatigueMult  
fFatigueReturnBase  
fFatigueReturnMult  
fFatigueRunBase  
fFatigueRunMult  
fFightAggrBase  
fFightFriendDispBase  
fFirstPersonCameraMult  
fFurnitureMarker01DeltaX  
fFurnitureMarker01DeltaY  
fFurnitureMarker01DeltaZ  
fFurnitureMarker01HeadingDelta  
fFurnitureMarker02DeltaX  
fFurnitureMarker02DeltaY  
fFurnitureMarker02DeltaZ  
fFurnitureMarker02HeadingDelta  
fFurnitureMarker03DeltaX  
fFurnitureMarker03DeltaY  
fFurnitureMarker03DeltaZ  
fFurnitureMarker03HeadingDelta  
fFurnitureMarker04DeltaX  
fFurnitureMarker04DeltaY  
fFurnitureMarker04DeltaZ  
fFurnitureMarker04HeadingDelta  
fFurnitureMarker11DeltaX  
fFurnitureMarker11DeltaY  
fFurnitureMarker11DeltaZ  
fFurnitureMarker11HeadingDelta  
fFurnitureMarker12DeltaX  
fFurnitureMarker12DeltaY  
fFurnitureMarker12DeltaZ  
fFurnitureMarker12HeadingDelta  
fFurnitureMarker13DeltaX  
fFurnitureMarker13DeltaY  
fFurnitureMarker13DeltaZ  
fFurnitureMarker13HeadingDelta  
fFurnitureMarker14DeltaX  
fFurnitureMarker14DeltaY  
fFurnitureMarker14DeltaZ  
fFurnitureMarker14HeadingDelta  
fHandFatigueDamageBase  
fHandFatigueDamageMult  
fHandHealthMax  
fHandReachMult  
fIdleChatterCommentTimer  
fImpactShaderMaxMagnitude  
fInfamyBountyMod  
fJumpDoubleMult  
fJumpFallTimeMult  
fJumpHeightMax  
fKnockdownChance  
fKnockdownDamageMult  
fLeafRockAmountSwayInfluence  
fLeafRockSpeedSwayInfluence  
fLeafRockTimeScale  
fLeafRustleAmountSwayInfluence  
fLeafRustleSpeedSwayInfluence  
fLeafRustleTimeScale  
fLockPickAutoBase  
fLockPickAutoDifficulty  
fLowLevelNPCBaseHealthMult  
fMagicCasterSkillCostBase  
fMagicCasterSkillCostMult  
fMagicCostScale  
fMagicDiseaseTransferMult  
fMagicExplosionAgilityMult  
fMagicFatigueDrainBase  
fMagicFatigueDrainMult  
fMagicFogMaximumDistance  
fMagicFogOptimalDistance  
fMagickaReturnBase  
fMagickaReturnMult  
fMagicLightHeightOffset  
fMagicLightRadiusBase  
fMagicSpellLevelApprenticeMin  
fMagicSpellLevelExpertMin  
fMagicSpellLevelJourneymanMin  
fMagicSpellLevelMasterMin  
fMagicTelekinesiDistanceMult  
fMagicTelekinesisLiftPowerMult  
fMasserAngleFadeEnd  
fMasserAngleFadeStart  
fMasserAngleShadowEarlyFade  
fMaxArmorRating  
fMoveCharWalkMax  
fMoveCharWalkMin  
fMoveCreatureWalkMax  
fMoveCreatureWalkMin  
fMoveEncumEffect  
fMoveNoWeaponMult  
fMoveRunMult  
fMoveSneakMult  
fMoveWeightMax  
fNPCAttributeHealthMult  
fNPCBaseMagickaMult  
fNPCGeneticVariation  
fPathAvoidanceCreatureIntLimit  
fPCBaseMagickaMult  
fPerkSneakAttackMarksmanApprenticeMult  
fPerkSneakAttackMarksmanExpertMult  
fPerkSneakAttackMarksmanJourneymanMult  
fPerkSneakAttackMarksmanMasterMult  
fPerkSneakAttackMarksmanNoviceMult  
fPersuasionCurve  
fPersuasionMod  
fPersuasionReactionDislike  
fPersuasionReactionHate  
fPickPocketActorSkillBase  
fPickPocketActorSkillMult  
fPickPocketAmountMult  
fPickPocketMaxChance  
fPickPocketTargetSkillMult  
fPlayerDeathReloadTime  
fPotionGoldValueMult  
fPotionT1AleDurMult  
fPotionT1AleMagMult  
fPotionT1CalDurMult  
fPotionT1RetDurMult  
fPotionT2AleDurMult  
fPotionT3AleMagMult  
fPowerAttackFatiguePenalty  
fRechargeGoldMult  
fRegionGenTexGenMatch  
fRegionGenTexGenNotMatch  
fRegionGenTexPlacedMatch  
fRegionGenTexPlacedNotMatch  
fRepairArmorerMult  
fSecundaAngleFadeEnd  
fSecundaAngleFadeStart  
fSecundaAngleShadowEarlyFade  
fSecundaSpeed  
fSkillUseExp  
fSkillUseFactor  
fSneakBaseValue  
fSneakBootWeightBase  
fSneakBootWeightMult  
fSneakLightMult  
fSneakMaxDistance  
fSneakRunningMult  
fSneakSkillMult  
fSneakSleepBonus  
fSneakSoundLosMult  
fSneakTargetAttackBonus  
fSneakTargetInCombatBonus  
fSpeechDelay  
fSpellCastingDetectionMod  
fSpellmakingGoldMult  
fStarsRotateDays  
fStarsRotateXAxis  
fStarsRotateYAxis  
fStarsRotateZAxis  
fStatsHealthStartMult  
fSunAlphaTransTime  
fSunMinimumGlareScale  
fSunReduceGlareSpeed  
fTorchLightLevelMorning  
fTorchLightLevelNight  
fTrainingCostMult  
fTreeFarDistanceBase  
fTreeNearDistanceBase  
fTreeWindVariance  
fVanityModeAutoDelay  
fWeatherFlashAmbient  
fWeatherFlashDuration  
fWeatherTransMax  
fWortcraftChanceIntDenom  
fWortcraftChanceLuckDenom


== '''Integer Game Settings''' ==
== '''Integer Game Settings''' ==
iAIDefaultAttackChance  
{{Template:Integer Settings List}}
 
<!-- please edit Template:Integer_Settings_List when adding new settings
iAIDefaultBlockChance  
    there should be links at the bottom of the edit page -->
 
iArmorWeightHelmet  
 
iArmorWeightShield  
 
iCrimeAlarmRecDistance  
 
iCrimeGoldAttackMin  
 
iCrimeGoldJailBreak  
 
iCrimeGoldStealHorse  
 
iDeathDropWeaponChance  
 
[[iLevCreaLevelDifferenceMax]]  
 
[[iLevelUp01Mult]]
 
[[iLevelUp02Mult]]
 
[[iLevelUp03Mult]]
 
[[iLevelUp04Mult]]
 
[[iLevelUp05Mult]]
 
[[iLevelUp06Mult]]
 
[[iLevelUp07Mult]]
 
[[iLevelUp08Mult]]
 
[[iLevelUp09Mult]]
 
[[iLevelUp10Mult]]
 
iLevelUpSkillCount
 
[[iLevItemLevelDifferenceMax]]  
 
[[iLockLevelMaxAverage]]
 
[[iLockLevelMaxEasy]]
 
[[iLockLevelMaxHard]]
 
[[iLockLevelMaxVeryEasy]]
 
[[iLockLevelMaxVeryHard]]
 
iLowLevelNPCMaxLevel  
 
iLowResponsiblityLevel  
 
iMagicMaxPotionsApprentice  
 
iMagicMaxPotionsExpert  
 
iMagicMaxPotionsJourneyman  
 
iMagicMaxPotionsMaster  
 
iMagicMaxPotionsNovice  
 
iMapMarkerRevealDistance  
 
iMapMarkerVisibleDistance  
 
iMasserSize  
 
iNPCBasePerLevelHealthMult  
 
iNumberActorsInCombatPlayer  
 
iPCStartSpellSkillLevel  
 
iPerkBlockStaggerChance  
 
iPerkExtraBarterGoldMaster  
 
iSoulLevelValueCommon  
 
iSoulLevelValueGrand  
 
iSoulLevelValueGreater  
 
iSoulLevelValueLesser  


iSoulLevelValuePetty


== '''String Game Settings''' ==
== '''String Game Settings''' ==
sAddItemtoInventory  
{{Template:String Settings List}}
 
<!-- please edit Template:String_Settings_List when adding new settings
sAddItemtoInventoryText  
    there should be links at the bottom of the edit page -->
 
sAddItemtoSpellList  
 
sAgilityDescription  
 
sAnimationCanNotEquipWeapon  
 
sAnimationCanNotUnequip  
 
sAttributeDescAgility  
 
sAttributeDescEndurance  
 
sAttributeDescIntelligence  
 
sAttributeDescLuck  
 
sAttributeDescPersonality  
 
sAttributeDescSpeed  
 
sAttributeDescStrength  
 
sAttributeDescWillpower  
 
sCanNotEquipAlchemy  
 
sCanNotEquipQuestArrows  
 
sCanNotEquipRepairHammer  
 
sCanNotEquipSoulGem  
 
sCanNotReadBood  
 
sCanNotTrainAnymore  
 
sCanNotTrainHigher  
 
sCombatDescription  
 
sContinueText  
 
sDerivedAttributeDescEncumbrance  
 
sDerivedAttributeDescFatigue  
 
sDerivedAttributeDescHealth  
 
sDerivedAttributeDescMagicka  
 
sDiscoveredText  
 
sDropEquippedItemWarning  
 
sEnduranceDescription  
 
sEssentialCharacterDown  
 
sFavoredAttributes  
 
sHairColor0  
 
sHairColor1  
 
sHairColor10  
 
sHairColor11  
 
sHairColor12  
 
sHairColor13  
 
sHairColor14  
 
sHairColor15  
 
sHairColor2  
 
sHairColor3  
 
sHairColor4  
 
sHairColor5  
 
sHairColor6  
 
sHairColor7  
 
sHairColor8  
 
sHairColor9  
 
sHitParticleMetal  
 
sHitParticleStone  
 
sHitParticleWood  
 
sImpossibleLock  
 
sIntellegenceDescription  
 
sKeyLocked  
 
sLevelDefault  
 
sLevelDoneWarning  
 
sLevelUp11  
 
sLevelUp12  
 
sLevelUp15  
 
sLevelUp17  
 
sLevelUp18  
 
sLevelUp19  
 
sLevelUp20  
 
sLevelUp4  
 
sLevelUp6  
 
sLoadWhilePlaying  
 
sLockLevelNameImpossible  
 
sLowSoul  
 
sLuckDescription  
 
sMagicDescription  
 
sMajorSkills  
 
sMiscNumPlacesDiscovered  
 
sMonthHeartFire  
 
sMonthMidYear  
 
sMonthRainsHand  
 
sNoFastTravelCombat  
 
sNoFastTravelScriptBlock  
 
sNoHammer  
 
sNoLockPick  
 
sNoLockPickKey  
 
sNoMortor  
 
sNoSleepCombat  
 
sNoSleepHostilActorsNear  
 
sNoSleepInOwnedBed  
 
sNoSoul  
 
sNoSoulGem  
 
sNoSoulInGem  
 
sNoTalkFleeing  
 
sNoWaitHostilActorsNear  
 
sNoWaitInCombat  
 
sNoWaitUnderWater  
 
sNoWaitWhileAlarmSounding  
 
sOpenWithKey  
 
sOverEncumbered  
 
sPersonalityDescription  
 
sPlayerLeavingBorderRegion  
 
sReturnToMainMenu  
 
sSoulGemTooSmall  
 
sSpecialization  
 
sStealthDescription  
 
sStrengthDescription  
 
sSuccessfulSneakAttackEnd  
 
sTravelQuestion  
 
sUnequipItemOnPlayer  
 
sVampireFeedQuestion  
 
sVarlaStoneMessage  
 
sWillPowerDescription




== '''Conceptualized Settings by Subcategory''' ==
[[Category:Gameplay Menu]]
[[Category:Gameplay Menu]]

Latest revision as of 21:11, 19 November 2009

Game Settings control a huge number of things in the game. Formulas for damage, AI, potion strength, all use GMST's, as they are known, as constants. Many of the names and titles in the game are set by a setting, and very little of the game is completely independent of them.

Game Settings may be changed in the Gameplay->Settings menu, or they can be changed by script using OBSE's con_SetGameSetting and SetNumericGameSetting functions. Even without OBSE, Oblivion natively provides the GetGameSetting function, allowing scripts to take advantage of these settings to enhance compatibility with other mods.

Introduction

As you can see, there are hundreds of game settings (aka GMST's). Some are relatively innocent, such as fSneakSleepBonus, which determines the Sneak bonus an actor gets if the target is sleeping. Others can break the game in a heartbeat. Be very careful with any changes you make to these settings.

Note to Editors

Please remember to add new pages to the settings category by including the following code in your page:

<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div>

If you don't have the full information for a setting, please remember to edit the template containing that setting so that others know it still needs updating in the same way as it is done in the following example:

[[fAbsorbBoltSmallWidth|<span style="color: #f00;">fAbsorbBoltSmallWidth</span>]]

Floating Point Game Settings:

A

B

C

D

E

F

G

H

I

J

K

L

M

N

O

P

Q

R

S

T

U

V

W


Integer Game Settings

A

B

C

D

F

H

I

L

M

N

P

Q

R

S

T

U

V

W


String Game Settings

A

B

C

D

E

F

G

H

I

J

K

L

M

M cont.

N

O

P

Q

R

S

T

U

V

W

X

Y


Conceptualized Settings by Subcategory

Subcategories

This category has the following 9 subcategories, out of 9 total.

B

C

D

J

P

R

S

Pages in category "Settings"

The following 3 pages are in this category, out of 3 total.