Page history
Talk: PlaceAtMe
28 December 2010
21 December 2010
2 September 2008
9 May 2008
8 May 2008
→Question on using RemoveAllItems to prevent savegame bloats
+618
→Question on using RemoveAllItems to prevent savegame bloats: items in inventories do not have references
+873
→Question on using RemoveAllItems to prevent savegame bloats: Just use RemoveMe
+102
→Question on using RemoveAllItems to prevent savegame bloats
no edit summary
+730
17 January 2008
→Placeatme in scripts
+220
→Placeatme in scripts: warning about bloat, some answers, some questions
+2,684
16 January 2008
12 April 2007
19 July 2006
18 July 2006
no edit summary
+128
not if SetDestroyed does what it's supposed to
+526
What about SetDestroyed?
+273
→PlaceAtMe and Disable: formatting
+2
→PlaceAtMe and Disable: updated Disable and Etiquette
+323
added a header to separate the two distinct discussions about placeatme
m+34
As expected, deleteFullActorCopy does not work.
+209
confirmed
+390
I'll test DeleteFullActorCopy...
+449
SetDelete from Morrowind, maybe DeleteFullActorCopy for Oblivion
+614
test done. What was Morrowind's discharge function ?
+743
did you try using Wait at all?
+589
Ok for MoveTo. (Tests confirmed once again disabled pam'd refs are not destroyed)
+1,000
sounds like MoveTo is much better
+496
seems to contradict with tests ;(
+1,060
found source
+1,050
about source
+355
typo
m+1
Tests show they are saved. Question is if saves are cleaned by any other way
+1,117
no edit summary
+598
disabled objects automatically removed from memory
+348
no edit summary
+107
no edit summary
+535